本文实例为大家分享了C++实现俄罗斯方块游戏代码,供大家参考,具体内容如下
1.block.c
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#include <stdio.h> #include <termios.h> #include <unistd.h> #include <stdlib.h> #include <setjmp.h> #include <sys/time.h> #include <string.h> #include "block.h" //init for globle void init_for_globle( void ) { x = X / 2 - 2; // the first diamond appear postion flag_erase = 1; srand (getpid()); //srand num = rand () % 7; // random appear first diamond mode = rand () % 4; // random appear first diamond mode color = rand () % 7 + 41; // random first diamond color next_num = rand () % 7; next_mode = rand () % 4; save_color = rand () % 7 + 41; print_start_interface(); // print game start interface // print_score(); // print init score 0 // print_level(); // print init level 1 } //print start interface void print_start_interface( void ) { int x, y; printf ( "\33[2J" ); printf ( "\33[%d;%dH\33[32m分数:\33[0m" , p_y + 10, p_x + 25); printf ( "\33[%d;%dH\33[32m等级:\33[0m" , p_y + 14, p_x + 25); for (x = p_x, y = p_y; x <= 46; x++) printf ( "\33[%d;%dH\33[41m==\33[0m" , y, x); for (x = p_x, y = p_y + 1; y <= 25; y++) printf ( "\33[%d;%dH\33[41m||\33[0m" , y, x); for (x = p_x + 22, y = p_y + 1; y <= 25; y++) printf ( "\33[%d;%dH\33[41m||\33[0m" , y, x); for (x = p_x + 36, y = p_y + 1; y <= 25; y++) printf ( "\33[%d;%dH\33[41m||\33[0m" , y, x); for (x = p_x + 24, y = p_y + 8; x <= 44; x++) printf ( "\33[%d;%dH\33[41m--\33[0m" , y, x); for (x = p_x, y = p_y + 21; x <= 46; x++) printf ( "\33[%d;%dH\33[41m==\33[0m" , y, x); printf ( "\33[?25l" ); fflush (stdout); } //erase last diamonds void erase_last( void ) { int j, x1, y1, n; x1 = save_x + p_x + 2; for (j = 0, n = 0; j < 16; j++) { if (j / 4 >= shape[num][save_mode][16] && j % 4 == 0) { y1 = save_y + p_y + 1 + n; printf ( "\33[%d;%dH" , y1, x1); n++; } if (j / 4 >= shape[num][save_mode][16] && j % 4 >= shape[num][save_mode][17]) { if (shape[num][save_mode][j] == 0) { printf ( "\33[2C" ); } if (shape[num][save_mode][j] == 1) { printf ( " " ); } } } fflush (stdout); } //print modes shape void print_mode_shape( void ) { int j, x1, y1, n; int left_flag = 0; if (flag_erase == 0) { erase_last(); } x1 = x + p_x + 2; for (j = 0, n = 0; j < 16; j++) { if (j / 4 >= shape[num][mode][16] && j % 4 == 0) { y1 = y + p_y + 1 + n; printf ( "\33[%d;%dH" , y1, x1); n++; } if (j / 4 >= shape[num][mode][16] && j % 4 >= shape[num][mode][17]) { if (shape[num][mode][j] == 0) { printf ( "\33[2C" ); } if (shape[num][mode][j] == 1) { printf ( "\33[%dm[]\33[0m" , color); } } fflush (stdout); } printf ( "\33[0m" ); fflush (stdout); save_x = x; save_y = y; save_mode = mode; save_row = 4 - shape[num][mode][16]; save_col = 4 - shape[num][mode][17]; flag_erase = 0; } //store diamonds to matrix by color to flag void store_flag_color( void ) { int i, a = 0, b = 0; for (i = 0; i < 16; i++) { if (i / 4 >= shape[num][mode][16] && i % 4 == 0) { a++; b = 0; } if (i / 4 >= shape[num][mode][16] && i % 4 >= shape[num][mode][17]) { if (shape[num][save_mode][i] == 0) { b = b + 2; } if (shape[num][save_mode][i] == 1) { matirx[save_y + a - 1][save_x + b] = color; b++; matirx[save_y + a - 1][save_x + b] = color; b++; } } } } //print the save matrix void print_save_matrix( void ) { int i, j, n = 0; for (i = 0; i < Y; i++) { printf ( "\33[%d;%dH" , i + p_y + 1, p_x + 2); for (j = 0; j < X; j++) { if (matirx[i][j] != 0) { n = (n + 1) % 2; fprintf (stdout, "\33[%dm" , matirx[i][j]); (n == 1) ? printf ( "[" ) : printf ( "]" ); } if (matirx[i][j] == 0) { printf ( "\33[0m" ); printf ( " " ); } fflush (stdout); } } } // change shape void change_shape( void ) { int i, n; for (i = 0; i < save_row; i++) { if (num == 6) { n = 4; } else { n = 0; } if (((x + n) >= X - save_col * 2 && save_col < save_row) || judge_by_color(x, (mode + 1) % 4) == 1) { return ; } } mode = (mode + 1) % 4; fflush (stdout); print_mode_shape(); fflush (stdout); } //move right void move_right( void ) { int i; if (x >= X - save_col * 2 || judge_by_color(x + 2, mode) == 1) { return ; } x = x + 2; print_mode_shape(); fflush (stdout); } // move left void move_left( void ) { int i; if (x <= 0 || judge_by_color(x - 2, mode) == 1) { return ; } x = x - 2; print_mode_shape(); fflush (stdout); } // move down void move_down() { y++; if (y >= Y - save_row + 1 || judge_by_color(x, mode) == 1) { store_flag_color(); game_over(); y = 0; save_row = 0; save_col = 0; x = X / 2 - 2; num = next_num; mode = next_mode; color = save_color; next_num = random() % 7; next_mode = random() % 4; save_color = random() % 7 + 41; print_next(); flag_erase = 1; destroy_line(); fflush (stdout); return ; } print_mode_shape(); fflush (stdout); } void fall_down() { while (1) { y++; if (y >= Y - save_row + 1 || judge_by_color(x, mode) == 1) { store_flag_color(); game_over(); y = 0; save_row = 0; save_col = 0; x = X / 2 - 2; num = next_num; mode = next_mode; color = save_color; next_num = rand () % 7; next_mode = rand () % 4; save_color = rand () % 7 + 41; print_next(); flag_erase = 1; destroy_line(); fflush (stdout); return ; } print_mode_shape(); fflush (stdout); } } //erase next tip diamond void erase_next( void ) { int i, j, n = 0; for (i = 0; i < 4; i++) { printf ( "\33[%d;%dH" , p_y + 3 + n, p_x + X + 7); n++; for (j = 0; j < 4; j++) { printf ( " " ); } } printf ( "\33[30;4H\33[?25l" ); fflush (stdout); } //print next tip diamond void print_next( void ) { int j, n = 0; erase_next(); for (j = 0; j < 16; j++) { if (j / 4 >= shape[next_num][next_mode][16] && j % 4 == 0) { printf ( "\33[%d;%dH" , p_y + 3 + n, p_x + X + 7); n++; } if (j / 4 >= shape[next_num][next_mode][16] && j % 4 >= shape[next_num][next_mode][17]) { if (shape[next_num][next_mode] == 0) { printf ( "\33[2C" ); } if (shape[next_num][next_mode][j] == 1) { printf ( "\33[%dm[]\33[0m" , save_color); } } } } //print scores info void print_score( void ) { printf ( "\33[%d;%dH\33[31m%d\33[0m" , p_y + 10, p_x + X + 10, score); fprintf (stdout, "\33[%d;0H" , p_y + 20 + 2); } //print grades info void print_level( void ) { printf ( "\33[%d;%dH\33[31m%d\33[0m" , p_y + 14, p_x + X + 10, level); fprintf (stdout, "\33[%d;0H" , p_y + 20 + 2); } //destroy a line or lines void destroy_line( void ) { int i, j, full; int a, b, c; for (i = 0; i < Y; i++) { full = 1; for (j = 0; j < X; j++) { if (matirx[i][j] == 0) { full = 0; } } if (full == 1) { for (a = 0; a < i; a++) { for (b = 0; b < X; b++) { matirx[i - a][b] = matirx[i - a - 1][b]; } } print_save_matrix(); score = score + 100; if (score % LEVEL_SCORE == 0) { level = level + 1; if (level >= 9) level = 9; change_level(); print_level(); } print_score(); } } } //change level , change rate void change_level( void ) { switch (level) { case 1: setitimer(ITIMER_REAL, &level_01, NULL); break ; case 2: setitimer(ITIMER_REAL, &level_02, NULL); break ; case 3: setitimer(ITIMER_REAL, &level_03, NULL); break ; case 4: setitimer(ITIMER_REAL, &level_04, NULL); break ; case 5: setitimer(ITIMER_REAL, &level_05, NULL); break ; case 6: setitimer(ITIMER_REAL, &level_06, NULL); break ; case 7: setitimer(ITIMER_REAL, &level_07, NULL); break ; case 8: setitimer(ITIMER_REAL, &level_08, NULL); break ; case 9: setitimer(ITIMER_REAL, &level_09, NULL); break ; default : break ; } } //by the color to judge whether went across or not int judge_by_color( int x, int mode) { int i, a = 0, b = 0; for (i = 0; i < 16; i++) { if (i / 4 >= shape[num][mode][16] && i % 4 == 0) { a++; b = 0; } if (i / 4 >= shape[num][mode][16] && i % 4 >= shape[num][mode][17]) { if (shape[num][mode][i] == 0) { b = b + 2; } if (shape[num][mode][i] == 1) { if (matirx[a + y - 1][b + x] != 0) { return 1; } else b = b + 2; } } } } //control the diamonds shape by the key void key_control( void ) { int ch, flag = 1; struct termios save, raw; tcgetattr(0, &save); cfmakeraw(&raw); tcsetattr(0, 0, &raw); if ( setjmp (env) == 0) { while (flag) { ch = getchar (); if (ch == '\r' ) { fall_down(); } if (ch == '\33' ) { ch = getchar (); if (ch == '[' ) { ch = getchar (); switch (ch) { case 'A' : change_shape(); break ; case 'B' : move_down(); break ; case 'C' : move_right(); break ; case 'D' : move_left(); break ; } } } if (ch == 'q' || ch == 'Q' ) { flag = 0; } } printf ( "\33[%d;%dH\33[31m-----game interrupt exit!-----\33[0m" , p_y + Y + 3, p_x); printf ( "\33[%d;0H\33[?25h" , p_y + Y + 4); } tcsetattr(0, 0, &save); } //reach the top line, the game is over void game_over( void ) { int i; for (i = 0; i < X; i++) { if (matirx[1][i] != 0) { printf ( "\33[31m\33[%d;%dH-------game over!--------\33[0m" , p_y + Y + 3, p_x); printf ( "\33[0m\33[?25h\33[%d;0H" , p_y + Y + 4); longjmp (env, 2); } } } |
2.block.h
