JavaScript实现消消乐的源码下载地址:点击下载源代码
index.html
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<!doctype html> <html lang= "en" > <head> <meta charset= "UTF-8" > <meta name= "viewport" content= "width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0" > <meta http-equiv= "X-UA-Compatible" content= "ie=edge" > <title>LuckyStar</title> <link rel= "stylesheet" href= "./css/index.css?v=1.0.0" rel= "external nofollow" > </head> <body> <div class= "lucky-star" id= "luckyStar" > <div class= "score-target" > <p class= "score-level" >关卡 <span id= "scoreLevel" ></span></p> <p>目标:<span id= "scoreTarget" ></span></p> </div> <div class= "score-current" >得分<span id= "scoreCurrent" ></span></div> <div class= "score-select" id= "scoreSelect" ></div> <ul class= "star-list" id= "starList" > </ul> </div> </body> <script src= "./js/countUp.js" ></script> <script src= "./js/index.js" ></script> <script src= "./js/resize.js" ></script> <script> new PopStar() </script> </html> |
JS文件
main.js
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( function () { //全局配置 var config = { tileWidth: .75, //小星星的宽高 tileHeight: .75, tileSet: [], //存储小星星的二维数组 tableRows: 10, //行数 baseScore: 5, //每一个小星星的基础分数 stepScore: 10, //每一个小星星的递增分数 targetScore: 2000, //目标分数,初始为2000 el: document.querySelector( '#starList' ), // 星星列表 scoreTarget: document.querySelector( '#scoreTarget' ), //目标分数 scoreCurrent: document.querySelector( '#scoreCurrent' ), //当前分数 scoreSelect: document.querySelector( '#scoreSelect' ), //选中星星分数 scoreLevel: document.querySelector( '#scoreLevel' ), //当前所在的关数 }; //全局计算属性 var computed = { flag: true , //锁 choose: [], //已选中的小星星集合 timer: null , totalScore: 0, //总分数 tempTile: null , level: 1, //当前所在的关数(每闯过一关+1,游戏失败回复为1) stepTargetScore: 1000, //闯关成功的递增分数(1000/关) score: 0 //当前的计算分数 }; //Block对象 function Block(number, row, col) { var tile = document.createElement( 'li' ); tile.width = config.tileWidth; tile.height = config.tileHeight; tile.number = number; tile.row = row; tile.col = col; return tile; } //入口函数 function PopStar() { return new PopStar.prototype.init(); } //PopStar原型 PopStar.prototype = { /** * PopStar的入口函数 */ init: function () { this .initTable(); }, /** * 初始化操作 */ initTable: function () { this .initScore(); this .initTileSet(); this .initBlocks(); }, /** * 初始化当前分数和目标 */ initScore: function () { new CountUp(config.scoreTarget, config.targetScore, config.targetScore).start(); config.scoreCurrent.innerHTML = computed.totalScore; config.scoreLevel.innerHTML = computed.level; }, /** * 点击事件操作 */ mouseClick: function () { var tileSet = config.tileSet, choose = computed.choose, baseScore = config.baseScore, stepScore = config.stepScore, el = config.el, self = this , len = choose.length; if (!computed.flag || len <= 1) { return ; } computed.flag = false ; computed.tempTile = null ; var score = 0; for ( var i = 0; i < len; i++) { score += baseScore + i * stepScore; } new CountUp(config.scoreCurrent, computed.totalScore, computed.totalScore += score).start(); for ( var i = 0; i < len; i++) { setTimeout( function (i) { tileSet[choose[i].row][choose[i].col] = null ; el.removeChild(choose[i]); }, i * 100, i); } setTimeout( function () { self.move(); //判断结束 setTimeout( function () { if (self.isFinish()) { self.clear(); if (computed.totalScore >= config.targetScore) { new CountUp(config.scoreTarget, config.targetScore, config.targetScore += (computed.level - 1) * computed .stepTargetScore) .start(); new CountUp(config.scoreLevel, computed.level, computed.level += 1).start(); alert( "恭喜获胜" ); console.log( "恭喜获胜" ) } else { config.targetScore = config.scoreTarget = 2000; computed.level = computed.totalScore = 0; alert( "游戏失败" ); console.log( "游戏失败" ) } computed.flag = true ; } else { choose = []; computed.flag = true ; //在所有动作都执行完成之后释放锁 self.mouseOver(computed.tempTile); } }, 300 + choose.length * 150); }, choose.length * 100); }, /** * 闯关成功或失败清除(清除二维数组和el的子节点)操作 */ clear: function () { var tileSet = config.tileSet, rows = tileSet.length, el = config.el; var temp = []; for ( var i = rows - 1; i >= 0; i--) { for ( var j = tileSet[i].length - 1; j >= 0; j--) { if (tileSet[i][j] === null ) { continue ; } temp.push(tileSet[i][j]) tileSet[i][j] = null ; } } for ( var k = 0; k < temp.length; k++) { setTimeout( function (k) { el.removeChild(temp[k]); if (k>=temp.length-1){ setTimeout( function (k) { new PopStar(); },1000) } }, k * 100, k); } }, /** * 是否游戏结束 * @returns {boolean} */ isFinish: function () { var tileSet = config.tileSet, rows = tileSet.length; for ( var i = 0; i < rows; i++) { var row = tileSet[i].length; for ( var j = 0; j < row; j++) { var temp = []; this .checkLink(tileSet[i][j], temp); if (temp.length > 1) { return false ; } } } return true ; }, /** * 消除星星后的移动操作 */ move: function () { var rows = config.tableRows, tileSet = config.tileSet; //向下移动 for ( var i = 0; i < rows; i++) { var pointer = 0; //pointer指向小方块,当遇到null的时候停止,等待上面的小方块落到这里来 for ( var j = 0; j < rows; j++) { if (tileSet[j][i] != null ) { if (j !== pointer) { tileSet[pointer][i] = tileSet[j][i]; tileSet[j][i].row = pointer; tileSet[j][i] = null ; } pointer++; } } } //横向移动(最下面一行其中有无空列) for ( var i = 0; i < tileSet[0].length;) { if (tileSet[0][i] == null ) { for ( var j = 0; j < rows; j++) { tileSet[j].splice(i, 1); } continue ; } i++; } this .refresh() }, /** * 鼠标移入时的闪烁操作 * @param obj */ mouseOver: function (obj) { if (!computed.flag) { //处于锁定状态不允许有操作 computed.tempTile = obj; return ; } this .clearFlicker(); var choose = []; this .checkLink(obj, choose); computed.choose = choose; if (choose.length <= 1) { choose = []; return ; } this .flicker(choose); this .computeScore(choose); }, /** * 计算已选中的星星分数 * @param arr */ computeScore: function (arr) { var score = 0, len = arr.length, baseScore = config.baseScore, stepScore = config.stepScore; for ( var i = 0; i < len; i++) { score += baseScore + i * stepScore } if (score <= 0) { return ; } computed.score = score; config.scoreSelect.style.opacity = '1' ; config.scoreSelect.innerHTML = arr.length + "连消 " + score + "分" ; setTimeout( function () { config.scoreSelect.style.opacity = '0' ; }, 1200) }, /** * 鼠标移出时的消除星星闪烁的操作 */ clearFlicker: function () { var tileSet = config.tileSet; for ( var i = 0; i < tileSet.length; i++) { for ( var j = 0; j < tileSet[i].length; j++) { var div = tileSet[i][j]; if (div === null ) { continue ; } div.classList.remove( "scale" ); } } }, /** * 星星闪烁 * @param arr */ flicker: function (arr) { for ( var i = 0; i < arr.length; i++) { var div = arr[i]; div.classList.add( "scale" ); } }, /** * 检查鼠标移入的这个星星是否有相连着的相同的星星, * @param obj star * @param arr choose */ checkLink: function (obj, arr) { if (obj === null ) { return ; } arr.push(obj); /** * 检查左边方块是否可以加入到选入的可消除星星行列: * 选中的星星不能是最左边的, * 选中的星星左边要有星星, * 选中的星星左边的星星的跟选中的星星一样, * 选中的星星左边的星星没有被选中过 */ var tileSet = config.tileSet, rows = config.tableRows; if (obj.col > 0 && tileSet[obj.row][obj.col - 1] && tileSet[obj.row][obj.col - 1].number === obj.number && arr.indexOf( tileSet[obj.row][obj.col - 1]) === -1) { this .checkLink(tileSet[obj.row][obj.col - 1], arr); } if (obj.col < rows - 1 && tileSet[obj.row][obj.col + 1] && tileSet[obj.row][obj.col + 1].number === obj.number && arr.indexOf(tileSet[obj.row][obj.col + 1]) === -1) { this .checkLink(tileSet[obj.row][obj.col + 1], arr); } if (obj.row < rows - 1 && tileSet[obj.row + 1][obj.col] && tileSet[obj.row + 1][obj.col].number === obj.number && arr.indexOf(tileSet[obj.row + 1][obj.col]) === -1) { this .checkLink(tileSet[obj.row + 1][obj.col], arr); } if (obj.row > 0 && tileSet[obj.row - 1][obj.col] && tileSet[obj.row - 1][obj.col].number === obj.number && arr.indexOf( tileSet[obj.row - 1][obj.col]) === -1) { this .checkLink(tileSet[obj.row - 1][obj.col], arr); } }, /** * 初始化二维数组 */ initTileSet: function () { var rows = config.tableRows, arr = config.tileSet; for ( var i = 0; i < rows; i++) { arr[i] = []; for ( var j = 0; j < rows; j++) { arr[i][j] = []; } } }, /** * 初始化el的子节点 */ initBlocks: function () { var tileSet = config.tileSet, self = this , el = config.el, cols = tileSet.length; for ( var i = 0; i < cols; i++) { var rows = tileSet[i].length; for ( var j = 0; j < rows; j++) { var tile = this .createBlock(Math.floor(Math.random() * 5), i, j); tile.onmouseover = function () { self.mouseOver( this ) }; tile.onclick = function () { self.mouseClick(); }; tileSet[i][j] = tile; el.appendChild(tile); } } this .refresh() }, /** * 渲染el的子节点 */ refresh: function () { var tileSet = config.tileSet; for ( var i = 0; i < tileSet.length; i++) { var row = tileSet[i].length; for ( var j = 0; j < row; j++) { var tile = tileSet[i][j]; if (tile == null ) { continue ; } tile.row = i; tile.col = j; tile.style.left = tileSet[i][j].col * config.tileWidth + "rem" ; tile.style.bottom = tileSet[i][j].row * config.tileHeight + "rem" ; tile.style.backgroundImage = "url('./images/" + tileSet[i][j].number + ".png')" ; } } }, /** * 创建星星子节点的函数 * @param number * @param row * @param col * @returns {HTMLElement} */ createBlock: function (number, row, col) { return new Block(number, row, col); }, }; PopStar.prototype.init.prototype = PopStar.prototype; window.PopStar = PopStar; })(); |
index.js
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( function () { function u(a,b,c) { var d=document.createElement( "li" ); d.width=e.tileWidth;d.height=e.tileHeight; d.number=a; d.row=b;d.col=c; return d} function m() { return new m.prototype.init } var e={tileWidth:.75,tileHeight:.75,tileSet: [], tableRows:10,baseScore:5, stepScore:10, targetScore:2E3, el:document.querySelector( "#starList" ), scoreTarget:document.querySelector( "#scoreTarget" ), scoreCurrent:document.querySelector( "#scoreCurrent" ), scoreSelect:document.querySelector( "#scoreSelect" ), scoreLevel:document.querySelector( "#scoreLevel" ) }, n=!0,t=[],p=0,r= null ,q=1; m.prototype={ init: function (){ this .initTable() } ,initTable: function (){ this .initScore(); this .initTileSet(); this .initBlocks() } , initScore: function (){ ( new CountUp(e.scoreTarget,e.targetScore,e.targetScore)).start(); e.scoreCurrent.innerHTML=p;e.scoreLevel.innerHTML=q }, mouseClick: function (){ var a=e.tileSet,b=t,c=e.baseScore,d=e.stepScore,f=e.el,g= this ,h=b.length; if (n&&!(1>=h)){ n=!1;r= null ; for ( var l=0,k=0; k<h;k++)l+=c+k*d;( new CountUp(e.scoreCurrent,p,p+=l)).start(); for (k=0;k<h;k++) setTimeout( function (c){a[b[c].row][b[c].col]= null ; f.removeChild(b[c])},100*k,k); setTimeout( function (){g.move(); setTimeout( function () {g.isFinish()?(g.clear(),p>=e.targetScore?(( new CountUp(e.scoreTarget,e.targetScore,e.targetScore+=1E3*(q-1))).start(),( new CountUp(e.scoreLevel,q,q+=1)).start(),alert( "\u606d\u559c\u83b7\u80dc" ),console.log( "\u606d\u559c\u83b7\u80dc" )):(e.targetScore=e.scoreTarget=2E3,q=p=0,alert( "\u6e38\u620f\u5931\u8d25" ),console.log( "\u6e38\u620f\u5931\u8d25" )),n=!0):(b=[],n=!0,g.mouseOver(r))},300+150*b.length)},100*b.length)}}, clear: function () { for ( var a=e.tileSet,b=e.el,c=[], d=a.length-1;0<=d;d--) for ( var f=a[d].length-1;0<=f;f--) null !