功能描述
1、创建扑克牌。包括四种花色(黑桃,红心,梅花,方块),十三种点数(2-10,J,Q,K),不考虑大小王。
2、创建两个玩家。包括玩家id、姓名、手牌等集合,手牌为扑克牌的集合。
3、洗牌。将创建好的扑克牌打乱。
4、发牌。将洗牌之后的扑克牌集合,从第一张开始,发给两个玩家,安装一人 一张的方式,每人发两张。
5、游戏。比较两名玩家手中的扑克牌。规则为:去两名玩家手上点数最大的牌进行比较,点数大的赢,若点数一样大,就按照色花进行比较。
难点分析:
1、洗牌,如何将扑克牌进行打乱。(主要知识点Random,list.contains())
2、扑克牌如何进行大小比较。(主要知识点collections.sort() , comparable)
实现代码
Card.java(扑克牌类)
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package com.betty.dome2; public class Card implements Comparable<Card>{ // 牌面 private String num; // 花色 private String name; public Card(){ } public Card(String num,String name){ this .num = num; this .name = name; } public String getNum() { return num; } public void setNum(String num) { this .num = num; } public String getName() { return name; } public void setName(String name) { this .name = name; } @Override public int hashCode() { final int prime = 31 ; int result = 1 ; result = prime * result + ((name == null ) ? 0 : name.hashCode()); result = prime * result + ((num == null ) ? 0 : num.hashCode()); return result; } @Override public boolean equals(Object obj) { if ( this == obj) return true ; if (obj == null ) return false ; if (getClass() != obj.getClass()) return false ; Card other = (Card) obj; if (name == null ) { if (other.name != null ) return false ; } else if (!name.equals(other.name)) return false ; if (num == null ) { if (other.num != null ) return false ; } else if (!num.equals(other.num)) return false ; return true ; } // 获取牌面大小 private Integer getNumValue(String num){ switch (num){ case "A" : return 12 ; case "2" : return 13 ; case "3" : return 1 ; case "4" : return 2 ; case "5" : return 3 ; case "6" : return 4 ; case "7" : return 5 ; case "8" : return 6 ; case "9" : return 7 ; case "10" : return 8 ; case "J" : return 9 ; case "Q" : return 10 ; case "K" : return 11 ; } return - 1 ; } // 获取花色大小 private Integer getNameValue(String name){ switch (name){ case "黑桃" : return 4 ; case "红心" : return 3 ; case "梅花" : return 2 ; case "方块" : return 1 ; } return - 1 ; } @Override public int compareTo(Card card) { // 如果牌面相同就看花色 int numCompare = getNumValue( this .num).compareTo(getNumValue(card.num)); if (numCompare == 0 ){ return getNameValue( this .name).compareTo(getNameValue(card.name)); } return numCompare; } } |
Player.java(角色类)
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package com.betty.dome2; import java.util.ArrayList; import java.util.List; public class Player { // 角色id private Integer ID; // 角色姓名 private String name; // 角色获得的牌 List<Card> cardList; public Player(){ } public Player(Integer ID,String name){ this .ID = ID; this .name = name; this .cardList = new ArrayList<Card>(); } public Integer getID() { return ID; } public void setID(Integer iD) { ID = iD; } public String getName() { return name; } public void setName(String name) { this .name = name; } } |
Welcome.java(主程序)
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package com.betty.dome2; import java.util.ArrayList; import java.util.Collections; import java.util.List; import java.util.Random; import java.util.Scanner; public class Welcome { String[] nums = { "2" , "3" , "4" , "5" , "6" , "7" , "8" , "9" , "10" , "J" , "Q" , "K" , "A" }; String[] names = { "黑桃" , "红心" , "梅花" , "方块" }; List<Card> cardStartList; // 开始创建扑克牌时的序列 List<Card> cardEndList; // 洗牌后的序列 List<Player> playerList; // 玩家列表 public Welcome(){ this .cardStartList= new ArrayList<Card>(); this .cardEndList = new ArrayList<Card>(); this .playerList = new ArrayList<Player>(); } // 创建扑克牌 void createCard(){ System.out.println( "-----------创建扑克牌---------------" ); for (String name : names) { for (String num : nums) { cardStartList.add( new Card(num,name)); } } System.out.println( "---------扑克牌创建成功--------------" ); System.out.print( "[" ); for ( int i= 0 ;i<cardStartList.size();i++){ Card card = cardStartList.get(i); if (i% 13 != 0 ) System.out.print( "," ); if ((i+ 1 )% 13 == 1 && i!