本文实例为大家分享了java实现动态图片效果,供大家参考,具体内容如下
源码
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package forGame; import javax.imageio.ImageIO; import javax.swing.*; import java.awt.*; import java.awt.image.BufferedImage; import java.io.File; import java.io.IOException; //动态效果 public class Demo_1 extends JFrame{ //背景 private BufferedImage bufferedImage; //窗体大小 private int width; private int height; //要绘制的动态照片数组 private BufferedImage[] images = new BufferedImage[ 4 ]; //要绘制动态图中的那张 private BufferedImage image; //初始化 { if (bufferedImage == null ){ try { bufferedImage = ImageIO.read( new File( "src\\image\\背景.png" )); for ( int i = 1 ;i < images.length + 1 ;i ++) images[i - 1 ] = ImageIO.read( new File( "src\\image\\大飞机爆炸" + i + ".png" )); } catch (IOException e) { e.printStackTrace(); } } width = bufferedImage.getWidth(); height = bufferedImage.getHeight(); image = images[ 0 ]; } public Demo_1(){ super ( "动态测试" ); //设置窗口 setSize(width,height); setLocationRelativeTo( null ); setResizable( false ); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setVisible( true ); //启动线程 MyThread myThread = new MyThread(); myThread.start(); } //双缓冲绘制解决图片闪烁问题 @Override public void paint(Graphics g) { Image image = this .createImage(width,height); Graphics gImage = image.getGraphics(); gImage.setColor(gImage.getColor()); gImage.fillRect( 0 , 0 ,width,height); super .paint(gImage); //绘制背景 gImage.drawImage(bufferedImage, 0 , 0 , null ); //绘制动态图片 gImage.drawImage( this .image, 0 , 100 , null ); //最后绘制缓冲后的图片 g.drawImage(image, 0 , 0 , null ); } private int num = 0 ; //images数组内图片索引 //线程内部类 private class MyThread extends Thread{ @Override public void run() { while ( true ) { if (num <= 3 ) { image = images[num ++]; } else num = 0 ; repaint(); try { sleep( 100 ); //每隔100毫秒重绘一次 } catch (InterruptedException e) { e.printStackTrace(); } } } } public static void main(String[] args) { new Demo_1(); } } |
效果图
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/weixin_46085748/article/details/113363389