==a[d][f]&&(c.push(a[d][f]),a[d][f]= null ); for (a=0;a<c.length;a++) setTimeout( function (a) {b.removeChild(c[a]); a>=c.length-1&&setTimeout( function (a){ new m},1E3)},100*a,a)},isFinish: function () { for ( var a=e.tileSet,b=a.length,c=0;c<b;c++) for ( var d=a[c].length,f=0;f<d;f++) { var g=[]; this .checkLink(a[c][f],g); if (1<g.length) return !1} return !0}, move: function () { for ( var a=e.tableRows,b=e.tileSet,c=0; c<a;c++) for ( var d= 0,f=0;f<a;f++) null !=b[f][c]&&(f!==d&&(b[d][c]=b[f][c],b[f][c].row=d,b[f][c]= null ),d++); for (c=0;c<b[0].length; ) if ( null ==b[0][c]) for (f=0;f<a;f++)b[f].splice(c,1); else c++; this .refresh()}, mouseOver: function (a){ if (n) { this .clearFlicker(); var b=[]; this .checkLink(a,b); t=b;1>=b.length||( this .flicker(b), this .computeScore(b))} else r=a }, computeScore: function (a) { for ( var b=0,c=a.length,d=e.baseScore,f=e.stepScore,g=0; g<c;g++)b+=d+g*f; 0>=b||(e.scoreSelect.style.opacity= "1" ,e.scoreSelect.innerHTML=a.length+ "\u8fde\u6d88 " + b+ "\u5206" ,setTimeout( function (){ e.scoreSelect.style.opacity= "0" },1200)) },clearFlicker: function (){ for ( var a=e.tileSet,b=0;b<a.length;b++) for ( var c=0;c<a[b].length;c++){ var d=a[b][c]; null !==d&&d.classList.remove( "scale" )}},flicker: function (a){ for ( var b=0;b<a.length;b++)a[b].classList.add( "scale" ) }, checkLink: function (a,b){ if ( null !==a){ b.push(a); var c=e.tileSet,d=e.tableRows;0<a.col&&c[a.row][a.col-1]&&c[a.row][a.col-1].number===a.number&&-1===b.indexOf(c[a.row][a.col-1])&& this .checkLink(c[a.row][a.col- 1],b);a.col<d-1&&c[a.row][a.col+1]&&c[a.row] [a.col+1].number===a.number&&-1===b.indexOf(c[a.row][a.col+1])&& this .checkLink(c[a.row][a.col+1],b);a.row<d-1&&c[a.row+1][a.col]&&c[a.row+1][a.col].number===a.number&&-1===b.indexOf(c[a.row+1][a.col])&& this .checkLink(c[a.row+1][a.col],b);0<a.row&&c[a.row-1][a.col]&&c[a.row-1][a.col].number===a.number&&-1===b.indexOf(c[a.row-1][a.col])&& this .checkLink(c[a.row-1][a.col],b)}}, initTileSet: function (){ for ( var a=e.tableRows,b=e.tileSet,c=0;c<a;c++){b[c]=[]; for ( var d= 0;d<a;d++)b[c][d]=[]}}, initBlocks: function () { for ( var a=e.tileSet,b= this ,c=e.el,d=a.length,f=0;f<d;f++) for ( var g=a[f].length,h=0;h<g;h++){ var l= this .createBlock(Math.floor(5*Math.random()),f,h); l.onmouseover= function (){b.mouseOver( this )}; l.onclick= function (){b.mouseClick()}; a[f][h]=l; c.appendChild(l)} this .refresh()}, refresh: function () { for ( var a=e.tileSet,b=0;b<a.length;b++) for ( var c=a[b].length,d=0;d<c;d++) { var f=a[b][d]; null !=f&&(f.row=b,f.col=d,f.style.left=a[b][d].col*e.tileWidth+ "rem" ,f.style.bottom= a[b][d].row*e.tileHeight+ "rem" ,f.style.backgroundImage= "url('./images/" +a[b][d].number+ ".png')" ) } } ,createBlock: function (a,b,c){ return new u(a,b,c) } } ;m.prototype.init.prototype=m.prototype;window.PopStar=m })(); |
resize.js
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// JavaScript Document ( function px2rem(doc, win) { var docEl = doc.documentElement, resizeEvt = 'orientationchange' in window ? 'orientationchange' : 'resize' , recalc = function () { var clientWidth = docEl.clientWidth; if (!clientWidth) return ; docEl.style.fontSize = 100 * (clientWidth / 750) + 'px' ; /* * 100 -> html,body { font-size:100px; } * 750 -> 此处以 iPhone6 两倍设计稿 宽度750px 布局页面 * 根据具体情况改变这两个数值 */ }; if (!doc.addEventListener) return ; // 窗口大小发生变化,初始化 win.addEventListener(resizeEvt, recalc, false ); doc.addEventListener( 'DOMContentLoaded' , recalc, false ); //防止在html未加载完毕时执行,保证获取正确的页宽 setTimeout( function (){ px2rem(doc, win); }, 200); })(document, window); |
countUp.js
