本文以实例的形式讲述了基于C语言实现的贪吃蛇游戏代码,这是一个比较常见的游戏,代码备有比较详细的注释,对于读者理解有一定的帮助。
贪吃蛇完整实现代码如下:
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#include <graphics.h> #include <conio.h> #include <stdlib.h> #include <dos.h> #define NULL 0 #define UP 18432 #define DOWN 20480 #define LEFT 19200 #define RIGHT 19712 #define ESC 283 #define ENTER 7181 struct snake { int centerx; int centery; int newx; int newy; struct snake *next; }; struct snake *head; int grade=60; /*控制速度的*******/ int a,b; /* 背静遮的 位置*/ void *far1,*far2,*far3,*far4; /* 蛇身指针 背静遮的指针 虫子*/ int size1,size2,size3,size4; /* **全局变量**/ int ch=RIGHT; /**************存按键 开始蛇的方向为RIGHT***********/ int chy=RIGHT; int flag=0; /*********判断是否退出游戏**************/ int control=4; /***********判断上次方向和下次方向不冲突***/ int nextshow=1; /*******控制下次蛇身是否显示***************/ int scenterx; /***************随即矩形中心坐标***************/ int scentery; int sx; /*******在a b 未改变前 得到他们的值 保证随机矩形也不在此出现*******/ int sy; /************************蛇身初始化**************************/ void snakede() { struct snake *p1,*p2; head=p1=p2=( struct snake *) malloc ( sizeof ( struct snake)); p1->centerx=80; p1->newx=80; p1->centery=58; p1->newy=58; p1=( struct snake *) malloc ( sizeof ( struct snake)); p2->next=p1; p1->centerx=58; p1->newx=58; p1->centery=58; p1->newy=58; p1->next=NULL; } /*******************end*******************/ void welcome() /*************游戏开始界面 ,可以选择 速度**********/ { int key; int size; int x=240; int y=300; int f; void *buf; setfillstyle(SOLID_FILL,BLUE); bar(98,100,112,125); setfillstyle(SOLID_FILL,RED); bar(98,112,112,114); setfillstyle(SOLID_FILL,GREEN); bar(100,100,110,125); size=imagesize(98,100,112,125); buf= malloc (size); getimage(98,100,112,125,buf); cleardevice(); setfillstyle(SOLID_FILL,BLUE); bar(240,300,390,325); outtextxy(193,310, "speed:" ); setfillstyle(SOLID_FILL,RED); bar(240,312,390,314); setcolor(YELLOW); outtextxy(240,330, "DOWN" ); outtextxy(390,330, "UP" ); outtextxy(240,360, "ENTER to start..." ); outtextxy(270,200, "SNAKE" ); fei(220,220); feiyang(280,220); yang(340,220); putimage(x,y,buf,COPY_PUT); setcolor(RED); rectangle(170,190,410,410); while (1) { if (bioskey(1)) /********8选择速度部分************/ key=bioskey(0); switch (key) { case ENTER: f=1; break ; case DOWN: if (x>=240) { putimage(x-=2,y,buf,COPY_PUT); grade++; key=0; break ; } case UP: if (x<=375) { putimage(x+=2,y,buf,COPY_PUT); grade--; key=0; break ; } } if (f==1) break ; } /********** end ****************/ free (buf); } /*************************随即矩形*****************/ /***********当nextshow 为1的时候才调用此函数**********/ void ran() { int nx; int ny; int show; /**********控制是否显示***********/ int jump=0; struct snake *p; p=head; if (nextshow==1) /***********是否开始随机产生***************/ while (1) {show=1; randomize(); nx=random(14); ny=random(14); scenterx=nx*22+58; scentery=ny*22+58; while (p!=NULL) { if (scenterx==p->centerx&&scentery==p->centery||scenterx==sx&&scentery==sy) {show=0; jump=1; break ; } else p=p->next; if (jump==1) break ; } if (show==1) {putimage(scenterx-11,scentery-11,far3,COPY_PUT); nextshow=0; break ; } } } /***********过关动画**************/ void donghua() { int i; cleardevice(); setbkcolor(BLACK); randomize(); while (1) { for (i=0;i<=5;i++) {putpixel(random(640),random(80),13); putpixel(random(640),random(80)+80,2); putpixel(random(640),random(80)+160,3); putpixel(random(640),random(80)+240,4); putpixel(random(640),random(80)+320,1); putpixel(random(640),random(80)+400,14); } setcolor(YELLOW); settextstyle(0,0,4); outtextxy(130,200, "Wonderful!!" ); setfillstyle(SOLID_FILL,10); bar(240,398,375,420); feiyang(300,400); fei(250,400); yang(350,400); if (bioskey(1)) if (bioskey(0)==ESC) { flag=1; break ; } } } /*************************end************************/ /***********************初始化图形系统*********************/ void init() { int a=DETECT,b; int i,j; initgraph(&a,&b, "" ); } /***************************end****************************/ /***画立体边框效果函数******/ void tline( int x1, int y1, int x2, int y2, int white, int black) { setcolor(white); line(x1,y1,x2,y1); line(x1,y1,x1,y2); setcolor(black); line(x2,y1,x2,y2); line(x1,y2,x2,y2); } /****end*********/ /*************飞洋标志**********/ int feiyang( int x, int y) { int feiyang[18][18]={ {0,0,0,0,0,0,1,1,1,1,1,1,0,1,1,0,0,0}, {0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,0,0,0}, {0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0}, {0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,0,0,0}, {0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0}, {0,0,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0}, {0,0,1,1,0,1,1,1,1,1,1,0,0,0,0,0,0,0}, {0,0,1,1,1,1,1,0,0,1,0,0,1,1,0,0,0,0}, {0,0,1,1,1,0,0,0,0,1,0,1,1,1,0,0,0,0}, {0,0,1,1,0,1,1,1,0,1,1,1,0,0,0,0,0,0}, {0,0,1,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0}, {0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,1,0,0}, {0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,0,0}, {0,0,1,1,1,1,0,1,1,1,1,1,1,0,1,1,0,0}, {0,0,0,1,1,1,0,1,1,1,1,1,0,0,1,0,0,0}, {0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,0,0,0}, {0,0,0,0,0,1,1,1,0,0,0,0,1,1,0,0,0,0}, {0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0}}; int i,j; for (i=0;i<=17;i++) for (j=0;j<=17;j++) { if (feiyang[i][j]==1) putpixel(j+x,i+y,RED); } } /********"飞"字*************/ int fei( int x, int y) { int fei[18][18]={{1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0}, {0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,0,1,1,1,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1}, {0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1}, {0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0}}; int i,j; for (i=0;i<=17;i++) for (j=0;j<=17;j++) { if (fei[i][j]==1) putpixel(j+x,i+y,BLUE); } } /*********"洋"字**************/ int yang( int x, int y) { int yang[18][18]={{0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0}, {1,1,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0}, {0,1,1,1,0,0,0,1,1,1,0,1,1,0,0,0,0,0}, {0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,1,0,0}, {0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,0}, {0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, {1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, {0,1,1,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0}, {0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,0,0,0}, {0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, {0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0}, {0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,1,1,0}, {0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0}, {1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, {0,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, {0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, {0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}}; int i,j; for (i=0;i<=17;i++) for (j=0;j<=17;j++) { if (yang[i][j]==1) putpixel(j+x,i+y,BLUE); } } /******************主场景**********************/ int bort() { int a; setfillstyle(SOLID_FILL,15); bar(49,49,71,71); setfillstyle(SOLID_FILL,BLUE); bar(50,50,70,70); size1=imagesize(49,49,71,71); far1=( void *) malloc (size1); getimage(49,49,71,71,far1); cleardevice(); setfillstyle(SOLID_FILL,12); bar(49,49,71,71); size2=imagesize(49,49,71,71); far2=( void *) malloc (size2); getimage(49,49,71,71,far2); setfillstyle(SOLID_FILL,12); bar(49,49,71,71); setfillstyle(SOLID_FILL,GREEN); bar(50,50,70,70); size3=imagesize(49,49,71,71); far3=( void *) malloc (size3); getimage(49,49,71,71,far3); cleardevice(); /*取蛇身节点 背景节点 虫子节点end*/ setbkcolor(8); setfillstyle(SOLID_FILL,GREEN); bar(21,23,600,450); tline(21,23,600,450,15,8); /***开始游戏场景边框 立体效果*******/ tline(23,25,598,448,15,8); tline(45,45,379,379,8,15); tline(43,43,381,381,8,15); tline(390,43,580,430,8,15); tline(392,45,578,428,8,15); tline(412,65,462,85,15,8); tline(410,63,464,87,15,8); tline(410,92,555,390,15,8); tline(412,94,553,388,15,8); tline(431,397,540,420,15,8); tline(429,395,542,422,15,8); tline(46,386,377,428,8,15); tline(44,384,379,430,8,15); setcolor(8); outtextxy(429,109, "press ENTER " ); outtextxy(429,129, "---to start" ); /*键盘控制说明*/ outtextxy(429,169, "press ESC " ); outtextxy(429,189, "---to quiet" ); outtextxy(469,249, "UP" ); outtextxy(429,289, "LEFT" ); outtextxy(465,329, "DOWN" ); outtextxy(509,289, "RIGHT" ); setcolor(15); outtextxy(425,105, "press ENTER " ); outtextxy(425,125, "---to start" ); outtextxy(425,165, "press ESC " ); outtextxy(425,185, "---to quiet" ); outtextxy(465,245, "UP" ); outtextxy(425,285, "LEFT" ); outtextxy(461,325, "DOWN" ); outtextxy(505,285, "RIGHT" ); /*******end*************/ setcolor(8); outtextxy(411,52, "score" ); outtextxy(514,52, "left" ); setcolor(15); outtextxy(407,48, "score" ); outtextxy(510,48, "left" ); size4=imagesize(409,62,465,88); /****分数框放到内存********/ far4=( void *) malloc (size4); getimage(409,62,465,88,far4); putimage(500,62,far4,COPY_PUT); /*******输出生命框***********/ setfillstyle(SOLID_FILL,12); setcolor(RED); outtextxy(415,70, "0" ); /***************输入分数为零**********/ outtextxy(512,70, "20" ); /*************显示还要吃 的虫子的数目*********/ bar(46,46,378,378); feiyang(475,400); fei(450,400); yang(500,400); outtextxy(58,390, "mailto:jiangzhiliang002@tom.com" ); outtextxy(58,410, "snake game" ); outtextxy(200,410, "made by yefeng" ); while (1) { if (bioskey(1)) a=bioskey(0); if (a==ENTER) break ; } } /******************gameover()******************/ void gameover() { char *p= "GAME OVER" ; int cha; setcolor(YELLOW); settextstyle(0,0,6); outtextxy(100,200,p); while (1) { if (bioskey(1)) cha=bioskey(0); if (cha==ESC) {flag=1; break ; } } } /***********显示蛇身**********************/ void snakepaint() { struct snake *p1; p1=head; putimage(a-11,b-11,far2,COPY_PUT); while (p1!=NULL) {putimage(p1->newx-11,p1->newy-11,far1,COPY_PUT); p1=p1->next; } } /****************end**********************/ /*********************蛇身刷新变化 游戏关键部分 *******************/ void snakechange() { struct snake *p1,*p2,*p3,*p4,*p5; int i,j; static int n=0; static int score; static int left=20; char sscore[5]; char sleft[1]; p2=p1=head; while (p1!=NULL) { p1=p1->next; if (p1->next==NULL) {a=p1->newx; b=p1->newy; /************记录最后节点的坐标************/ sx=a; sy=b; } p1->newx=p2->centerx; p1->newy=p2->centery; p2=p1; } p1=head; while (p1!=NULL) {p1->centerx=p1->newx; p1->centery=p1->newy; p1=p1->next; } /********判断按键方向*******/ if (bioskey(1)) { ch=bioskey(0); if (ch!=RIGHT&&ch!=LEFT&&ch!=UP&&ch!=DOWN&&ch!=ESC) /********chy为上一次的方向*********/ ch=chy; } switch (ch) { case LEFT: if (control!=4) {head->newx=head->newx-22; head->centerx=head->newx; control=2; if (head->newx<47) gameover(); } else { head->newx=head->newx+22; head->centerx=head->newx; control=4; if (head->newx>377) gameover(); } chy=ch; break ; case DOWN: if (control!=1) { head->newy=head->newy+22; head->centery=head->newy; control=3; if (head->newy>377) gameover(); } else { head->newy=head->newy-22; head->centery=head->newy; control=1; if (head->newy<47) gameover(); } chy=ch; break ; case RIGHT: if (control!=2) { head->newx=head->newx+22; head->centerx=head->newx; control=4; if (head->newx>377) gameover(); } else { head->newx=head->newx-22; head->centerx=head->newx; control=2; if (head->newx<47) gameover(); } chy=ch; break ; case UP: if (control!=3) { head->newy=head->newy-22; head->centery=head->newy; control=1; if (head->newy<47) gameover(); } else { head->newy=head->newy+22; head->centery=head->newy; control=3; if (head->newy>377) gameover(); } chy=ch; break ; case ESC: flag=1; break ; } /* if 判断是否吃蛇*/ if (flag!=1) { if (head->newx==scenterx&&head->newy==scentery) { p3=head; while (p3!=NULL) { p4=p3; p3=p3->next; } p3=( struct snake *) malloc ( sizeof ( struct snake)); p4->next=p3; p3->centerx=a; p3->newx=a; p3->centery=b; p3->newy=b; p3->next=NULL; a=500; b=500; putimage(409,62,far4,COPY_PUT); /********** 分数框挡住**************/ putimage(500,62,far4,COPY_PUT); /*********把以前的剩下虫子的框挡住********/ score=(++n)*100; left--; itoa(score,sscore,10); itoa(left,sleft,10); setcolor(RED); outtextxy(415,70,sscore); outtextxy(512,70,sleft); nextshow=1; if (left==0) /************判断是否过关**********/ donghua(); /*******如果过关,播放过关动画*********************/ } p5=head; /*********************判断是否自杀***************************/ p5=p5->next; p5=p5->next; p5=p5->next; p5=p5->next; /****从第五个节点判断是否自杀************/ while (p5!=NULL) { if (head->newx==p5->centerx&&head->newy==p5->centery) { gameover(); break ; } else p5=p5->next; } } } /************snakechange()函数结束*******************/ /*****************************主函数******************************************/ int main() { int i; init(); /**********初始化图形系统**********/ welcome(); /*********8欢迎界面**************/ bort(); /*********主场景***************/ snakede(); /**********连表初始化**********/ while (1) { snakechange(); if (flag==1) break ; snakepaint(); ran(); for (i=0;i<=grade;i++) delay(3000); } free (far1); free (far2); free (far3); free (far4); closegraph(); return 0; } |