本文实例为大家分享了C语言实现三子棋的具体代码,供大家参考,具体内容如下
代码内有详细注释
源.c代码如下:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
|
#define _CRT_SECURE_NO_WARNINGS #include"Game.h" void Game() { char result = 0; //创建棋盘 char board[ROW][COL] = { 0 }; //初始化棋盘 Init_board(board, ROW, COL); //打印棋盘 Print_board(board, ROW, COL); while (1) { //玩家走棋 printf ( "玩家走棋: " ); Player_move(board, ROW, COL); Print_board(board, ROW, COL); //判断游戏状态 继续 平局 玩家胜 电脑胜 result = Game_state(board, ROW, COL); if (result != 'C' ) { break ; } //电脑走棋 printf ( "电脑走棋: " ); Computer_move(board, ROW, COL); Print_board(board, ROW, COL); //判断游戏状态 继续 平局 玩家胜 电脑胜 result = Game_state(board, ROW, COL); if (result != 'C' ) { break ; } } if (result == 'X' ) printf ( "玩家胜 " ); else if (result == 'O' ) printf ( "电脑胜 " ); else printf ( "平局 " ); printf ( "再来一局请输入1,退出请输入0 " ); } void Menu() { int input = 0; printf ( "***************************** " ); printf ( "**** 1.play 2.exit **** " ); printf ( "***************************** " ); do { printf ( "请选择: " ); scanf ( "%d" , &input); switch (input) { case 1: Game(); break ; case 0: printf ( "退出游戏 " ); break ; default : printf ( "请输入1或0 " ); break ; } } while (input); } int main() { //设置随机数起点 srand ( time (NULL)); //写一个游戏 //打印菜单 Menu(); return 0; } |
Game.h代码如下:
1
2
3
4
5
6
7
8
9
10
11
12
13
|
#include<stdio.h>//NULL #include<time.h>//time #include<stdlib.h>//rand srand #define ROW 3 #define COL 3 void Game(); void Init_board( char board[ROW][COL], int row, int col); void Print_board( char board[ROW][COL], int row, int col); void Player_move( char board[ROW][COL], int row, int col); void Computer_move( char board[ROW][COL], int row, int col); char Game_state( char board[ROW][COL], int row, int col); |
Game.c代码如下:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
|
#define _CRT_SECURE_NO_WARNINGS #include"Game.h" void Init_board( char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { board[i][j] = ' ' ; } } } void Print_board( char board[ROW][COL], int row, int col) { // | | //---|---|--- // | | //---|---|--- // | | int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (j == col - 1) printf ( " %c " , board[i][j]); else printf ( " %c |" , board[i][j]); } if (i < row -1) printf ( "---|---|--- " ); } } void Player_move( char board[ROW][COL], int row, int col) { int x = 0, y = 0; //判断是否可以落子 1.可以落子 2.已占用 3.坐标非法 while (1) { printf ( "请输入要落子的坐标: " ); scanf ( "%d%d" , &x, &y); printf ( " " ); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (board[x - 1][y - 1] == ' ' ) { board[x - 1][y - 1] = 'X' ; break ; } else printf ( "坐标已占用,请重新输入 " ); } else printf ( "坐标非法,请重新输入 " ); } } void Computer_move( char board[ROW][COL], int row, int col) { int x = 0, y = 0; while (1) { x = rand () % row; y = rand () % col; if (board[x][y] == ' ' ) { board[x][y] = 'O' ; break ; } } printf ( " " ); } int Full_board( char board[ROW][COL], int row, int col) { int i = 0, j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (board[i][j] == ' ' ) return 0; } } return 1; } char Game_state( char board[ROW][COL], int row, int col) { int i = 0, j = 0; //判断行是否成立 for (i = 0; i < row; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ' ) return board[i][0]; } //判断列是否成立 for (i = 0; i < col; i++) { if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ' ) return board[0][i]; } //判断对角线是否成立 if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ' ) return board[0][0]; if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ' ) return board[0][2]; //判断是否平局 if (Full_board(board, ROW, COL) == 1) return 'D' ; //上述情况都不成立,游戏继续 return 'C' ; } |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/YouMMo/article/details/112725435