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( function (root, factory) { if ( typeof define === 'function' && define.amd) { define(factory); } else if ( typeof exports === 'object' ) { module.exports = factory(require, exports, module); } else { root.CountUp = factory(); } }( this , function (require, exports, module) { /* countUp.js by @inorganik */ // target = id of html element or var of previously selected html element where counting occurs // startVal = the value you want to begin at // endVal = the value you want to arrive at // decimals = number of decimal places, default 0 // duration = duration of animation in seconds, default 2 // options = optional object of options (see below) var CountUp = function (target, startVal, endVal, decimals, duration, options) { var self = this ; self.version = function () { return '1.9.3' ; }; // default options self.options = { useEasing: true , // toggle easing useGrouping: true , // 1,000,000 vs 1000000 separator: ',' , // character to use as a separator decimal: '.' , // character to use as a decimal easingFn: easeOutExpo, // optional custom easing function, default is Robert Penner's easeOutExpo formattingFn: formatNumber, // optional custom formatting function, default is formatNumber above prefix: ' ', // optional text before the result suffix: ' ', // optional text after the result numerals: [] // optionally pass an array of custom numerals for 0-9 }; // extend default options with passed options object if (options && typeof options === ' object ') { for (var key in self.options) { if (options.hasOwnProperty(key) && options[key] !== null) { self.options[key] = options[key]; } } } if (self.options.separator === ' ') { self.options.useGrouping = false; } else { // ensure the separator is a string (formatNumber assumes this) self.options.separator = ' ' + self.options.separator; } // make sure requestAnimationFrame and cancelAnimationFrame are defined // polyfill for browsers without native support // by Opera engineer Erik Möller var lastTime = 0; var vendors = [' webkit ', ' moz ', ' ms ', ' o ']; for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) { window.requestAnimationFrame = window[vendors[x]+' RequestAnimationFrame ']; window.cancelAnimationFrame = window[vendors[x]+' CancelAnimationFrame '] || window[vendors[x]+' CancelRequestAnimationFrame ']; } if (!window.requestAnimationFrame) { window.requestAnimationFrame = function(callback, element) { var currTime = new Date().getTime(); var timeToCall = Math.max(0, 16 - (currTime - lastTime)); var id = window.setTimeout(function() { callback(currTime + timeToCall); }, timeToCall); lastTime = currTime + timeToCall; return id; }; } if (!window.cancelAnimationFrame) { window.cancelAnimationFrame = function(id) { clearTimeout(id); }; } function formatNumber(num) { var neg = (num < 0), x, x1, x2, x3, i, len; num = Math.abs(num).toFixed(self.decimals); num += ' '; x = num.split(' . '); x1 = x[0]; x2 = x.length > 1 ? self.options.decimal + x[1] : ' '; if (self.options.useGrouping) { x3 = ' '; for (i = 0, len = x1.length; i < len; ++i) { if (i !== 0 && ((i % 3) === 0)) { x3 = self.options.separator + x3; } x3 = x1[len - i - 1] + x3; } x1 = x3; } // optional numeral substitution if (self.options.numerals.length) { x1 = x1.replace(/[0-9]/g, function(w) { return self.options.numerals[+w]; }) x2 = x2.replace(/[0-9]/g, function(w) { return self.options.numerals[+w]; }) } return (neg ? ' - ' : ' ') + self.options.prefix + x1 + x2 + self.options.suffix; } // Robert Penner' s easeOutExpo function easeOutExpo(t, b, c, d) { return c * (-Math.pow(2, -10 * t / d) + 1) * 1024 / 1023 + b; } function ensureNumber(n) { return ( typeof n === 'number' && !isNaN(n)); } self.initialize = function () { if (self.initialized) return true ; self.error = '' ; self.d = ( typeof target === 'string' ) ? document.getElementById(target) : target; if (!self.d) { self.error = '[CountUp] target is null or undefined' return false ; } self.startVal = Number(startVal); self.endVal = Number(endVal); // error checks if (ensureNumber(self.startVal) && ensureNumber(self.endVal)) { self.decimals = Math.max(0, decimals || 0); self.dec = Math.pow(10, self.decimals); self.duration = Number(duration) * 1000 || 2000; self.countDown = (self.startVal > self.endVal); self.frameVal = self.startVal; self.initialized = true ; return true ; } else { self.error = '[CountUp] startVal (' +startVal+ ') or endVal (' +endVal+ ') is not a number' ; return false ; } }; // Print value to target self.printValue = function (value) { var result = self.options.formattingFn(value); if (self.d.tagName === 'INPUT' ) { this .d.value = result; } else if (self.d.tagName === 'text' || self.d.tagName === 'tspan' ) { this .d.textContent = result; } else { this .d.innerHTML = result; } }; self.count = function (timestamp) { if (!self.startTime) { self.startTime = timestamp; } self.timestamp = timestamp; var progress = timestamp - self.startTime; self.remaining = self.duration - progress; // to ease or not to ease if (self.options.useEasing) { if (self.countDown) { self.frameVal = self.startVal - self.options.easingFn(progress, 0, self.startVal - self.endVal, self.duration); } else { self.frameVal = self.options.easingFn(progress, self.startVal, self.endVal - self.startVal, self.duration); } } else { if (self.countDown) { self.frameVal = self.startVal - ((self.startVal - self.endVal) * (progress / self.duration)); } else { self.frameVal = self.startVal + (self.endVal - self.startVal) * (progress / self.duration); } } // don't go past endVal since progress can exceed duration in the last frame if (self.countDown) { self.frameVal = (self.frameVal < self.endVal) ? self.endVal : self.frameVal; } else { self.frameVal = (self.frameVal > self.endVal) ? self.endVal : self.frameVal; } // decimal self.frameVal = Math.round(self.frameVal*self.dec)/self.dec; // format and print value self.printValue(self.frameVal); // whether to continue if (progress < self.duration) { self.rAF = requestAnimationFrame(self.count); } else { if (self.callback) self.callback(); } }; // start your animation self.start = function (callback) { if (!self.initialize()) return ; self.callback = callback; self.rAF = requestAnimationFrame(self.count); }; // toggles pause/resume animation self.pauseResume = function () { if (!self.paused) { self.paused = true ; cancelAnimationFrame(self.rAF); } else { self.paused = false ; delete self.startTime; self.duration = self.remaining; self.startVal = self.frameVal; requestAnimationFrame(self.count); } }; // reset to startVal so animation can be run again self.reset = function () { self.paused = false ; delete self.startTime; self.initialized = false ; if (self.initialize()) { cancelAnimationFrame(self.rAF); self.printValue(self.startVal); } }; // pass a new endVal and start animation self.update = function (newEndVal) { if (!self.initialize()) return ; newEndVal = Number(newEndVal); if (!ensureNumber(newEndVal)) { self.error = '[CountUp] update() - new endVal is not a number: '+newEndVal; return; } self.error = ' '; if (newEndVal === self.frameVal) return ; cancelAnimationFrame(self.rAF); self.paused = false ; delete self.startTime; self.startVal = self.frameVal; self.endVal = newEndVal; self.countDown = (self.startVal > self.endVal); self.rAF = requestAnimationFrame(self.count); }; // format startVal on initialization if (self.initialize()) self.printValue(self.startVal); }; return CountUp; })); |
index.css
