本文实例为大家分享了C语言实现三子棋的具体代码,供大家参考,具体内容如下
效果如下:
代码实现:
头文件部分
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#pragma once #include <stdio.h> #include <stdlib.h> #include <time.h> #define ROW 3 #define COL 3 //函数声明 void Initboard( char board[ROW][COL], int row, int col); void Displayboard( char board[ROW][COL], int row, int col); Player( char board[ROW][COL], int row, int col); Computer( char board[ROW][COL], int row, int col); char Judge( char board[ROW][COL], int row, int col); |
函数部分
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#include "game.h" void Initboard( char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) for (j = 0; j < col; j++) board[i][j] = ' ' ; } //棋盘 // x | x | x //---|---|--- // x | x | x //---|---|--- // x | x | x void Displayboard( char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { //打印一行数据 for (j = 0; j < col; j++) { printf ( " %c " , board[i][j]); if (j < col - 1) printf ( "|" ); } printf ( "\n" ); //打印分隔行 if (i<row-1) for (j = 0; j < col; j++) { printf ( "---" ); if (j < col - 1) printf ( "|" ); } printf ( "\n" ); } } Player( char board[ROW][COL], int row, int col) { while (1) { int x = 0; int y = 0; printf ( "请输入你的棋子坐标(如第一行第一列为1 1):\n" ); scanf ( "%d%d" , &x, &y); if (x <= row && x >= 1 && y <= col && y >= 1) { if (board[x - 1][y - 1] == ' ' ) { board[x - 1][y - 1] = '*' ; break ; } else { printf ( "该处已有棋子,请重新输入\n" ); continue ; } } else printf ( "坐标范围错误,请重新输入" ); } } Computer( char board[ROW][COL], int row, int col) { int x = 0; int y = 0; while (1) { x = rand () % ROW; y = rand () % COL; if (board[x][y] == ' ' ) { board[x][y] = '#' ; break ; } } } int IsFull( char board[ROW][COL], int row, int col) //返回1表示棋盘已满,0表示棋盘没满 { int i, j; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) if (board[i][j] == ' ' ) return 0; } return 1; } char Judge( char board[ROW][COL], int row, int col) { int i = 0; //行有三个相连的情况 for (i = 0; i < row; i++) { if (board[i][0] == board[i][1] && board[i][1]== board[i][2] && board[i][0] != ' ' ) return board[i][0]; } //列有三个相连的情况 for (i = 0; i < col; i++) { if (board[0][i] == board[1][i] && board[1][i]== board[2][i] && board[0][i] != ' ' ) return board[0][i]; } //对角线三个相连的情况 if (board[0][0] == board[1][1]&& board[1][1]==board[2][2]&&board[0][0]!= ' ' || board[0][2] == board[1][1]&&board[1][1] == board[2][0]&&board[0][2] != ' ' ) return board[1][1]; //平局的情况(棋盘满了) if (IsFull( board , ROW,COL) ==1) { return 'E' ; } return 'C' ; } |
主函数部分
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#include "game.h" void menu() { printf ( "***************************\n" ); printf ( "***1.开始游戏 0.退出游戏***\n" ); printf ( "***************************\n" ); printf ( "请输入数字1或0:" ); } void game() { char r; char board[ROW][COL] = { 0 }; //初始化棋盘(清空棋盘) Initboard(board, ROW, COL); //打印棋盘 Displayboard(board, ROW, COL); //人机对弈 while (1) { Player(board, ROW, COL); Displayboard(board, ROW, COL); r = Judge(board, ROW, COL); if (r != 'C' ) break ; Computer(board, ROW, COL); Displayboard(board, ROW, COL); r = Judge(board, ROW, COL); if (r != 'C' ) break ; } //判断输赢 if (r == '*' ) { printf ( "玩家赢\n" ); } else if (r == '#' ) { printf ( "电脑赢\n" ); } else if (r == 'E' ) { printf ( "平局\n" ); } } int main() { srand ((unsigned int ) time (NULL)); int input = 0; do { menu(); scanf ( "%d" , &input); switch (input) { case 1: printf ( "开始游戏\n" ); game(); break ; case 0: printf ( "退出游戏\n" ); break ; default : printf ( "请输入正确的选项\n" ); break ; } } while (input); printf ( "游戏结束!" ); return 0; } |
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原文链接:https://blog.csdn.net/Wyf_Fj/article/details/114210521