服务器之家:专注于服务器技术及软件下载分享
分类导航

PHP教程|ASP.NET教程|Java教程|ASP教程|编程技术|正则表达式|C/C++|IOS|C#|Swift|Android|VB|R语言|JavaScript|易语言|vb.net|

服务器之家 - 编程语言 - C# - C#飞行棋小程序设计代码

C#飞行棋小程序设计代码

2021-12-09 13:25 C#

这篇文章主要为大家详细介绍了C#飞行棋小程序设计代码,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下

飞行棋游戏大家应该都玩过吧,如何使用C#语言进行编写,本文实例就为大家分享了飞行棋C#实现代码,供大家参考,具体内容如下

?
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace Pachee
{
 class Program
 {
  #region 静态字段
  // 关卡数量
  public static int[] Maps = new int[100];
  // 玩家坐标
  public static int[] PlayerPos = new int[2];
  // 玩家名称
  public static string[] PlayerNames = new string[2];
  // 判断玩家是否暂停
  public static bool[] Flags = new bool[2];
  #endregion
 
  /// <summary>
  /// 输出游戏头
  /// </summary>
  public static void ShowGame()
  {
   Console.ForegroundColor = ConsoleColor.Green;
   Console.WriteLine("****************************");
   Console.ForegroundColor = ConsoleColor.Blue;
   Console.WriteLine("****************************");
   Console.ForegroundColor = ConsoleColor.White;
   Console.WriteLine("***C#基础练习:飞行棋项目***");
   Console.ForegroundColor = ConsoleColor.Yellow;
   Console.WriteLine("****************************");
   Console.ForegroundColor = ConsoleColor.Red;
   Console.WriteLine("****************************");
  }
  /// <summary>
  /// 接受用户输入的游戏名称,判断是否合法
  /// </summary>
  /// <returns>游戏名称</returns>
  public static string[] InputPlayerNames()
  {
   PlayerNames[0] = "";
   PlayerNames[1] = "";
   Console.ForegroundColor = ConsoleColor.White;
   while (PlayerNames[0] == "")
   {
    Console.Write("Please enter the name of game A player: ");
    PlayerNames[0] = Console.ReadLine().Trim();
    if (PlayerNames[0] == "")
    {
     Console.WriteLine("A player name cannot be empty, please enter again.");
     continue;
    }
    break;
   }
   while (PlayerNames[1] == "" || PlayerNames[0] == PlayerNames[1])
   {
    Console.Write("Please enter the name of game B player: ");
    PlayerNames[1] = Console.ReadLine().Trim();
    if (PlayerNames[1] == "")
    {
     Console.WriteLine("B player name cannot be empty, please enter again.");
     continue;
    }
    else if (PlayerNames[1] == PlayerNames[0])
    {
     Console.WriteLine("The player name cannot be the same as the player A B, please enter again.");
     continue;
    }
    break;
   }
   return PlayerNames;
  }
  /// <summary>
  /// 初始化地图,改变默认的地图坐标类型
  /// 0:方块
  /// 1:轮盘
  /// 2:地雷
  /// 3:暂停
  /// 4:隧道
  /// </summary>
  public static void InitailMap()
  {
   #region 轮盘
   int[] luckTrun = { 6, 23, 40, 55, 69, 83 };
   for (int i = 0; i < luckTrun.Length; i++)
   {
    Maps[luckTrun[i]] = 1;
   }
   #endregion
 
   #region 地雷
   int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };
   for (int i = 0; i < landMine.Length; i++)
   {
    Maps[landMine[i]] = 2;
   }
   #endregion
 
   #region 暂停
   int[] pause = { 9, 27, 60, 93 };
   for (int i = 0; i < pause.Length; i++)
   {
    Maps[pause[i]] = 3;
   }
   #endregion
 
   #region 隧道
   int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };
   for (int i = 0; i < timeTunnel.Length; i++)
   {
    Maps[timeTunnel[i]] = 4;
   }
   #endregion
  }
  /// <summary>
  /// 设定当前坐标的类型
  /// </summary>
  /// <param name="i">坐标</param>
  /// <returns>坐标类型</returns>
  public static string DrawStringMap(int i)
  {
   string str = null;
   if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == i)
   {
    str = "<>";
   }
   else if (PlayerPos[0] == i)
   {
    str = "A";
   }
   else if (PlayerPos[1] == i)
   {
    str = "B";
   }
   else
   {
    switch (Maps[i])
    {
     case 0:
      Console.ForegroundColor = ConsoleColor.Yellow;
      str = "□";
      break;
     case 1:
      Console.ForegroundColor = ConsoleColor.Blue;
      str = "◎";
      break;
     case 2:
      Console.ForegroundColor = ConsoleColor.Green;
      str = "☆";
      break;
     case 3:
      Console.ForegroundColor = ConsoleColor.Red;
      str = "▲";
      break;
     case 4:
      Console.ForegroundColor = ConsoleColor.Cyan;
      str = "卐";
      break;
    }
   }
   return str;
  }
  /// <summary>
  /// 生成所有坐标
  /// </summary>
  public static void DrawMap()
  {
   Console.WriteLine("Legend: LuckTrun<◎> landMine<☆> Pause<▲> timeTunnel<卐>");
 
