本文实例为大家分享了C语言实现扫雷游戏的详细代码,供大家参考,具体内容如下
一、思想实现
本文的扫雷游戏主要实现以下的功能:
1.显示雷和其信息
2.输入一个坐标可观测其周围九格内的地雷数
3.点击到地雷则游戏结束
用到的IDE为VS2013
二、源代码
创建一个头文件saolei.h
存放关于所有自定义函数的声明
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#define COL 9 char ** creatMat( int row, int col); void intMat( char ** Mat, int row, int col, char ch); void setMine( char ** Mat, int row, int col); void showMat( char ** Mat, int row, int col); int getMineNum( char ** Mat, int row, int col, int x, int y); void game( char ** mineMat, char ** mineInfo, int row, int col); |
创建一个源文件SaoLei.c
来存放具体的游戏实现
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#define _CRT_SECURE_NO_WARNINGS 1 #include <stdio.h> #include <stdlib.h> #include "saolei.h" #include <Windows.h> char ** creatMat( int row, int col) { //创建一个指针数组 char ** Mat = ( char **) malloc ( sizeof ( char *)*(row+2)); //多创建2行2列方便计算边界角落的数值 //开辟每一行元素的空间 for ( int i = 0; i < row+2; ++i) { Mat[i] = ( char *) malloc ( sizeof ( char )*(col+2)); } return Mat; } void intMat( char ** Mat, int row, int col, char ch) { for ( int i = 0; i < row+2; ++i) { for ( int j = 0; j < col+2; ++j) { Mat[i][j] = ch; } } } void setMine( char ** Mat, int row, int col) //雷的位置 { int count = MINE_NUM; //布置雷的个数 while (count) { //x:1`row,y:1~col int x = rand () % row + 1; int y = rand () % col + 1; if (Mat[x][y] != '*' ) { Mat[x][y] = '*' ; --count; } } } void showMat( char ** Mat, int row, int col) { printf ( "------------------------------\n" ); //显示列 for ( int i = 0; i <= col; ++i) { printf ( "%d " , i); } printf ( "\n" ); //显示行 for ( int i = 1; i <= row; ++i) { printf ( "%d " , i); for ( int j = 1; j <= col; ++j) { printf ( "%c " , Mat[i][j]); } printf ( "\n" ); } printf ( "------------------------------\n" ); } int getMineNum( char ** Mat, int row, int col, int x, int y) { //旋转矩阵 static int posOffset[8][2] = { { -1, -1 }, { -1, 0 }, { -1, 1 }, { 0, -1 }, { 0, 1 }, { 1, -1 }, { 1, 0 }, { 1, 1 } }; int count = 0; for ( int i = 0; i < 8; ++i) { int nx = x + posOffset[i][0]; int ny = y + posOffset[i][1]; if (Mat[nx][ny] == '*' ) { ++count; } } return 0; } void game( char ** mineMat, char ** mineInfo, int row, int col) { int step = 0; while (step < row * col - MINE_NUM) { int x, y; printf ( "请输入一个坐标:\n" ); scanf ( "%d%d" , &x, &y); if (mineMat[x][y] == '*' ) { printf ( "game over!\n" ); showMat(mineMat, row, col); break ; } //获取x,y周围雷的个数 int num = getMineNum(mineMat, row, col, x, y); mineInfo[x][y] = num + '0' ; showMat(mineInfo, row, col); ++step; //成功走了一步 } if (step == row * col - MINE_NUM) { printf ( "win!\n" ); } } void test() { char ** mineMat = creatMat(ROW, COL); char ** mineInfo = creatMat(ROW, COL); intMat(mineMat, ROW, COL, '0' ); intMat(mineInfo, ROW, COL, '*' ); setMine(mineMat, ROW, COL); printf ( "雷:" ); showMat(mineMat, ROW, COL); printf ( "雷的信息:" ); showMat(mineInfo, ROW, COL); game(mineMat, mineInfo, ROW, COL); } int main() { test(); system ( "pause" ); return 0; } |
三、游戏结果
END
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/CYQAQ/article/details/109659133