本文实例为大家分享了java判断某个点是否在所画范围内的具体代码,供大家参考,具体内容如下
IsPtInPoly.java
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package com.ardo.util.circle; import java.util.ArrayList; import java.util.List; /** * @param point 检测点 * @param pts 多边形的顶点 * @return 点在多边形内返回true,否则返回false * @author ardo */ public class IsPtInPoly { /** * 判断点是否在多边形内 * @param point 检测点 * @param pts 多边形的顶点 * @return 点在多边形内返回true,否则返回false */ public static boolean isPtInPoly(Point2D point, List<Point2D> pts){ int N = pts.size(); boolean boundOrVertex = true ; //如果点位于多边形的顶点或边上,也算做点在多边形内,直接返回true int intersectCount = 0 ; //cross points count of x double precision = 2e- 10 ; //浮点类型计算时候与0比较时候的容差 Point2D p1, p2; //neighbour bound vertices Point2D p = point; //当前点 p1 = pts.get( 0 ); //left vertex for ( int i = 1 ; i <= N; ++i){ //check all rays if (p.equals(p1)){ return boundOrVertex; //p is an vertex } p2 = pts.get(i % N); //right vertex if (p.x < Math.min(p1.x, p2.x) || p.x > Math.max(p1.x, p2.x)){ //ray is outside of our interests p1 = p2; continue ; //next ray left point } if (p.x > Math.min(p1.x, p2.x) && p.x < Math.max(p1.x, p2.x)){ //ray is crossing over by the algorithm (common part of) if (p.y <= Math.max(p1.y, p2.y)){ //x is before of ray if (p1.x == p2.x && p.y >= Math.min(p1.y, p2.y)){ //overlies on a horizontal ray return boundOrVertex; } if (p1.y == p2.y){ //ray is vertical if (p1.y == p.y){ //overlies on a vertical ray return boundOrVertex; } else { //before ray ++intersectCount; } } else { //cross point on the left side double xinters = (p.x - p1.x) * (p2.y - p1.y) / (p2.x - p1.x) + p1.y; //cross point of y if (Math.abs(p.y - xinters) < precision){ //overlies on a ray return boundOrVertex; } if (p.y < xinters){ //before ray ++intersectCount; } } } } else { //special case when ray is crossing through the vertex if (p.x == p2.x && p.y <= p2.y){ //p crossing over p2 Point2D p3 = pts.get((i+ 1 ) % N); //next vertex if (p.x >= Math.min(p1.x, p3.x) && p.x <= Math.max(p1.x, p3.x)){ //p.x lies between p1.x & p3.x ++intersectCount; } else { intersectCount += 2 ; } } } p1 = p2; //next ray left point } if (intersectCount % 2 == 0 ){ //偶数在多边形外 return false ; } else { //奇数在多边形内 return true ; } } /** * 判断是否在圆形内 * @param p * @param c * @return */ public static String distencePC(Point2D p,Circle c){ //判断点与圆心之间的距离和圆半径的关系 String s ; double d2 = Math.hypot( (p.getX() - c.getCC().getX() ), (p.getY() - c.getCC().getY()) ); System.out.println( "d2==" +d2); double r = c.getR(); if (d2 > r){ s = "圆外" ; } else if (d2 < r){ s = "圆内" ; } else { s = "圆上" ; } return s; } public static void main(String[] args) { Point2D point = new Point2D( 116.404072 , 39.916605 ); // 测试一个点是否在多边形内 List<Point2D> pts = new ArrayList<Point2D>(); pts.add( new Point2D( 116.395 , 39.910 )); pts.add( new Point2D( 116.394 , 39.914 )); pts.add( new Point2D( 116.403 , 39.920 )); pts.add( new Point2D( 116.402 , 39.914 )); pts.add( new Point2D( 116.410 , 39.913 )); if (isPtInPoly(point, pts)){ System.out.println( "点在多边形内" ); } else { System.out.println( "点在多边形外" ); } // 测试一个点是否在圆形内 Point2D centerPoint = new Point2D( 116.404172 , 39.916605 ); Circle c = new Circle(); c.setCC(centerPoint); c.setR( 0.0056 ); String s = distencePC(point,c); System.out.println( "点是否在圆内:" +s); } } |
Circle.java
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/** * 圆形类 * @author ardo * */ public class Circle { private double r; private Point2D cc; public void setR( double a){ r = a; } public void setCC(Point2D centerOfCir){ cc = centerOfCir; } public double getR(){ return r; } public Point2D getCC(){ return cc; } } |
Point2D.java
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public class Point2D { public double x; public double y; public Point2D( double x, double y) { super (); this .x = x; this .y = y; } public double getX() { return x; } public void setX( double x) { this .x = x; } public double getY() { return y; } public void setY( double y) { this .y = y; } } |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/ardo_pass/article/details/78552592?locationNum=2&fps=1