   #region 第一橫行
   for (int i = 0; i < 30; i++)
   {
    Console.Write(DrawStringMap(i));
   }
   Console.WriteLine();
   #endregion
 
   #region 第一竖行
   for (int i = 30; i < 35; i++)
   {
    for (int j = 0; j <= 28; j++)
    {
     Console.Write(" ");
    }
    Console.Write(DrawStringMap(i));
    Console.WriteLine();
   }
   #endregion
 
   #region 第二橫行
   for (int i = 64; i >= 35; i--)
   {
    Console.Write(DrawStringMap(i));
   }
   Console.WriteLine();
   #endregion
 
   #region 第二竖行
   for (int i = 65; i < 70; i++)
   {
    Console.WriteLine(DrawStringMap(i));
   }
   #endregion
 
   #region 第三橫行
   for (int i = 70; i <= 99; i++)
   {
    Console.Write(DrawStringMap(i));
   }
   Console.WriteLine();
   #endregion
  }
  /// <summary>
  /// 判断坐标是否超出范围
  /// </summary>
  public static void ChangePos()
  {
   #region Player A
   if (PlayerPos[0] < 0)
   {
    PlayerPos[0] = 0;
   }
   if (PlayerPos[0] > 99)
   {
    PlayerPos[0] = 99;
   }
   #endregion
 
   #region Player B
   if (PlayerPos[1] < 0)
   {
    PlayerPos[1] = 0;
   }
   if (PlayerPos[1] > 99)
   {
    PlayerPos[1] = 99;
   }
   #endregion
  }
  /// <summary>
  /// 踩到轮盘时,选择功能
  /// </summary>
  /// <param name="input">玩家的选择</param>
  /// <param name="player">玩家标示</param>
  public static void PlayerSelect(string input, int player)
  {
   while (true)
   {
    if (input == "1")
    {
     Console.WriteLine("Player {0} select and {1} swap places.", PlayerNames[player], PlayerNames[1 - player]);
     int temp = PlayerPos[player];
     PlayerPos[player] = PlayerPos[1 - player];
     PlayerPos[1 - player] = temp;
     Console.WriteLine("Swap complete, press any key continue.");
     Console.ReadKey(true);
     break;
    }
    else if (input == "2")
    {
     Console.WriteLine("Player {0} select bombing {1}, Player {2} back to 6.", PlayerNames[player], PlayerNames[1 - player], PlayerNames[1 - player]);
     PlayerPos[1 - player] -= 6;
     Console.ReadKey(true);
     break;
    }
    else
    {
     Console.WriteLine("Can only select: 1--Swap places 2--bombing: ");
     input = Console.ReadLine();
    }
   }
  }
  /// <summary>
  /// 进行游戏
  /// </summary>
  /// <param name="player">玩家标示位</param>
  public static void PlayGame(int player)
  {
   Random r = new Random();
   int next = r.Next(1, 7);
   Console.WriteLine("{0} press any key to start rolling the dice.", PlayerNames[player]);
   Console.ReadKey(true);
   Console.WriteLine("{0} Throw out of {1}", PlayerNames[player], next);
   PlayerPos[player] += next;
   ChangePos();
   Console.ReadKey(true);
   Console.WriteLine("{0} press any key to start action.", PlayerNames[player]);
   Console.ReadKey(true);
   Console.WriteLine("{0} action complete.", PlayerNames[player]);
   Console.ReadKey(true);
   // Player A 有可能踩到: Player B、方块、轮盘、地雷、暂停、隧道
   if (PlayerPos[player] == PlayerPos[1 - player])
   {
    Console.WriteLine("Player {0} step on {1}, {2} back to 6.", PlayerNames[player], PlayerNames[1 - player], PlayerNames[1 - player]);
    PlayerPos[1 - player] -= 6;
    Console.ReadKey(true);
   }
   else
   {
    switch (Maps[PlayerPos[player]])
    {
     case 0:
      Console.WriteLine("Player {0} step on Square, safe.", PlayerNames[player]);
      Console.ReadKey(true);
      break;
     case 1:
      Console.WriteLine("Player {0} step on a LuckTrun, please select: 1--Swap places 2--bombing: ", PlayerNames[player]);
      string input = Console.ReadLine().Trim();
      PlayerSelect(input, player);
      Console.ReadKey(true);
      break;
     case 2:
      Console.WriteLine("Player {0} step on a LandMine, back to 6", PlayerNames[player]);
      PlayerPos[player] -= 6;
      Console.ReadKey(true);
      break;
     case 3:
      Console.WriteLine("Player {0} step on a Pause, to suspend a round.", PlayerNames[player]);
      Console.ReadKey(true);
      Flags[player] = true;
      break;
     case 4:
      Console.WriteLine("Player {0} step on a TimeTunnel, forward 10.", PlayerNames[player]);
      PlayerPos[player] += 10;
      Console.ReadKey();
      break;
    }
   }
   ChangePos();
   Console.Clear();
   DrawMap();
  }
  static void Main(string[] args)
  {
   ShowGame();
   InputPlayerNames();
   Console.WriteLine("Player {0} is A.", PlayerNames[0]);
   Console.WriteLine("Player {0} is B.", PlayerNames[1]);
   InitailMap();
   DrawMap();
 
