fabric.js是一个很好用的 canvas 操作插件,下面整理了一些平时项目中用到的知识点:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
|
//1: 获得画布上的所有对象: var items = canvas.getObjects(); //2: 设置画布上的某个对象为活动对象。 canvas.setActiveObject(items[i]); //3:获得画布上的活动对象 canvas.getActiveObject() //4:取消画布中的所有对象的选中状态。 canvas.discardActiveObject(); //5: 设置画布中的对象的某个属性值,比如第 0 个对象的 id var items = canvas.getObjects(); tems[0].id = "items_id0" 或 items[0].set( "id" , "items_id0" ) //6:获得画布中对象的某个属性,比如 第0 个对象的 id var items = canvas.getObjects(); items[0].id; //或 items[0].get( "id" ); //7: 重新渲染一遍画布,当画布中的对象有变更,在最后显示的时候,需要执行一次该操作 canvas.renderAll() //8: 清除画布中所有对象: canvas.clear(); //9:清除画布中的活动对象: var t = canvas.getActiveObject(); t && canvas.remove(t); //10: 设置活动对象在画布中的层级 var t = canvas.getActiveObject(); canvas.sendBackwards(t) //向下跳一层 canvas.sendToBack(t) //向下跳底层: canvas.bringForward(t) //向上跳一层: canvas.bringToFront(t) //向上跳顶层: //或者: t.sendBackwards(); t.sendToBack(); t.bringForward(); t.bringToFront(); //10:加载图片时图片缩放到指定的大小。 fabric.Image.fromURL(image_src, function (oImg) { oImg.set({ left:tmp_left, top:tmp_top, centeredScaling: true , cornerSize: 7, cornerColor: "#9cb8ee" , transparentCorners: false , }); oImg.scaleToWidth(image_width); oImg.scaleToHeight(image_height); canvas.add(oImg).setActiveObject(oImg); }); //11:当选择画布中的对象时,该对象不出现在顶层。 canvas.preserveObjectStacking = true ; // 12:为画布通过URL方式添加背景图片 var bg_url = "http://www.xxxx.com/...../bg.png" fabric.Image.fromURL( bg_url , function (oImg) { oImg.set({ width: canvas_obj.width, height: canvas_obj.height, originX: 'left' , originY: 'top' }); canvas_obj.setBackgroundImage(oImg, canvas_obj.renderAll.bind(canvas_obj)); }); //13: originx: originy:代表坐标系。 |
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
|
//14: 画布对象居中设置: var t = canvas.getActiveObject(); t.center(); //全部居中 t.centerH(); //水平居中 t.centerV(); //垂直居中 t.setCoords(); //注:必须设coords以上设置才会有效。 //15: 当对象移动时 限制对象的 不超出画布 // canvas moving limit function objectMoving(e){ var obj = e.target; if (obj.currentHeight > obj.canvas.height || obj.currentWidth > obj.canvas.width){ return ; } obj.setCoords(); // top-left corner if (obj.getBoundingRect().top < 0 || obj.getBoundingRect().left < 0){ obj.top = Math.max(obj.top, obj.top-obj.getBoundingRect().top); obj.left = Math.max(obj.left, obj.left-obj.getBoundingRect().left); } // bot-right corner if (obj.getBoundingRect().top+obj.getBoundingRect().height > obj.canvas.height || obj.getBoundingRect().left+obj.getBoundingRect().width > obj.canvas.width){ obj.top = Math.min(obj.top, obj.canvas.height-obj.getBoundingRect().height+obj.top-obj.getBoundingRect().top); obj.left = Math.min(obj.left, obj.canvas.width-obj.getBoundingRect().width+obj.left-obj.getBoundingRect().left); } } //16:当画布对象放大时限制其操出边界: //注意当创建对象到画布上时必须先加上: obj.saveState(); //在对象修改时方法里就可以调用了。 function objectModified (e) { let obj = e.target; let boundingRect = obj.getBoundingRect( true ); if (boundingRect.left < 0 || boundingRect.top < 0 || boundingRect.left + boundingRect.width > obj.canvas.getWidth() || boundingRect.top + boundingRect.height > obj.canvas.getHeight()) { obj.top = obj._stateProperties.top; obj.left = obj._stateProperties.left; obj.angle = obj._stateProperties.angle; obj.scaleX = obj._stateProperties.scaleX; obj.scaleY = obj._stateProperties.scaleY; obj.setCoords(); obj.saveState(); } else { obj.saveState(); } } //17:当生成json对象时,背景图片显示出来。 