首先来看看效果图
实现过程如下
控制器调用就一句代码:
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[self showloadinginview:self.view]; |
方便控制器如此调用,就要为控制器添加一个分类
.h文件
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#import <uikit/uikit.h> #import "gqcircleloadview.h" @interface uiviewcontroller (gqcircleload) //显示动画 - ( void )showloadinginview:(uiview*)view; //隐藏动画 - ( void )hideload; @property (nonatomic,strong) gqcircleloadview *loadingview; @end |
.m文件
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#import "uiviewcontroller+gqcircleload.h" #import <objc/runtime.h> @implementation uiviewcontroller (gqcircleload) - (gqcircleloadview*)loadingview { return objc_getassociatedobject(self, @ "loadingview" ); } - ( void )setloadingview:(gqcircleloadview*)loadingview { objc_setassociatedobject(self, @ "loadingview" , loadingview, objc_association_retain_nonatomic); } - ( void )showloadinginview:(uiview*)view{ if (self.loadingview == nil) { self.loadingview = [[gqcircleloadview alloc]init]; } if (view) { [view addsubview:self.loadingview]; self.loadingview.frame = view.bounds; } else { uiwindow *appkeywindow = [uiapplication sharedapplication].keywindow; [appkeywindow addsubview:self.loadingview]; self.loadingview.frame = appkeywindow.bounds; } } - ( void )hideload{ [self.loadingview removefromsuperview]; } @end |
接下来就是gqcircleloadview
继承uiview
,里面通过drawrect
画出圆圈,并且动画的实现
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#import "gqcircleloadview.h" #define window_width [[uiscreen mainscreen] bounds].size.width #define window_height [[uiscreen mainscreen] bounds].size.height static nsinteger circlecount = 3; static cgfloat cornerradius = 10; static cgfloat magin = 15; @interface gqcircleloadview()<caanimationdelegate> @property (nonatomic, strong) nsmutablearray *layerarr; @end @implementation gqcircleloadview - (instancetype)initwithframe:(cgrect)frame{ if (self = [super initwithframe:frame]) { self.backgroundcolor = [uicolor clearcolor]; } return self; } // 画圆 - ( void )drawcircles{ for (nsinteger i = 0; i < circlecount; ++i) { cgfloat x = (window_width - (cornerradius*2) * circlecount - magin * (circlecount-1)) / 2.0 + i * (cornerradius*2 + magin) + cornerradius; cgrect rect = cgrectmake(-cornerradius, -cornerradius , 2*cornerradius, 2*cornerradius); uibezierpath *beizpath=[uibezierpath bezierpathwithroundedrect:rect cornerradius:cornerradius]; cashapelayer *layer=[cashapelayer layer]; layer.path=beizpath.cgpath; layer.fillcolor=[uicolor graycolor].cgcolor; layer.position = cgpointmake(x, self.frame.size.height * 0.5); [self.layer addsublayer:layer]; [self.layerarr addobject:layer]; } [self drawanimation:self.layerarr[0]]; // 旋转(可打开试试效果) // cabasicanimation* rotationanimation = [cabasicanimation animationwithkeypath:@"transform.rotation.y"]; // rotationanimation.tovalue = [nsnumber numberwithfloat: - m_pi * 2.0 ]; // rotationanimation.duration = 1; // rotationanimation.cumulative = yes; // rotationanimation.repeatcount = maxfloat; // [self.layer addanimation:rotationanimation forkey:@"rotationanimation"]; } // 动画实现 - ( void )drawanimation:(calayer*)layer { cabasicanimation *scaleup = [cabasicanimation animationwithkeypath:@ "transform.scale" ]; scaleup.fromvalue = @1; scaleup.tovalue = @1.5; scaleup.duration = 0.25; scaleup.timingfunction = [camediatimingfunction functionwithname:kcamediatimingfunctioneaseout]; cabasicanimation *scaledown = [cabasicanimation animationwithkeypath:@ "transform.scale" ]; scaledown.begintime = scaleup.duration; scaledown.fromvalue = @1.5; scaledown.tovalue = @1; scaledown.duration = 0.25; scaledown.timingfunction = [camediatimingfunction functionwithname:kcamediatimingfunctioneaseout]; caanimationgroup *group = [[caanimationgroup alloc] init]; group.animations = @[scaleup, scaledown]; group.repeatcount = 0; group.duration = scaleup.duration + scaledown.duration; group.delegate = self; [layer addanimation:group forkey:@ "groupanimation" ]; } #pragma mark - caanimationdelegate - ( void )animationdidstart:(caanimation *)anim { if ([anim iskindofclass:caanimationgroup. class ]) { caanimationgroup *animation = (caanimationgroup *)anim; [self.layerarr enumerateobjectsusingblock:^(cashapelayer *obj, nsuinteger idx, bool * _nonnull stop) { caanimationgroup *a0 = (caanimationgroup *)[obj animationforkey:@ "groupanimation" ]; if (a0 && a0 == animation) { cashapelayer *nextlayer = self.layerarr[(idx+1)>=self.layerarr.count?0:(idx+1)]; [self performselector:@selector(drawanimation:) withobject:nextlayer afterdelay:0.25]; *stop = yes; } }]; } } - ( void )drawrect:(cgrect)rect{ [super drawrect:rect]; [self drawcircles]; } - (nsmutablearray *)layerarr{ if (_layerarr == nil) { _layerarr = [[nsmutablearray alloc] init]; } return _layerarr; } @end |
demo就不上传了,总共四个文件代码已经全贴上了!
总结
以上就是这篇文章的全部内容了,有兴趣可以试试打开上面的旋转的动画代码,关闭旋转代码,进一步修改也可实现出qq邮箱的下拉刷新效果,希望这篇文章的内容对大家的学习或者工作能带来一定的帮助,如果有疑问大家可以留言交流。