   while (PlayerPos[0] < 99 && PlayerPos[1] < 99)
   {
    #region A
    if (Flags[0] == false)
    {
     PlayGame(0);
    }
    else
    {
     Flags[0] = false;
    }
    #endregion
    #region B
    if (Flags[1] == false)
    {
     PlayGame(1);
    }
    else
    {
     Flags[1] = false;
    }
    #endregion
   }
   #region 判断玩家胜利
 
   if (PlayerPos[0] == 99)
   {
    Console.Clear();
    Console.WriteLine("Player {0} Win.", PlayerNames[0]);
   }
   if (PlayerPos[1] == 99)
   {
    Console.Clear();
    Console.WriteLine("Player {0} Win.", PlayerNames[1]);
   }
   #endregion
 
   Console.ReadKey();
  }
 }
}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。

延伸 · 阅读

精彩推荐
  • C#VS2012 程序打包部署图文详解

    VS2012 程序打包部署图文详解

    VS2012虽然没有集成打包工具,但它为我们提供了下载的端口,需要我们手动安装一个插件InstallShield。网上有很多第三方的打包工具,但为什么偏要使用微软...

    张信秀7712021-12-15
  • C#深入理解C#的数组

    深入理解C#的数组

    本篇文章主要介绍了C#的数组,数组是一种数据结构,详细的介绍了数组的声明和访问等,有兴趣的可以了解一下。...

    佳园9492021-12-10
  • C#如何使用C#将Tensorflow训练的.pb文件用在生产环境详解

    如何使用C#将Tensorflow训练的.pb文件用在生产环境详解

    这篇文章主要给大家介绍了关于如何使用C#将Tensorflow训练的.pb文件用在生产环境的相关资料,文中通过示例代码介绍的非常详细,需要的朋友可以参考借鉴...

    bbird201811792022-03-05
  • C#三十分钟快速掌握C# 6.0知识点

    三十分钟快速掌握C# 6.0知识点

    这篇文章主要介绍了C# 6.0的相关知识点,文中介绍的非常详细,通过这篇文字可以让大家在三十分钟内快速的掌握C# 6.0,需要的朋友可以参考借鉴,下面来...

    雨夜潇湘8272021-12-28
  • C#C#微信公众号与订阅号接口开发示例代码

    C#微信公众号与订阅号接口开发示例代码

    这篇文章主要介绍了C#微信公众号与订阅号接口开发示例代码,结合实例形式简单分析了C#针对微信接口的调用与处理技巧,需要的朋友可以参考下...

    smartsmile20127762021-11-25
  • C#SQLite在C#中的安装与操作技巧

    SQLite在C#中的安装与操作技巧

    SQLite,是一款轻型的数据库,用于本地的数据储存。其优点有很多,下面通过本文给大家介绍SQLite在C#中的安装与操作技巧,感兴趣的的朋友参考下吧...

    蓝曈魅11162022-01-20
  • C#利用C#实现网络爬虫

    利用C#实现网络爬虫

    这篇文章主要介绍了利用C#实现网络爬虫,完整的介绍了C#实现网络爬虫详细过程,感兴趣的小伙伴们可以参考一下...

    C#教程网11852021-11-16
  • C#C#设计模式之Strategy策略模式解决007大破密码危机问题示例

    C#设计模式之Strategy策略模式解决007大破密码危机问题示例

    这篇文章主要介绍了C#设计模式之Strategy策略模式解决007大破密码危机问题,简单描述了策略模式的定义并结合加密解密算法实例分析了C#策略模式的具体使用...

    GhostRider10972022-01-21