服务器之家:专注于服务器技术及软件下载分享
分类导航

PHP教程|ASP.NET教程|Java教程|ASP教程|编程技术|正则表达式|C/C++|IOS|C#|Swift|Android|VB|R语言|JavaScript|易语言|vb.net|

服务器之家 - 编程语言 - C# - 结合.net框架在C#派生类中触发基类事件及实现接口事件

结合.net框架在C#派生类中触发基类事件及实现接口事件

2021-11-11 14:25C#教程网 C#

这篇文章主要介绍了结合.net框架在C#派生类中触发基类事件及实现接口事件,示例的事件编程中包括接口和类的继承等面向对象的基础知识,需要的朋友可以参考下

在派生类中引发基类事件
以下简单示例演示了在基类中声明可从派生类引发的事件的标准方法。此模式广泛应用于 .NET Framework 类库中的 Windows 窗体类。
在创建可用作其他类的基类的类时,应考虑如下事实:事件是特殊类型的委托,只可以从声明它们的类中调用。派生类无法直接调用基类中声明的事件。尽管有时需要事件仅由基类引发,但在大多数情形下,应该允许派生类调用基类事件。为此,您可以在包含该事件的基类中创建一个受保护的调用方法。通过调用或重写此调用方法,派生类便可以间接调用该事件。
注意:不要在基类中声明虚拟事件,也不要在派生类中重写这些事件。C# 编译器无法正确处理这些事件,并且无法预知的该派生的事件的用户是否真正订阅了基类事件。

?
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
namespace BaseClassEvents
{
  using System;
  using System.Collections.Generic;
 
  // Special EventArgs class to hold info about Shapes.
  public class ShapeEventArgs : EventArgs
  {
    private double newArea;
 
    public ShapeEventArgs(double d)
    {
      newArea = d;
    }
    public double NewArea
    {
      get { return newArea; }
    }
  }
 
  // Base class event publisher
  public abstract class Shape
  {
    protected double area;
 
    public double Area
    {
      get { return area; }
      set { area = value; }
    }
    // The event. Note that by using the generic EventHandler<T> event type
    // we do not need to declare a separate delegate type.
    public event EventHandler<ShapeEventArgs> ShapeChanged;
 
    public abstract void Draw();
 
    //The event-invoking method that derived classes can override.
    protected virtual void OnShapeChanged(ShapeEventArgs e)
    {
      // Make a temporary copy of the event to avoid possibility of
      // a race condition if the last subscriber unsubscribes
      // immediately after the null check and before the event is raised.
      EventHandler<ShapeEventArgs> handler = ShapeChanged;
      if (handler != null)
      {
        handler(this, e);
      }
    }
  }
 
  public class Circle : Shape
  {
    private double radius;
    public Circle(double d)
    {
      radius = d;
      area = 3.14 * radius * radius;
    }
    public void Update(double d)
    {
      radius = d;
      area = 3.14 * radius * radius;
      OnShapeChanged(new ShapeEventArgs(area));
    }
    protected override void OnShapeChanged(ShapeEventArgs e)
    {
      // Do any circle-specific processing here.
 
      // Call the base class event invocation method.
      base.OnShapeChanged(e);
    }
    public override void Draw()
    {
      Console.WriteLine("Drawing a circle");
    }
  }
 
  public class Rectangle : Shape
  {
    private double length;
    private double width;
    public Rectangle(double length, double width)
    {
      this.length = length;
      this.width = width;
      area = length * width;
    }
    public void Update(double length, double width)
    {
      this.length = length;
      this.width = width;
      area = length * width;
      OnShapeChanged(new ShapeEventArgs(area));
    }
    protected override void OnShapeChanged(ShapeEventArgs e)
    {
      // Do any rectangle-specific processing here.
 
