本文实例为大家分享了Java Socket实现猜数字游戏的具体代码,供大家参考,具体内容如下
运行截图
Server
Client
完整代码
Server
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import java.io.IOException; import java.io.PrintWriter; import java.net.ServerSocket; import java.net.Socket; import java.util.Random; import java.util.Scanner; public class ServerDemo { private int flag; public void server() throws IOException { //创建一个服务器 System.out.println( "服务端启动,等待客户端连接。。。" ); PrintWriter out = null ; Scanner getClient = null ; ServerSocket server = null ; Socket client = null ; this .setFlag(); try { server = new ServerSocket( 6666 ); //创建一个接收连接客户端的对象 client = server.accept(); System.out.println(client.getInetAddress() + " 已成功连接到此台服务器上。" ); //字符输出流 out = new PrintWriter(client.getOutputStream()); //向客户端发送数据 out.flush(); //将缓冲流中的数据全部输出 getClient = new Scanner(client.getInputStream()); //接收客户端发送的数据 //阻塞等待客户端发送消息过来 while (getClient.hasNextLine()) { String returnMsg = null ; String tmp = getClient.nextLine(); if ( "e" .equals(tmp)) { break ; } else if ( "c" .equals(tmp)) { returnMsg = "欢迎来到新一轮的猜数字小游戏(1-100)!!!" ; this .setFlag(); } else { int clientInput = Integer.parseInt(tmp); if (clientInput > flag) { returnMsg = "你输入的数字大了!!!" ; } else if (clientInput < flag) { returnMsg = "你输入的数字小了!!!" ; } else { returnMsg = "恭喜你,猜中了!!!继续(输入c),退出(输入e)" ; } } out.println(returnMsg); //向客户端发送数据 out.flush(); } } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } finally { out.close(); getClient.close(); server.close(); } } // 生成随机数字 public void setFlag() { Random r = new Random(); flag = r.nextInt( 100 ); System.out.println( "猜数字小游戏答案:flag = " + flag); } public static void main(String[] args) throws IOException { new ServerDemo().server(); } } |
Client
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import java.io.IOException; import java.io.PrintWriter; import java.net.Socket; import java.util.Scanner; public class ClientDemo { public void client() throws IOException { System.out.println( "正在向服务器请求连接。。。" ); Socket client = null ; Scanner getKey = null ; Scanner getServer = null ; PrintWriter out = null ; try { client = new Socket( "127.0.0.1" , 6666 ); getServer = new Scanner(client.getInputStream()); System.out.println(getServer.nextLine()); out = new PrintWriter(client.getOutputStream()); System.out.print( "请输入数字:" ); //先读取键盘录入方可向服务端发送消息 getKey = new Scanner(System.in); while (getKey.hasNextLine()) { //写到服务端的的控制台 out.println(getKey.nextLine()); out.flush(); try { System.out.println( "提示消息:" + getServer.nextLine()); System.out.print( "请输入数字:" ); } catch (Exception e) { System.out.print( "游戏结束!!!" ); break ; } //阻塞等待接收服务端的消息 } } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); } finally { getKey.close(); getServer.close(); out.close(); client.close(); } } public static void main(String[] args) throws IOException { new ClientDemo().client(); } } |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/qq_43901693/article/details/108761667