利用java,在控制台操作下,编写的五子棋,作为复习二维数组,面向对象等基础知识。w表示白棋,b表示黑棋
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import java.util.scanner; public class mainmethod { public static char [][] c = new char [ 10 ][ 10 ]; public static void main(string[] args) { mainmethod mainmethod = new mainmethod(); mainmethod.init(); int i; boolean color; int [] point = new int [ 2 ]; scanner scanner = new scanner(system.in); for (i = 1 ; i < 100 ; i++) { mainmethod.draw(); // 绘制棋盘 system.out.println( "请输入坐标,范围为(0,0)到(9,9)" ); int x = scanner.nextint(); int y = scanner.nextint(); if (i % 2 == 1 ) color = true ; else color = false ; point[ 0 ] = x; point[ 1 ] = y; if (mainmethod.paint(point, color) == false ) { // system.out.println( "下的位置不合理,请重新开始" ); break ; } if (mainmethod.win() == 1 ) { mainmethod.draw(); system.out.println( "恭喜白棋赢!!" ); break ; } else if (mainmethod.win() == - 1 ) { mainmethod.draw(); system.out.println( "恭喜黑棋赢!!" ); break ; } } if (i == 100 ) system.out.println( "平局" ); } public char [][] init() { // 初始化棋盘 for ( int i = 0 ; i < c.length; i++) { for ( int j = 0 ; j < c.length; j++) { c[i][j] = '+' ; } } return c; } public boolean paint( int [] point, boolean colr) { // 判断下的位置是否正确,若正确改变棋盘 boolean b = true ; int x = point[ 0 ]; int y = point[ 1 ]; if (inboard(point) == false || c[x][y] == 'w' || c[x][y] == 'b' || x < 0 ) { b = false ; return b; } else if (colr == true ) { // 白棋下 if (c[x][y] == '+' ) { c[x][y] = 'w' ; } } else if (colr == false ) { // 黑棋下 if (c[x][y] == '+' ) { c[x][y] = 'b' ; } } return b; } public boolean inboard( int [] point) { // 判断point是否在棋盘上 int x = point[ 0 ]; int y = point[ 1 ]; if (x < 0 || y < 0 || x >= c.length || y >= c.length) return false ; else return true ; } public int win() { // 判断输赢,1表示白的赢,-1黑的赢,0暂无输赢 int whowin = 0 ; int [] point = new int [ 2 ]; outer: while ( true ) { for ( int i = 0 ; i < c.length; i++) { for ( int j = 0 ; j < c.length; j++) { if (c[i][j] == 'w' ) { // 遍历数组,找到的第一个白棋 point[ 0 ] = i; point[ 1 ] = j + 4 ; if (inboard(point)) { // 如果存在向右数4个的棋盘 if (c[i][j + 1 ] == 'w' && c[i][j + 2 ] == 'w' && c[i][j + 3 ] == 'w' && c[i][j + 4 ] == 'w' ) { whowin = 1 ; break outer; } } point[ 0 ] = i + 4 ; point[ 1 ] = j + 4 ; if (inboard(point)) { // 如果存在向右,向下数4个的棋盘 if (c[i + 1 ][j + 1 ] == 'w' && c[i + 2 ][j + 2 ] == 'w' && c[i + 3 ][j + 3 ] == 'w' && c[i + 4 ][j + 4 ] == 'w' ) { whowin = 1 ; break outer; } } point[ 0 ] = i + 4 ; point[ 1 ] = j; if (inboard(point)) { // 如果存在向下数4个的棋盘 if (c[i + 1 ][j] == 'w' && c[i + 2 ][j] == 'w' && c[i + 3 ][j] == 'w' && c[i + 4 ][j] == 'w' ) { whowin = 1 ; break outer; } } point[ 0 ] = i - 4 ; point[ 1 ] = j + 4 ; if (inboard(point)) { // 如果存在向左,向下数4个的棋盘 if (c[i - 1 ][j + 1 ] == 'w' && c[i - 2 ][j + 2 ] == 'w' && c[i - 3 ][j + 3 ] == 'w' && c[i - 4 ][j + 4 ] == 'w' ) { whowin = 1 ; break outer; } } } else if (c[i][j] == 'b' ) { point[ 0 ] = i; point[ 1 ] = j + 4 ; if (inboard(point)) { // 如果存在向右数4个的棋盘 if (c[i][j + 1 ] == 'b' && c[i][j + 2 ] == 'b' && c[i][j + 3 ] == 'b' && c[i][j + 4 ] == 'b' ) { whowin = - 1 ; break outer; } } point[ 0 ] = i + 4 ; point[ 1 ] = j + 4 ; if (inboard(point)) { // 如果存在向右,向下数4个的棋盘 if (c[i + 1 ][j + 1 ] == 'b' && c[i + 2 ][j + 2 ] == 'b' && c[i + 3 ][j + 3 ] == 'b' && c[i + 4 ][j + 4 ] == 'b' ) { whowin = - 1 ; break outer; } } point[ 0 ] = i + 4 ; point[ 1 ] = j; if (inboard(point)) { // 如果存在向下数4个的棋盘 if (c[i + 1 ][j] == 'b' && c[i + 2 ][j] == 'b' && c[i + 3 ][j] == 'b' && c[i + 4 ][j] == 'b' ) { whowin = - 1 ; break outer; } } point[ 0 ] = i - 4 ; point[ 1 ] = j + 4 ; if (inboard(point)) { // 如果存在向左,向下数4个的棋盘 if (c[i - 1 ][j + 1 ] == 'b' && c[i - 2 ][j + 2 ] == 'b' && c[i - 3 ][j + 3 ] == 'b' && c[i - 4 ][j + 4 ] == 'b' ) { whowin = - 1 ; break outer; } } } } } whowin = 0 ; break outer; } return whowin; } public void draw() { // 绘制棋盘 for ( int i = 0 ; i < c.length; i++) { for ( int j = 0 ; j < c.length; j++) { system.out.print(c[i][j] + " " ); } system.out.println(); } } } |
运行结果:
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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 请输入坐标,范围为( 0 , 0 )到( 9 , 9 ) 4 6 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + w + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 请输入坐标,范围为( 0 , 0 )到( 9 , 9 ) 6 5 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + w + + + + + + + + + + + + + + + + + + b + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 请输入坐标,范围为( 0 , 0 )到( 9 , 9 ) |
谁输谁赢我就不弄出来了,太长,占地。。
总结
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原文链接:http://blog.csdn.net/qq_24065713/article/details/71509200