俄罗斯方块游戏,使用Python实现,总共有350+行代码,实现了俄罗斯方块游戏的基本功能,同时会记录所花费时间,消去的总行数,所得的总分,还包括一个排行榜,可以查看最高记录。
排行榜中包含一系列的统计功能,如单位时间消去的行数,单位时间得分等。
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from Tkinter import * from tkMessageBox import * import random import time #俄罗斯方块界面的高度 HEIGHT = 18 #俄罗斯方块界面的宽度 WIDTH = 10 ACTIVE = 1 PASSIVE = 0 TRUE = 1 FALSE = 0 root = Tk();root.title( 'Russia' ) class App(Frame): def __init__( self ,master): Frame.__init__( self ) master.bind( '<Up>' , self .Up) master.bind( '<Left>' , self .Left) master.bind( '<Right>' , self .Right) master.bind( '<Down>' , self .Down) #master.bind('<Down>',self.Space) master.bind( '<space>' , self .Space) master.bind( '<Control-Shift-Key-F12>' , self .Play) master.bind( '<Key-F6>' , self .Pause) self .backg = "#%02x%02x%02x" % ( 120 , 150 , 30 ) self .frontg = "#%02x%02x%02x" % ( 40 , 120 , 150 ) self .nextg = "#%02x%02x%02x" % ( 150 , 100 , 100 ) self .flashg = "#%02x%02x%02x" % ( 210 , 130 , 100 ) self .LineDisplay = Label(master,text = 'Lines: ' ,bg = 'black' ,fg = 'red' ) self .Line = Label(master,text = '0' ,bg = 'black' ,fg = 'red' ) self .ScoreDisplay = Label(master,text = 'Score: ' ,bg = 'black' ,fg = 'red' ) self .Score = Label(master,text = '0' ,bg = 'black' ,fg = 'red' ) #Display time self .SpendTimeDisplay = Label(master,text = 'Time: ' ,bg = 'black' ,fg = 'red' ) self .SpendTime = Label(master,text = '0.0' ,bg = 'black' ,fg = 'red' ) self .LineDisplay.grid(row = HEIGHT - 2 ,column = WIDTH,columnspan = 2 ) self .Line.grid(row = HEIGHT - 2 ,column = WIDTH + 2 ,columnspan = 3 ) self .ScoreDisplay.grid(row = HEIGHT - 1 ,column = WIDTH,columnspan = 2 ) self .Score.grid(row = HEIGHT - 1 ,column = WIDTH + 2 ,columnspan = 3 ) #Display time self .SpendTimeDisplay.grid(row = HEIGHT - 4 ,column = WIDTH,columnspan = 2 ) self .SpendTime.grid(row = HEIGHT - 4 ,column = WIDTH + 2 ,columnspan = 3 ) self .TotalTime = 0.0 self .TotalLine = 0 ; self .TotalScore = 0 #Game over self .isgameover = FALSE #Pause self .isPause = FALSE #Start self .isStart = FALSE self .NextList = []; self .NextRowList = [] r = 0 ;c = 0 for k in range ( 4 * 4 ): LN = Label(master,text = ' ' ,bg = str ( self .nextg),fg = 'white' ,relief = FLAT,bd = 4 ) LN.grid(row = r,column = WIDTH + c,sticky = N + E + S + W) self .NextRowList.append(LN) c = c + 1 if c> = 4 : r = r + 1 ;c = 0 self .NextList.append( self .NextRowList) self .NextRowList = [] self .BlockList = []; self .LabelList = [] self .BlockRowList = []; self .LabelRowList = [] row = 0 ;col = 0 for i in range (HEIGHT * WIDTH): L = Label(master,text = ' ' ,bg = str ( self .backg),fg = 'white' ,relief = FLAT,bd = 4 ) L.grid(row = row,column = col,sticky = N + E + S + W) L.row = row;L.col = col;L.isactive = PASSIVE self .BlockRowList.append( 0 ); self .LabelRowList.append(L) col = col + 1 if col> = WIDTH: row = row + 1 ;col = 0 self .BlockList.append( self .BlockRowList) self .LabelList.append( self .LabelRowList) self .BlockRowList = []; self .LabelRowList = [] #file fw = open ( 'text.txt' , 'a' ) fw.close() hasHead = FALSE