      // Call the base class event invocation method.
      base.OnShapeChanged(e);
    }
    public override void Draw()
    {
      Console.WriteLine("Drawing a rectangle");
    }
 
  }
 
  // Represents the surface on which the shapes are drawn
  // Subscribes to shape events so that it knows
  // when to redraw a shape.
  public class ShapeContainer
  {
    List<Shape> _list;
 
    public ShapeContainer()
    {
      _list = new List<Shape>();
    }
 
    public void AddShape(Shape s)
    {
      _list.Add(s);
      // Subscribe to the base class event.
      s.ShapeChanged += HandleShapeChanged;
    }
 
    // ...Other methods to draw, resize, etc.
 
    private void HandleShapeChanged(object sender, ShapeEventArgs e)
    {
      Shape s = (Shape)sender;
 
      // Diagnostic message for demonstration purposes.
      Console.WriteLine("Received event. Shape area is now {0}", e.NewArea);
 
      // Redraw the shape here.
      s.Draw();
    }
  }
 
  class Test
  {
 
    static void Main(string[] args)
    {
      //Create the event publishers and subscriber
      Circle c1 = new Circle(54);
      Rectangle r1 = new Rectangle(12, 9);
      ShapeContainer sc = new ShapeContainer();
 
      // Add the shapes to the container.
      sc.AddShape(c1);
      sc.AddShape(r1);
 
      // Cause some events to be raised.
      c1.Update(57);
      r1.Update(7, 7);
 
      // Keep the console window open in debug mode.
      System.Console.WriteLine("Press any key to exit.");
      System.Console.ReadKey();
    }
  }
}

输出:

?
1
2
3
4
Received event. Shape area is now 10201.86
Drawing a circle
Received event. Shape area is now 49
Drawing a rectangle


实现接口事件

接口可声明事件。下面的示例演示如何在类中实现接口事件。实现接口事件的规则与实现任何接口方法或属性的规则基本相同。
在类中实现接口事件
在类中声明事件,然后在适当的区域调用该事件。

?
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
namespace ImplementInterfaceEvents
{
  public interface IDrawingObject
  {
    event EventHandler ShapeChanged;
  }
  public class MyEventArgs : EventArgs
  {
    // class members
  }
  public class Shape : IDrawingObject
  {
    public event EventHandler ShapeChanged;
    void ChangeShape()
    {
      // Do something here before the event…
 
      OnShapeChanged(new MyEventArgs(/*arguments*/));
 
      // or do something here after the event.
    }
    protected virtual void OnShapeChanged(MyEventArgs e)
    {
      if(ShapeChanged != null)
      {
        ShapeChanged(this, e);
      }
    }
  }
 
}

下面的示例演示如何处理以下的不常见情况:您的类是从两个以上的接口继承的,每个接口都含有同名事件)。在这种情况下,您至少要为其中一个事件提供显式接口实现。为事件编写显式接口实现时,必须编写 add 和 remove 事件访问器。这两个事件访问器通常由编译器提供,但在这种情况下编译器不能提供。
您可以提供自己的访问器,以便指定这两个事件是由您的类中的同一事件表示,还是由不同事件表示。例如,根据接口规范,如果事件应在不同时间引发,则可以将每个事件与类中的一个单独实现关联。在下面的示例中,订户将形状引用强制转换为 IShape 或 IDrawingObject,从而确定自己将会接收哪个 OnDraw 事件。

?
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
namespace WrapTwoInterfaceEvents
{
  using System;
 
  public interface IDrawingObject
  {
    // Raise this event before drawing
    // the object.
    event EventHandler OnDraw;
  }
  public interface IShape
  {
    // Raise this event after drawing
    // the shape.
    event EventHandler OnDraw;
  }
 
 
  // Base class event publisher inherits two
  // interfaces, each with an OnDraw event
  public class Shape : IDrawingObject, IShape
  {
    // Create an event for each interface event
    event EventHandler PreDrawEvent;
    event EventHandler PostDrawEvent;
 
    object objectLock = new Object();
 
    // Explicit interface implementation required.
    // Associate IDrawingObject's event with
    // PreDrawEvent
    event EventHandler IDrawingObject.OnDraw
    {
      add
      {
        lock (objectLock)
        {
          PreDrawEvent += value;
        }
      }
      remove
      {
        lock (objectLock)
        {
          PreDrawEvent -= value;
        }
      }
    }
    // Explicit interface implementation required.
    // Associate IShape's event with
    // PostDrawEvent
    event EventHandler IShape.OnDraw
    {
      add
      {
        lock (objectLock)
        {
          PostDrawEvent += value;
        }
      }
      remove
      {
        lock (objectLock)
        {
          PostDrawEvent -= value;
        }
      }
 
 
    }
 
    // For the sake of simplicity this one method
    // implements both interfaces.
    public void Draw()
    {
      // Raise IDrawingObject's event before the object is drawn.
      EventHandler handler = PreDrawEvent;
      if (handler != null)
      {
        handler(this, new EventArgs());
      }
      Console.WriteLine("Drawing a shape.");
 
