本文实例为大家分享了canvas实现圆形流水动画的具体代码,供大家参考,具体内容如下
前言
特效展示
效果展示
代码展示
index.html
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<!DOCTYPE html> < html lang = "en" > < head > < meta charset = "UTF-8" > < meta http-equiv = "X-UA-Compatible" content = "IE=edge" > < meta name = "viewport" content = "width=device-width, initial-scale=1.0" > < title >Document</ title > <!-- <link rel="stylesheet" href="style.css" > --> </ head > < body > < script src = "main.js" ></ script > </ body > </ html > |
main.js
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/* * Noel Delgado - @pixelia_me */ ( function () { var ctx, w, h, cx, cy, PI, PI_HALF, cos, sin, random, lineWidth, C, rings, ringsLength, data; ctx = document.createElement( 'canvas' ).getContext( '2d' ); w = 600; h = 600; cx = (w / 2); cy = (h / 2); rings = []; ringsLength = 0; PI = Math.PI; PI_HALF = PI / 2; cos = Math.cos; sin = Math.sin; random = Math.random; lineWidth = 0.2; C = [ "#ABF8FF" , "#E76B76" , "#1D2439" , "#4F3762" , "#67F9FF" , "#0C0F18" ]; data = [ /* ring {t:total_particles, r:radius, d:distance, s:speed, c:color} */ [ {t:80, r:(cx-10), d:40, s:30, c:C[1]}, {t:60, r:(cx-20), d:40, s:80, c:C[2]}, {t:20, r:(cx-30), d:20, s:80, c:C[2]}, ], [ {t:80, r:(cx-80), d:40, s:40, c:C[4]}, {t:80, r:(cx-90), d:20, s:40, c:C[4]}, {t:20, r:(cx-100), d:20, s:40, c:C[2]}, {t:40, r:(cx-110), d:20, s:40, c:C[2]}, ], [ {t:60, r:(cx-160), d:40, s:20, c:C[2]}, {t:20, r:(cx-170), d:30, s:60, c:C[2]}, {t:40, r:(cx-180), d:40, s:60, c:C[2]}, ], [ {t:40, r:(cx-230), d:40, s:20, c:C[5]}, {t:20, r:(cx-240), d:20, s:10, c:C[5]}, ], [ {t:10, r:(cx-290), d:10, s:10, c:C[4]} ] ]; /* */ ctx.canvas.width = w; ctx.canvas.height = h; document.body.appendChild(ctx.canvas); data.forEach( function (group) { var ring = []; group.forEach( function (orbit, i) { var total_particles, index; total_particles = orbit.t; index = 0; for (; index < total_particles; index++) { var radius, distance, speed, color, opacity; radius = orbit.r; distance = orbit.d; speed = random() / orbit.s; speed = i % 2 ? speed : speed * -1; color = orbit.c; opacity = orbit.o; ring.push( new P(radius, distance, speed, color, opacity)); radius = distance = speed = color = opacity = null ; } }); rings.push(ring); }); ringsLength = rings.length; /* */ function P(radius, distance, speed, color) { this .a = PI / 180; this .d = distance; this .d2 = ( this .d * this .d); this .x = cx + radius * cos( this .a); this .y = cy + radius * sin( this .a); this .c = color; this .r = (random() * 8); this .R = random() > 0.5 ? radius : radius - 5; this .s = speed; this .pos = random() * 360; } function draw() { var i, j, k, xd, yd, d, ring, ringLength, ringLength2, particle, p2; ctx.beginPath(); ctx.globalCompositeOperation = "source-over" ; ctx.rect(0, 0 , w, h); ctx.fillStyle = "#151a28" ; ctx.fill(); ctx.closePath(); for (i = 0; i < ringsLength; i++) { ring = rings[i]; ringLength = ring.length; ringLength2 = ringLength - 100; for (j = 0; j < ringLength; j++) { particle = ring[j]; particle.x = cx + particle.R * sin(PI_HALF + particle.pos); particle.y = cy + particle.R * cos(PI_HALF + particle.pos); particle.pos += particle.s; ctx.beginPath(); ctx.globalAlpha = 0.12; ctx.globalCompositeOperation = "lighter" ; ctx.fillStyle = particle.c; ctx.arc(particle.x, particle.y, particle.r, PI * 2, false ); ctx.fill(); ctx.closePath(); for (k = 0; k < ringLength2; k++) { p2 = ring[k]; yd = p2.y - particle.y; xd = p2.x - particle.x; d = ((xd * xd) + (yd * yd)); if (d < particle.d2) { ctx.beginPath(); ctx.globalAlpha = 1; ctx.lineWidth = lineWidth; ctx.moveTo(particle.x, particle.y); ctx.lineTo(p2.x, p2.y); ctx.strokeStyle = p2.c; ctx.stroke(); ctx.closePath(); } } } } } function loop() { draw(); requestAnimationFrame(loop); } loop(); })(); |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/u013362192/article/details/115247626