f = open ( 'text.txt' , 'r' ) if f.read( 5 ) = = 'score' : hasHead = TRUE f.close() self . file = open ( 'text.txt' , 'r+a' ) if hasHead = = FALSE: self . file .write( 'score line time scorePtime linePtime scorePline date/n' ) self . file .flush() self .time = 1000 self .OnTimer() def __del__( self ): #self.file.close() pass def Pause( self ,event): self .isPause = 1 - self .isPause def Up( self ,event): BL = self .BlockList;LL = self .LabelList Moveable = TRUE xtotal = 0 ;ytotal = 0 ;count = 0 for i in range (HEIGHT): for j in range (WIDTH): if LL[i][j].isactive = = ACTIVE: xtotal = xtotal + i;ytotal = ytotal + j;count = count + 1 SourceList = [];DestList = [] for i in range (HEIGHT): for j in range (WIDTH): if LL[i][j].isactive = = ACTIVE: x0 = (xtotal + ytotal) / count;y0 = (ytotal - xtotal ) / count xr = (xtotal + ytotal) % count;yr = (ytotal - xtotal) % count x = x0 - j;y = y0 + i if xr> = count / 2 :x = x + 1 if yr> = count / 2 :y = y + 1 SourceList.append([i,j]);DestList.append([x,y]) if x< 0 or x> = HEIGHT or y< 0 or y> = WIDTH:Moveable = FALSE if x> = 0 and x<HEIGHT and y> = 0 and y<WIDTH and BL[x][y] = = 1 and LL[x][y].isactive = = PASSIVE:Moveable = FALSE if Moveable = = TRUE: for i in range ( len (SourceList)): self .Empty(SourceList[i][ 0 ],SourceList[i][ 1 ]) for i in range ( len (DestList)): self .Fill(DestList[i][ 0 ],DestList[i][ 1 ]) def Left( self ,event): BL = self .BlockList;LL = self .LabelList Moveable = TRUE for i in range (HEIGHT): for j in range (WIDTH): if LL[i][j].isactive = = ACTIVE and j - 1 < 0 :Moveable = FALSE if LL[i][j].isactive = = ACTIVE and j - 1 > = 0 and BL[i][j - 1 ] = = 1 and LL[i][j - 1 ].isactive = = PASSIVE:Moveable = FALSE if Moveable = = TRUE: for i in range (HEIGHT): for j in range (WIDTH): if j - 1 > = 0 and LL[i][j].isactive = = ACTIVE and BL[i][j - 1 ] = = 0 : self .Fill(i,j - 1 ); self .Empty(i,j) def Right( self ,event): BL = self .BlockList;LL = self .LabelList Moveable = TRUE for i in range (HEIGHT): for j in range (WIDTH): if LL[i][j].isactive = = ACTIVE and j + 1 > = WIDTH:Moveable = FALSE if LL[i][j].isactive = = ACTIVE and j + 1 <WIDTH and BL[i][j + 1 ] = = 1 and LL[i][j + 1 ].isactive = = PASSIVE:Moveable = FALSE if Moveable = = TRUE: for i in range (HEIGHT - 1 , - 1 , - 1 ): for j in range (WIDTH - 1 , - 1 , - 1 ): if j + 1 <WIDTH and LL[i][j].isactive = = ACTIVE and BL[i][j + 1 ] = = 0 : self .Fill(i,j + 1 ); self .Empty(i,j) def Space( self ,event): while 1 : if self .Down( 0 ) = = FALSE: break def OnTimer( self ): if self .isStart = = TRUE and self .isPause = = FALSE: self .TotalTime = self .TotalTime + float ( self .time) / 1000 self .SpendTime.config(text = str ( self .TotalTime)) if self .isPause = = FALSE: self .Down( 0 ) if self .TotalScore> = 1000 : self .time = 900 if self .TotalScore> = 2000 : self .time = 750 if self .TotalScore> = 3000 : self .time = 600 if self .TotalScore> = 4000 : self .time = 400 self .after( self .time, self .OnTimer) def Down( self ,event): BL = self .BlockList;LL = self .LabelList Moveable = TRUE