fabric.Image.fromURL( bgImg, function (oImg) { oImg.set({ width: 400, height:400, left:0, top:0, originX: 'left' , originY: 'top' , opacity:0 }); //当toObject方法时显示背景图片。 oImg.toObject = ( function (toObject) { return function () { return fabric.util.object.extend(toObject.call( this ), { opacity:1 }); }; })(oImg.toObject); canvas_obj.setBackgroundImage(oImg, canvas_obj.renderAll.bind(canvas_obj)); }, { crossOrigin: 'Anonymous' }); //18:创建蒙版层 //获取蒙版位置属性(非必要): var maskLayerTop = parseInt($( this ).attr( "data-top" )); var maskLayerLeft = parseInt($( this ).attr( "data-left" )); var maskLayerWidth = parseInt($( this ).attr( "data-width" )); var maskLayerHeight = parseInt($( this ).attr( "data-height" )); //创建蒙版 var clipMask = new fabric.Rect({ originX: 'left' , originY: 'top' , left: maskLayerLeft, top: maskLayerTop, width: maskLayerWidth, height: maskLayerHeight, fill: 'rgba(0,0,0,0)' , strokeWidth:0, selectable: false }); clipMask.set({ clipFor: 'pug' }); canvas_obj.add(clipMask); function degToRad(degrees) { return degrees * (Math.PI / 180); } function findByClipName(name){ return _(canvas_obj.getObjects()).where({ clipFor: name }).first() } canvas_obj.clipByName = function (ctx) { this .setCoords(); var clipObj = findByClipName( this .clipName); var scaleXTo1 = (1 / this .scaleX); var scaleYTo1 = (1 / this .scaleY); var skewXReverse = - this .skewX; var skewYReverse = - this .skewY; ctx.save(); var ctxLeft = -( this .width / 2 ) + clipObj.strokeWidth; var ctxTop = -( this .height / 2 ) + clipObj.strokeWidth; var ctxWidth = clipObj.width - clipObj.strokeWidth; var ctxHeight = clipObj.height - clipObj.strokeWidth; ctx.translate( ctxLeft, ctxTop ); ctx.scale(scaleXTo1, scaleYTo1); ctx.transform(1, skewXReverse, skewYReverse, 1, 0, 0); ctx.rotate(degToRad( this .angle * -1)); ctx.beginPath(); ctx.rect( clipObj.left - this .oCoords.tl.x, clipObj.top - this .oCoords.tl.y, clipObj.width, clipObj.height ); ctx.closePath(); ctx.restore(); } //调用的地方: //文字层设置蒙版 var t = new fabric.Text( "Your Text" , { id: first_level+ "-text-input" +unique_id, cornerSize: 7, cornerColor: "#9cb8ee" , transparentCorners: false , textAlign: "center" , clipName: 'pug' , clipTo: function (ctx) { return _.bind(tmp_canvas_obj.clipByName, t)(ctx) } }); // 图片层设置蒙版: // add the forntimage to the canvas fabric.Image.fromURL(image_src, function (oImg) { oImg.set({ id:first_level+ "-image-input" +unique_id, left:tmp_left, top:tmp_top, centeredScaling: true , cornerSize: 7, cornerColor: "#9cb8ee" , transparentCorners: false , clipName: 'pug' , clipTo: function (ctx) { return _.bind(tmp_canvas_obj.clipByName, oImg)(ctx) } }); //19:生成的图片缩放到指定的尺寸。 oImg.scaleToWidth(image_width); oImg.scaleToHeight(image_height); //20:to object 时添加 id属性。 oImg.toObject = ( function (toObject) { return function () { return fabric.util.object.extend(toObject.call( this ), { id: this .id, }); }; })(oImg.toObject); oImg.id = first_level+ "-image-input" +unique_id; oImg.saveState(); tmp_canvas_obj.add(oImg).setActiveObject(oImg); }, { crossOrigin: 'Anonymous' }); tmp_canvas_obj.renderAll(); |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/daicooper/article/details/79800718