      // RaiseIShape's event after the object is drawn.
      handler = PostDrawEvent;
      if (handler != null)
      {
        handler(this, new EventArgs());
      }
    }
  }
  public class Subscriber1
  {
    // References the shape object as an IDrawingObject
    public Subscriber1(Shape shape)
    {
      IDrawingObject d = (IDrawingObject)shape;
      d.OnDraw += new EventHandler(d_OnDraw);
    }
 
    void d_OnDraw(object sender, EventArgs e)
    {
      Console.WriteLine("Sub1 receives the IDrawingObject event.");
    }
  }
  // References the shape object as an IShape
  public class Subscriber2
  {
    public Subscriber2(Shape shape)
    {
      IShape d = (IShape)shape;
      d.OnDraw += new EventHandler(d_OnDraw);
    }
 
    void d_OnDraw(object sender, EventArgs e)
    {
      Console.WriteLine("Sub2 receives the IShape event.");
    }
  }
 
 
  public class Program
  {
    static void Main(string[] args)
    {
      Shape shape = new Shape();
      Subscriber1 sub = new Subscriber1(shape);
      Subscriber2 sub2 = new Subscriber2(shape);
      shape.Draw();
 
      // Keep the console window open in debug mode.
      System.Console.WriteLine("Press any key to exit.");
      System.Console.ReadKey();
    }
  }
 
}

输出:

?
1
2
3
Sub1 receives the IDrawingObject event.
Drawing a shape.
Sub2 receives the IShape event.

延伸 · 阅读

精彩推荐
  • C#C#微信公众号与订阅号接口开发示例代码

    C#微信公众号与订阅号接口开发示例代码

    这篇文章主要介绍了C#微信公众号与订阅号接口开发示例代码,结合实例形式简单分析了C#针对微信接口的调用与处理技巧,需要的朋友可以参考下...

    smartsmile20127762021-11-25
  • C#SQLite在C#中的安装与操作技巧

    SQLite在C#中的安装与操作技巧

    SQLite,是一款轻型的数据库,用于本地的数据储存。其优点有很多,下面通过本文给大家介绍SQLite在C#中的安装与操作技巧,感兴趣的的朋友参考下吧...

    蓝曈魅11162022-01-20
  • C#如何使用C#将Tensorflow训练的.pb文件用在生产环境详解

    如何使用C#将Tensorflow训练的.pb文件用在生产环境详解

    这篇文章主要给大家介绍了关于如何使用C#将Tensorflow训练的.pb文件用在生产环境的相关资料,文中通过示例代码介绍的非常详细,需要的朋友可以参考借鉴...

    bbird201811792022-03-05
  • C#三十分钟快速掌握C# 6.0知识点

    三十分钟快速掌握C# 6.0知识点

    这篇文章主要介绍了C# 6.0的相关知识点,文中介绍的非常详细,通过这篇文字可以让大家在三十分钟内快速的掌握C# 6.0,需要的朋友可以参考借鉴,下面来...

    雨夜潇湘8272021-12-28
  • C#利用C#实现网络爬虫

    利用C#实现网络爬虫

    这篇文章主要介绍了利用C#实现网络爬虫,完整的介绍了C#实现网络爬虫详细过程,感兴趣的小伙伴们可以参考一下...

    C#教程网11852021-11-16
  • C#C#设计模式之Strategy策略模式解决007大破密码危机问题示例

    C#设计模式之Strategy策略模式解决007大破密码危机问题示例

    这篇文章主要介绍了C#设计模式之Strategy策略模式解决007大破密码危机问题,简单描述了策略模式的定义并结合加密解密算法实例分析了C#策略模式的具体使用...

    GhostRider10972022-01-21
  • C#深入理解C#的数组

    深入理解C#的数组

    本篇文章主要介绍了C#的数组,数组是一种数据结构,详细的介绍了数组的声明和访问等,有兴趣的可以了解一下。...

    佳园9492021-12-10
  • C#VS2012 程序打包部署图文详解

    VS2012 程序打包部署图文详解

    VS2012虽然没有集成打包工具,但它为我们提供了下载的端口,需要我们手动安装一个插件InstallShield。网上有很多第三方的打包工具,但为什么偏要使用微软...

    张信秀7712021-12-15