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Java 通过AQS实现数据组织

2021-09-03 11:39贝克街的流浪猫 Java教程

这篇文章主要介绍了通过AQS实现数据组织,想了解AQS的同学可以参考下

引言

从本篇文章开始,我们将介绍 Java AQS 的实现方式,本文先介绍 AQS 的内部数据是如何组织的,后面的文章中再分别介绍 AQS 的各个部门实现。

AQS

通过前面的介绍,大家一定看出来了,上述的各种类型的锁和一些线程控制接口(CountDownLatch 等),最终都是通过 AQS 来实现的,不同之处只在于 tryAcquire 等抽象函数如何实现。从这个角度来看,AQS(AbstractQueuedSynchronizer) 这个基类设计的真的很不错,能够包容各种同步控制方案,并提供了必须的下层依赖:比如阻塞,队列等。接下来我们就来揭开它神秘的面纱。

内部数据

AQS 顾名思义,就是通过队列来组织修改互斥资源的请求。当这个资源空闲时间,那么修改请求可以直接进行,而当这个资源处于锁定状态时,就需要等待,AQS 会将所有等待的请求维护在一个类似于 CLH 的队列中。CLH:Craig、Landin and Hagersten队列,是单向链表,AQS中的队列是CLH变体的虚拟双向队列(FIFO),AQS是通过将每条请求共享资源的线程封装成一个节点来实现锁的分配。主要原理图如下:

Java 通过AQS实现数据组织

图中的 state 是一个用 volatile 修饰的 int 变量,它的使用都是通过 CAS 来进行的,而 FIFO 队列完成请求排队的工作,队列的操作也是通过 CAS 来进行的,正因如此该队列的操作才能达到理想的性能要求。

通过 CAS 修改 state 比较容易,大家应该都能理解,但是如果要通过 CAS 维护一个双向队列要怎么做呢?这里我们看一下 AQS 中 CLH 队列的实现。在 AQS 中有两个指针一个指针指向了队列头,一个指向了队列尾。它们都是懒初始化的,也就是说最初都为null。

  1. /**
  2. * Head of the wait queue, lazily initialized. Except for
  3. * initialization, it is modified only via method setHead. Note:
  4. * If head exists, its waitStatus is guaranteed not to be
  5. * CANCELLED.
  6. */
  7. private transient volatile Node head;
  8.  
  9. /**
  10. * Tail of the wait queue, lazily initialized. Modified only via
  11. * method enq to add new wait node.
  12. */
  13. private transient volatile Node tail;

队列中的每个节点,都是一个 Node 实例,该实例的第一个关键字段是 waitState,它表述了当前节点所处的状态,通过 CAS 进行修改:

  • SIGNAL:表示当前节点承担唤醒后继节点的责任
  • CANCELLED:表示当前节点已经超时或者被打断
  • CONDITION:表示当前节点正在 Condition 上等待(通过锁可以创建 Condition 对象)
  • PROPAGATE:只会设置在 head 节点上,用于表明释放共享锁时,需要将这个行为传播到其他节点上,这个我们稍后详细介绍。
  1. static final class Node {
  2. /** Marker to indicate a node is waiting in shared mode */
  3. static final Node SHARED = new Node();
  4. /** Marker to indicate a node is waiting in exclusive mode */
  5. static final Node EXCLUSIVE = null;
  6.  
  7. /** waitStatus value to indicate thread has cancelled */
  8. static final int CANCELLED = 1;
  9. /** waitStatus value to indicate successor's thread needs unparking */
  10. static final int SIGNAL = -1;
  11. /** waitStatus value to indicate thread is waiting on condition */
  12. static final int CONDITION = -2;
  13. /**
  14. * waitStatus value to indicate the next acquireShared should
  15. * unconditionally propagate
  16. */
  17. static final int PROPAGATE = -3;
  18.  
  19. /**
  20. * Status field, taking on only the values:
  21. * SIGNAL: The successor of this node is (or will soon be)
  22. * blocked (via park), so the current node must
  23. * unpark its successor when it releases or
  24. * cancels. To avoid races, acquire methods must
  25. * first indicate they need a signal,
  26. * then retry the atomic acquire, and then,
  27. * on failure, block.
  28. * CANCELLED: This node is cancelled due to timeout or interrupt.
  29. * Nodes never leave this state. In particular,
  30. * a thread with cancelled node never again blocks.
  31. * CONDITION: This node is currently on a condition queue.
  32. * It will not be used as a sync queue node
  33. * until transferred, at which time the status
  34. * will be set to 0. (Use of this value here has
  35. * nothing to do with the other uses of the
  36. * field, but simplifies mechanics.)
  37. * PROPAGATE: A releaseShared should be propagated to other
  38. * nodes. This is set (for head node only) in
  39. * doReleaseShared to ensure propagation
  40. * continues, even if other operations have
  41. * since intervened.
  42. * 0: None of the above
  43. *
  44. * The values are arranged numerically to simplify use.
  45. * Non-negative values mean that a node doesn't need to
  46. * signal. So, most code doesn't need to check for particular
  47. * values, just for sign.
  48. *
  49. * The field is initialized to 0 for normal sync nodes, and
  50. * CONDITION for condition nodes. It is modified using CAS
  51. * (or when possible, unconditional volatile writes).
  52. */
  53. volatile int waitStatus;
  54.  
  55. /**
  56. * Link to predecessor node that current node/thread relies on
  57. * for checking waitStatus. Assigned during enqueuing, and nulled
  58. * out (for sake of GC) only upon dequeuing. Also, upon
  59. * cancellation of a predecessor, we short-circuit while
  60. * finding a non-cancelled one, which will always exist
  61. * because the head node is never cancelled: A node becomes
  62. * head only as a result of successful acquire. A
  63. * cancelled thread never succeeds in acquiring, and a thread only
  64. * cancels itself, not any other node.
  65. */
  66. volatile Node prev;
  67.  
  68. /**
  69. * Link to the successor node that the current node/thread
  70. * unparks upon release. Assigned during enqueuing, adjusted
  71. * when bypassing cancelled predecessors, and nulled out (for
  72. * sake of GC) when dequeued. The enq operation does not
  73. * assign next field of a predecessor until after attachment,
  74. * so seeing a null next field does not necessarily mean that
  75. * node is at end of queue. However, if a next field appears
  76. * to be null, we can scan prev's from the tail to
  77. * double-check. The next field of cancelled nodes is set to
  78. * point to the node itself instead of null, to make life
  79. * easier for isOnSyncQueue.
  80. */
  81. volatile Node next;
  82.  
  83. /**
  84. * The thread that enqueued this node. Initialized on
  85. * construction and nulled out after use.
  86. */
  87. volatile Thread thread;
  88.  
  89. /**
  90. * Link to next node waiting on condition, or the special
  91. * value SHARED. Because condition queues are accessed only
  92. * when holding in exclusive mode, we just need a simple
  93. * linked queue to hold nodes while they are waiting on
  94. * conditions. They are then transferred to the queue to
  95. * re-acquire. And because conditions can only be exclusive,
  96. * we save a field by using special value to indicate shared
  97. * mode.
  98. */
  99. Node nextWaiter;
  100.  
  101. /**
  102. * Returns true if node is waiting in shared mode.
  103. */
  104. final boolean isShared() {
  105. return nextWaiter == SHARED;
  106. }
  107. //...
  108. }

因为是双向队列,所以 Node 实例中势必有 prev 和 next 指针,此外 Node 中还会保存与其对应的线程。最后是 nextWaiter,当一个节点对应了共享请求时,nextWaiter 指向了 Node. SHARED 而当一个节点是排他请求时,nextWaiter 默认指向了 Node. EXCLUSIVE 也就是 null。我们知道 AQS 也提供了 Condition 功能,该功能就是通过 nextWaiter 来维护在 Condition 上等待的线程。也就是说这里的 nextWaiter 在锁的实现部分中,扮演者共享锁和排它锁的标志位,而在条件等待队列中,充当链表的 next 指针。

