参考了一下网上别人写的,再使用的时候是放在新开的线程中来播放音乐的,后来发现每次进入Activity后就会重复开始一个音乐播放的声音。为了避免重复开启播放功能我在原来代码的基础上增加了单例模式。这样就避免了出现重复播放。
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package com.liu.zhen.utils; import android.content.Context; import android.content.res.AssetFileDescriptor; import android.media.MediaPlayer; import android.util.Log; /** * * This class is used for controlling background music * */ public class BackgroundMusic { private static BackgroundMusic backgroundMusic = null ; private static final String TAG = "Bg_Music" ; private float mLeftVolume; private float mRightVolume; private Context mContext; private MediaPlayer mBackgroundMediaPlayer; private boolean mIsPaused; private String mCurrentPath; private BackgroundMusic(Context context) { this .mContext = context; initData(); } public static BackgroundMusic getInstance(Context context) { if (backgroundMusic == null ) { backgroundMusic = new BackgroundMusic(context); } return backgroundMusic; } // 初始化一些数据 private void initData() { mLeftVolume = 0 .5f; mRightVolume = 0 .5f; mBackgroundMediaPlayer = null ; mIsPaused = false ; mCurrentPath = null ; } /** * 根据path路径播放背景音乐 * * @param path * :assets中的音频路径 * @param isLoop * :是否循环播放 */ public void playBackgroundMusic(String path, boolean isLoop) { if (mCurrentPath == null ) { // 这是第一次播放背景音乐--- it is the first time to play background music // 或者是执行end()方法后,重新被叫---or end() was called mBackgroundMediaPlayer = createMediaplayerFromAssets(path); mCurrentPath = path; } else { if (!mCurrentPath.equals(path)) { // 播放一个新的背景音乐--- play new background music // 释放旧的资源并生成一个新的----release old resource and create a new one if (mBackgroundMediaPlayer != null ) { mBackgroundMediaPlayer.release(); } mBackgroundMediaPlayer = createMediaplayerFromAssets(path); // 记录这个路径---record the path mCurrentPath = path; } } if (mBackgroundMediaPlayer == null ) { Log.e(TAG, "playBackgroundMusic: background media player is null" ); } else { // 若果音乐正在播放或已近中断,停止它---if the music is playing or paused, stop it mBackgroundMediaPlayer.stop(); mBackgroundMediaPlayer.setLooping(isLoop); try { mBackgroundMediaPlayer.prepare(); mBackgroundMediaPlayer.seekTo( 0 ); mBackgroundMediaPlayer.start(); this .mIsPaused = false ; } catch (Exception e) { Log.e(TAG, "playBackgroundMusic: error state" ); } } } /** * 停止播放背景音乐 */ public void stopBackgroundMusic() { if (mBackgroundMediaPlayer != null ) { mBackgroundMediaPlayer.stop(); // should set the state, if not , the following sequence will be // error // play -> pause -> stop -> resume this .mIsPaused = false ; } } /** * 暂停播放背景音乐 */ public void pauseBackgroundMusic() { if (mBackgroundMediaPlayer != null && mBackgroundMediaPlayer.isPlaying()) { mBackgroundMediaPlayer.pause(); this .mIsPaused = true ; } } /** * 继续播放背景音乐 */ public void resumeBackgroundMusic() { if (mBackgroundMediaPlayer != null && this .mIsPaused) { mBackgroundMediaPlayer.start(); this .mIsPaused = false ; } } /** * 重新播放背景音乐 */ public void rewindBackgroundMusic() { if (mBackgroundMediaPlayer != null ) { mBackgroundMediaPlayer.stop(); try { mBackgroundMediaPlayer.prepare(); mBackgroundMediaPlayer.seekTo( 0 ); mBackgroundMediaPlayer.start(); this .mIsPaused = false ; } catch (Exception e) { Log.e(TAG, "rewindBackgroundMusic: error state" ); } } } /** * 判断背景音乐是否正在播放 * * @return:返回的boolean值代表是否正在播放 */ public boolean isBackgroundMusicPlaying() { boolean ret = false ; if (mBackgroundMediaPlayer == null ) { ret = false ; } else { ret = mBackgroundMediaPlayer.isPlaying(); } return ret; } /** * 结束背景音乐,并释放资源 */ public void end() { if (mBackgroundMediaPlayer != null ) { mBackgroundMediaPlayer.release(); } // 重新“初始化数据” initData(); } /** * 得到背景音乐的“音量” * * @return */ public float getBackgroundVolume() { if ( this .mBackgroundMediaPlayer != null ) { return ( this .mLeftVolume + this .mRightVolume) / 2 ; } else { return 0 .0f; } } /** * 设置背景音乐的音量 * * @param volume * :设置播放的音量,float类型 */ public void setBackgroundVolume( float volume) { this .mLeftVolume = this .mRightVolume = volume; if ( this .mBackgroundMediaPlayer != null ) { this .mBackgroundMediaPlayer.setVolume( this .mLeftVolume, this .mRightVolume); } } /** * create mediaplayer for music * * @param path * the path relative to assets * @return */ private MediaPlayer createMediaplayerFromAssets(String path) { MediaPlayer mediaPlayer = null ; try { AssetFileDescriptor assetFileDescritor = mContext.getAssets() .openFd(path); mediaPlayer = new MediaPlayer(); mediaPlayer.setDataSource(assetFileDescritor.getFileDescriptor(), assetFileDescritor.getStartOffset(), assetFileDescritor.getLength()); mediaPlayer.prepare(); mediaPlayer.setVolume(mLeftVolume, mRightVolume); } catch (Exception e) { mediaPlayer = null ; Log.e(TAG, "error: " + e.getMessage(), e); } return mediaPlayer; } } |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/liu1164316159/article/details/40400529