本文实例讲述了Python加pyGame实现的简单拼图游戏。分享给大家供大家参考。具体实现方法如下:
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import pygame, sys, random from pygame. locals import * # 一些常量 WINDOWWIDTH = 500 WINDOWHEIGHT = 500 BACKGROUNDCOLOR = ( 255 , 255 , 255 ) BLUE = ( 0 , 0 , 255 ) BLACK = ( 0 , 0 , 0 ) FPS = 40 VHNUMS = 3 CELLNUMS = VHNUMS * VHNUMS MAXRANDTIME = 100 # 退出 def terminate(): pygame.quit() sys.exit() # 随机生成游戏盘面 def newGameBoard(): board = [] for i in range (CELLNUMS): board.append(i) blackCell = CELLNUMS - 1 board[blackCell] = - 1 for i in range (MAXRANDTIME): direction = random.randint( 0 , 3 ) if (direction = = 0 ): blackCell = moveLeft(board, blackCell) elif (direction = = 1 ): blackCell = moveRight(board, blackCell) elif (direction = = 2 ): blackCell = moveUp(board, blackCell) elif (direction = = 3 ): blackCell = moveDown(board, blackCell) return board, blackCell # 若空白图像块不在最左边,则将空白块左边的块移动到空白块位置 def moveRight(board, blackCell): if blackCell % VHNUMS = = 0 : return blackCell board[blackCell - 1 ], board[blackCell] = board[blackCell], board[blackCell - 1 ] return blackCell - 1 # 若空白图像块不在最右边,则将空白块右边的块移动到空白块位置 def moveLeft(board, blackCell): if blackCell % VHNUMS = = VHNUMS - 1 : return blackCell board[blackCell + 1 ], board[blackCell] = board[blackCell], board[blackCell + 1 ] return blackCell + 1 # 若空白图像块不在最上边,则将空白块上边的块移动到空白块位置 def moveDown(board, blackCell): if blackCell < VHNUMS: return blackCell board[blackCell - VHNUMS], board[blackCell] = board[blackCell], board[blackCell - VHNUMS] return blackCell - VHNUMS # 若空白图像块不在最下边,则将空白块下边的块移动到空白块位置 def moveUp(board, blackCell): if blackCell > = CELLNUMS - VHNUMS: return blackCell board[blackCell + VHNUMS], board[blackCell] = board[blackCell], board[blackCell + VHNUMS] return blackCell + VHNUMS # 是否完成 def isFinished(board, blackCell): for i in range (CELLNUMS - 1 ): if board[i] ! = i: return False return True # 初始化 pygame.init() mainClock = pygame.time.Clock() # 加载图片 gameImage = pygame.image.load( 'pic.bmp' ) gameRect = gameImage.get_rect() # 设置窗口 windowSurface = pygame.display.set_mode((gameRect.width, gameRect.height)) pygame.display.set_caption( '拼图' ) cellWidth = int (gameRect.width / VHNUMS) cellHeight = int (gameRect.height / VHNUMS) finish = False gameBoard, blackCell = newGameBoard() # 游戏主循环 while True : for event in pygame.event.get(): if event. type = = QUIT: terminate() if finish: continue if event. type = = KEYDOWN: if event.key = = K_LEFT or event.key = = ord ( 'a' ): blackCell = moveLeft(gameBoard, blackCell) if event.key = = K_RIGHT or event.key = = ord ( 'd' ): blackCell = moveRight(gameBoard, blackCell) if event.key = = K_UP or event.key = = ord ( 'w' ): blackCell = moveUp(gameBoard, blackCell) if event.key = = K_DOWN or event.key = = ord ( 's' ): blackCell = moveDown(gameBoard, blackCell) if event. type = = MOUSEBUTTONDOWN and event.button = = 1 : x, y = pygame.mouse.get_pos() col = int (x / cellWidth) row = int (y / cellHeight) index = col + row * VHNUMS if (index = = blackCell - 1 or index = = blackCell + 1 or index = = blackCell - VHNUMS or index = = blackCell + VHNUMS): gameBoard[blackCell], gameBoard[index] = gameBoard[index], gameBoard[blackCell] blackCell = index if (isFinished(gameBoard, blackCell)): gameBoard[blackCell] = CELLNUMS - 1 finish = True windowSurface.fill(BACKGROUNDCOLOR) for i in range (CELLNUMS): rowDst = int (i / VHNUMS) colDst = int (i % VHNUMS) rectDst = pygame.Rect(colDst * cellWidth, rowDst * cellHeight, cellWidth, cellHeight) if gameBoard[i] = = - 1 : continue rowArea = int (gameBoard[i] / VHNUMS) colArea = int (gameBoard[i] % VHNUMS) rectArea = pygame.Rect(colArea * cellWidth, rowArea * cellHeight, cellWidth, cellHeight) windowSurface.blit(gameImage, rectDst, rectArea) for i in range (VHNUMS + 1 ): pygame.draw.line(windowSurface, BLACK, (i * cellWidth, 0 ), (i * cellWidth, gameRect.height)) for i in range (VHNUMS + 1 ): pygame.draw.line(windowSurface, BLACK, ( 0 , i * cellHeight), (gameRect.width, i * cellHeight)) pygame.display.update() mainClock.tick(FPS) |
希望本文所述对大家的Python程序设计有所帮助。