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a,body,button,dd,div,dl,dt,form,h1,h2,h3,h4,h5,h6,input,label,li,ol,p,span,table,td,textarea,th,tr,ul { -webkit-box-sizing:border-box; -moz-box-sizing:border-box;box-sizing:border-box; margin:0;padding:0; border:0;-webkit-tap-highlight-color:transparent } body,html{ width:100%;min-height:100%;background-color: #fff; -webkit-user-select:none; -moz-user-select:none; -ms-user-select:none; user-select:none } body {color: #333; font-family:微软雅黑 } h1,h2,h3,h4,h5,h6 { font-weight:400; font-size:100% } a{ color: #555 } a,a:hover{ text-decoration:none } img{ border:none } li,ol,ul{ list-style:none } input,textarea{ outline:0; -webkit-appearance:none } ::-webkit-input-placeholder{ color: #b0b0b0 } :-moz-placeholder,::-moz-placeholder{ color: #b0b0b0 } :-ms-input-placeholder{ color: #b0b0b0 } [v-cloak]{ display:none } .lucky-star{ position:fixed; top:0;left:0;width:100%; height:100%; background-image:url(../images/cover.jpg);background-size:cover;background-repeat:no-repeat;font-size:0; -moz-background-size:cover; -o-background-size:cover } .score-target { padding:0 .3rem;height:1.5rem; -webkit-box-pack:justify; -webkit-justify-content:space-between; -moz-box-pack:justify; -ms-flex-pack:justify; justify-content:space-between } .score-current,.score-target{ display:-webkit-box;display:-webkit-flex;display:-moz-box;display:-ms-flexbox; display:flex;width:100%; color: #fff;font-size:.24rem; -webkit-box-align:center; -webkit-align-items:center; -moz-box-align:center; -ms-flex-align:center; align-items:center } .score-current{ position:absolute;top:.3rem; -webkit-box-orient:vertical; -webkit-box-direction:normal; -webkit-flex-direction:column; -moz-box-orient:vertical; -moz-box-direction:normal; -ms-flex-direction:column; flex-direction:column; -webkit-box-pack:center; -webkit-justify-content:center; -moz-box-pack:center; -ms-flex-pack:center; justify-content:center } .score-current span{ color: #fffc0f; font-size:.48rem } .score-select{ width:100%; color: #fff; text-align:center; font-size:.28rem;opacity:0; -webkit-transition:opacity 1s; -moz-transition:opacity 1s; -o-transition:opacity 1s; transition:opacity 1s } .star-list{ position:fixed; bottom:0;left:0; width:100%; height:70%} .star-list li{ position:absolute; width:.75rem; height:.75rem; border:0; -webkit-border-radius:.16rem; -moz-border-radius:.16rem; border-radius:.16rem; background-size:cover; -webkit-transition:left .3s,bottom .3s,-webkit-transform .3s;-moz-transition:transform .3s,left .3s,bottom .3s,-moz-transform .3s;-o-transition:left .3s,bottom .3s,-o-transform .3s;transition:left .3s,bottom .3s,-webkit-transform .3s;transition:transform .3s,left .3s,bottom .3s;transition:transform .3s,left .3s,bottom .3s,-webkit-transform .3s,-moz-transform .3s,-o-transform .3s; -moz-background-size:cover; -o-background-size:cover } .star-list li.scale{ border:2px solid #bfefff; -webkit-animation:scale .3s linear infinite alternate; -moz-animation:scale .3s linear infinite alternate; -o-animation:scale .3s linear infinite alternate;animation:scale .3s linear infinite alternate} .star-list li img{position:absolute;top:15%;left:15%;width:70%;height:70% }@-webkit-keyframes scale{ 0%{-webkit-transform:scale(1);transform:scale(1) } to{ -webkit-transform:scale(.95); transform:scale(.95) } } @-moz-keyframes scale{ 0%{ -moz-transform:scale(1); transform:scale(1)} to{ -moz-transform:scale(.95); transform:scale(.95) } } @-o-keyframes scale{ 0%{ -o-transform:scale(1); transform:scale(1) } to{ -o-transform:scale(.95);transform:scale(.95) } } @keyframes scale{ 0%{ -webkit-transform:scale(1); -moz-transform:scale(1); -o-transform:scale(1); transform:scale(1) } to { -webkit-transform:scale(.95); -moz-transform:scale(.95); -o-transform:scale(.95);transform:scale(.95) } } |
.DS_Store
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原文链接:https://blog.csdn.net/qq_44757034/article/details/112129786