本文实例讲述了java基于OpenGL ES实现渲染的方法。分享给大家供大家参考。具体如下:
1. Run.java文件:
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package net.obviam.opengl; import android.app.Activity; import android.opengl.GLSurfaceView; import android.os.Bundle; import android.view.Window; import android.view.WindowManager; public class Run extends Activity { /** The OpenGL view */ private GLSurfaceView glSurfaceView; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super .onCreate(savedInstanceState); // requesting to turn the title OFF requestWindowFeature(Window.FEATURE_NO_TITLE); // making it full screen getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN); // Initiate the Open GL view and // create an instance with this activity glSurfaceView = new GLSurfaceView( this ); // set our renderer to be the main renderer with // the current activity context glSurfaceView.setRenderer( new GlRenderer()); setContentView(glSurfaceView); } /** Remember to resume the glSurface */ @Override protected void onResume() { super .onResume(); glSurfaceView.onResume(); } /** Also pause the glSurface */ @Override protected void onPause() { super .onPause(); glSurfaceView.onPause(); } } |
2. GlRenderer.java文件:
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import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import android.opengl.GLSurfaceView.Renderer; public class GlRenderer implements Renderer { @Override public void onDrawFrame(GL10 gl) { } @Override public void onSurfaceChanged(GL10 gl, int width, int height) { } @Override public void onSurfaceCreated(GL10 gl, EGLConfig config) { } } |
希望本文所述对大家的java程序设计有所帮助。