= 0 ){ System.out.println( "]" ); System.out.print( "[" ); } System.out.print(card.getName()+card.getNum()); } System.out.println( "]" ); } // 洗牌 void shuffleCard(){ System.out.println( "-----------开始洗牌---------------" ); Random random = new Random(); Integer listSize = cardStartList.size(); for ( int i= 0 ;i<listSize;i++){ Card cd = new Card(); do { cd = cardStartList.get(random.nextInt(listSize)); } while (cardEndList.contains(cd)); cardEndList.add(cd); } System.out.println( "-----------洗牌结束---------------" ); } // 输入角色姓名 @SuppressWarnings ( "resource" ) private String getName() { System.out.print( "输入姓名:" ); Scanner input = new Scanner(System.in); return input.next(); } // 输入角色id && 输入整数判断 @SuppressWarnings ( "resource" ) private Integer getId() { Scanner input = new Scanner(System.in); Integer id; while ( true ){ try { System.out.print( "输入ID:" ); id = input.nextInt(); break ; } catch (Exception e) { System.out.println( "请输入整数" ); input = new Scanner(System.in); } } return id; } // 创建角色 private void createPlayers() { Integer playerNum = 2 ; for ( int i= 0 ;i<playerNum;i++){ playerList.add( new Player(getId(), getName())); } for (Player player : playerList) { System.out.println( "----欢迎玩家 :" + player.getName()); } } // 给角色发牌 private void sendCard() { System.out.println( "-----------开始发牌---------------" ); int cardSendNum = 2 ,index = 0 ; for ( int i= 0 ;i<cardSendNum;i++){ for ( int j= 0 ;j<playerList.size();j++){ Player player = playerList.get(j); player.cardList.add(cardEndList.get(index++)); System.out.println( "----玩家 :" + player.getName()+ " 拿牌" ); } } System.out.println( "-----------发牌结束---------------" ); } // 游戏开始 private void playGame() { System.out.println( "-----------游戏开始---------------" ); Card maxCard = new Card( "0" , "方块" ); Player winner = new Player(); for ( int i= 0 ;i<playerList.size();i++){ Player player = playerList.get(i); List<Card> cardList = player.cardList; Collections.sort(cardList); Card card = cardList.get(cardList.size()- 1 ); if (maxCard.compareTo(card)< 0 ){ maxCard = card; winner = player; } System.out.println( "----玩家:" + player.getName() + "最大的牌为:" + card.getName()+ card.getNum()); } System.out.println( "-----------玩家:" +winner.getName()+ "获胜----------" ); System.out.println( "玩家各自的手牌为:" ); for ( int j= 0 ;j<playerList.size();j++){ Player player = playerList.get(j); System.out.print( "玩家 :" + player.getName()+ "[" ); for ( int i= 0 ;i<player.cardList.size();i++){ if (i!= 0 ) System.out.print( "," ); System.out.print(player.cardList.get(i).getName()+ player.cardList.get(i).getNum()); } System.out.print( "]\n" ); } } public static void main(String[] args) { Welcome we = new Welcome(); we.createCard(); // 创建扑克牌 we.shuffleCard(); // 洗牌 we.createPlayers(); // 创建角色 we.sendCard(); // 给角色发牌 we.playGame(); // 游戏开始 } } |
实现的效果图:
总结
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原文链接:https://blog.csdn.net/u012596172/article/details/73250198