同步队列

接下来,我们由最常见的入队操作出发,介绍 AQS 框架的实现与使用。从下面的代码中可以看到入队操作支持两种模式,一种是排他模式,一种是共享模式,分别对应了排它锁场景和共享锁场景。

  1. 当任意一种请求,要入队时,先会构建一个 Node 实例,然后获取当前 AQS 队列的尾结点,如果尾结点为空,就是说队列还没初始化,初始化过程在后面 enq 函数中实现
  2. 这里我们先看初始化之后的情况,即 tail != null,先将当前 Node 的前向指针 prev 更新,然后通过 CAS 将尾结点修改为当前 Node,修改成功时,再更新前一个节点的后向指针 next,因为只有修改尾指针过程是原子的,所以这里会出现新插入一个节点时,之前的尾节点 previousTail 的 next 指针为null的情况,也就是说会存在短暂的正向指针和反向指针不同步的情况,不过在后面的介绍中,你会发现 AQS 很完备地避开了这种不同步带来的风险(通过从后往前遍历)
  3. 如果上述操作成功,则当前线程已经进入同步队列,否则,可能存在多个线程的竞争,其他线程设置尾结点成功了,而当前线程失败了,这时候会和尾结点未初始化一样进入 enq 函数中。
  1. /**
  2. * Creates and enqueues node for current thread and given mode.
  3. *
  4. * @param mode Node.EXCLUSIVE for exclusive, Node.SHARED for shared
  5. * @return the new node
  6. */
  7. private Node addWaiter(Node mode) {
  8. Node node = new Node(Thread.currentThread(), mode);
  9. // Try the fast path of enq; backup to full enq on failure
  10. Node pred = tail;
  11. if (pred != null) {
  12. // 已经进行了初始化
  13. node.prev = pred;
  14. // CAS 修改尾节点
  15. if (compareAndSetTail(pred, node)) {
  16. // 成功之后再修改后向指针
  17. pred.next = node;
  18. return node;
  19. }
  20. }
  21. // 循环 CAS 过程和初始化过程
  22. enq(node);
  23. return node;
  24. }

正常通过 CAS 修改数据都会在一个循环中进行,而这里的 addWaiter 只是在一个 if 中进行,这是为什么呢?实际上,大家看到的 addWaiter 的这部分 CAS 过程是一个快速执行线,在没有竞争时,这种方式能省略不少判断过程。当发生竞争时,会进入 enq 函数中,那里才是循环 CAS 的地方。

  1. 整个 enq 的工作在一个循环中进行
  2. 先会检查是否未进行初始化,是的话,就设置一个虚拟节点 Node 作为 head 和 tail,也就是说同步队列的第一个节点并不保存实际数据,只是一个保存指针的地方
  3. 初始化完成后,通过 CAS 修改尾节点,直到修改成功为止,最后修复后向指针
  1. /**
  2. * Inserts node into queue, initializing if necessary. See picture above.
  3. * @param node the node to insert
  4. * @return node's predecessor
  5. */
  6. private Node enq(final Node node) {
  7. for (;;) {// 在一个循环中进行 CAS 操作
  8. Node t = tail;
  9. if (t == null) { // Must initialize
  10. if (compareAndSetHead(new Node()))
  11. tail = head;
  12. } else {
  13. node.prev = t;
  14. // CAS 修改尾节点
  15. if (compareAndSetTail(t, node)) {
  16. // 成功之后再修改后向指针
  17. t.next = node;
  18. return t;
  19. }
  20. }

以上就是通过AQS实现数据组织的详细内容,更多关于AQS数据组织的资料请关注服务器之家其它相关文章!

原文链接:https://blog.csdn.net/BeiKeJieDeLiuLangMao/article/details/115269300

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