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#ifndef _BLOCK_H_ #define _BLOCK_H_ #define p_x 10 //init postion row; #define p_y 5 //init postion col; #define X 20 // game_window_size #define Y 20 #define LEVEL_SCORE 500 // need scores to upgrade jmp_buf env; static int x, y; // current diamonds postion static int flag_erase; // erase flag static int num, mode, next_num, next_mode; // current and next diamonds static int save_row, save_col, save_x, save_y, save_mode; // save coordinate, save graph static int color, save_color, flag_color; // save the color of the next diamonds static int matirx[Y][X] = { 0 }; // save diamonds' matrix static int level = 1; // game levels static int score = 0; // game scores typedef struct itimerval LEVEL; static LEVEL level_00 = { {0, 0}, {0, 0} }; static LEVEL level_01 = { {0, 800000}, {1, 0} }; static LEVEL level_02 = { {0, 500000}, {0, 500000} }; static LEVEL level_03 = { {0, 400000}, {0, 300000} }; static LEVEL level_04 = { {0, 300000}, {0, 300000} }; static LEVEL level_05 = { {0, 200000}, {0, 300000} }; static LEVEL level_06 = { {0, 150000}, {0, 300000} }; static LEVEL level_07 = { {0, 100000}, {0, 300000} }; static LEVEL level_08 = { {0, 80000 }, {0, 300000} }; static LEVEL level_09 = { {0, 60000 }, {0, 300000} }; //three-dimensional for saving diamonds and diamonds' shape : //first-dimensional for kind of diamonds-shape //second-dimensional for alterable's mode //third-dimensional for reality value of row and col static const int shape[7][4][18] = { {{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 2, 1}, // {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 0, 1, 2}, // [] [] [][][] [] {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0, 2, 1}, // [][][] [][] [] [][] {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1, 2}}, // [] [] {{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 2, 1}, // {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 2}, // [] [][] {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 0, 2, 1}, // [] [] [][][] [] {0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 2}}, // [][][] [][] [] [] {{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 1, 1, 2}, // {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 2, 1}, // [][] [] {0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 0, 1, 2}, // [] [] [][][] [] {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 2, 1}}, // [][][] [] [] [][] {{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 2}, // {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 2, 1}, // [] {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 2}, // [][] [][] {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 2, 1}}, // [] [][] {{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 2}, // {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 2, 1}, // [] {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 2}, // [][] [][] {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 2, 1}}, // [] [][] {{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 2, 2}, // {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 2, 2}, // {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 2, 2}, // [][] {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 2, 2}}, // [][] {{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3}, // [] {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 3, 0}, // [] [][][][] {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3}, // [] {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 3, 0}} // [] }; void init_for_globle( void ); void print_start_interface( void ); void print_mode_shape( void ); void print_save_matrix( void ); void change_shape( void ); void move_left( void ); void move_right( void ); void move_down(); void fall_down(); void store_flag_color( void ); void key_control( void ); void erase_last( void ); void destroy_line( void ); void print_next( void ); void erase_next( void ); void change_level( void ); void print_score( void ); void print_level( void ); int judge_by_color( int x, int mode); void game_over( void ); #endif |
3.main.c
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#include <stdio.h> #include <signal.h> #include <sys/time.h> #include <setjmp.h> #include "block.h" int main( int argc, char **argv) { init_for_globle(); //init for globle print_mode_shape(); //print first diamond print_next(); //print next diamond setitimer(ITIMER_REAL, &level_01, NULL); //init one leve ;interval 800ms signal (SIGALRM, move_down); //diamond down base on the interval time key_control(); //using zhe key to play games return 0; } |
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