for i in range (HEIGHT): for j in range (WIDTH): if LL[i][j].isactive = = ACTIVE and i + 1 > = HEIGHT:Moveable = FALSE if LL[i][j].isactive = = ACTIVE and i + 1 <HEIGHT and BL[i + 1 ][j] = = 1 and LL[i + 1 ][j].isactive = = PASSIVE:Moveable = FALSE if Moveable = = TRUE: for i in range (HEIGHT - 1 , - 1 , - 1 ): for j in range (WIDTH - 1 , - 1 , - 1 ): if i + 1 <HEIGHT and LL[i][j].isactive = = ACTIVE and BL[i + 1 ][j] = = 0 : self .Fill(i + 1 ,j); self .Empty(i,j) if Moveable = = FALSE: for i in range (HEIGHT): for j in range (WIDTH): LL[i][j].isactive = PASSIVE self .JudgeLineFill() self .Start() if self .isgameover = = TRUE:showinfo( 'T_T' , 'The game is over!' ); self .Distroy(); return FALSE for i in range ( 4 ): for j in range ( 4 ): self .NextEmpty(i,j) self .Rnd() return Moveable def JudgeLineFill( self ): BL = self .BlockList;LL = self .LabelList count = 0 ;LineList = [] for i in range (WIDTH):LineList.append( 1 ) #display flash for i in range (HEIGHT): if BL[i] = = LineList: count = count + 1 for k in range (WIDTH): LL[i][k].config(bg = str ( self .flashg)) LL[i][k].update() if count! = 0 : self .after( 100 ) #delete block for i in range (HEIGHT): if BL[i] = = LineList: #count=count+1 for j in range (i, 0 , - 1 ): for k in range (WIDTH): BL[j][k] = BL[j - 1 ][k] LL[j][k][ 'relief' ] = LL[j - 1 ][k].cget( 'relief' ) LL[j][k][ 'bg' ] = LL[j - 1 ][k].cget( 'bg' ) for l in range (WIDTH): BL[ 0 ][l] = 0 LL[ 0 ][l].config(relief = FLAT,bg = str ( self .backg)) self .TotalLine = self .TotalLine + count if count = = 1 : self .TotalScore = self .TotalScore + 1 * WIDTH if count = = 2 : self .TotalScore = self .TotalScore + 3 * WIDTH if count = = 3 : self .TotalScore = self .TotalScore + 6 * WIDTH if count = = 4 : self .TotalScore = self .TotalScore + 10 * WIDTH self .Line.config(text = str ( self .TotalLine)) self .Score.config(text = str ( self .TotalScore)) def Fill( self ,i,j): if j< 0 : return if self .BlockList[i][j] = = 1 : self .isgameover = TRUE self .BlockList[i][j] = 1 self .LabelList[i][j].isactive = ACTIVE self .LabelList[i][j].config(relief = RAISED,bg = str ( self .frontg)) def Empty( self ,i,j): self .BlockList[i][j] = 0 self .LabelList[i][j].isactive = PASSIVE self .LabelList[i][j].config(relief = FLAT,bg = str ( self .backg)) def Play( self ,event): showinfo( 'Made in China' ,'^_< / font>< / p> <p><span mce_name = "em" style = "font-style: italic;" class = "Apple-style-span" mce_style = "font-style: italic;" ><span style = "font-size: small; " id = " " mce_style=" font - size: small;"><br>< / span>< / span>< / p> <p><span mce_name = "em" style = "font-style: italic;" class = "Apple-style-span" mce_style = "font-style: italic;" ><span style = "font-size: small; " id = " " mce_style=" font - size: small;"> < / span>< / span>< / p> <p><br>< / p>) def NextFill( self ,i,j): self .NextList[i][j].config(relief = RAISED,bg = str ( self .frontg)) def NextEmpty( self ,i,j): self .NextList[i][j].config(relief = FLAT,bg = str ( self .nextg)) def Distroy( self ): #save if self .TotalScore! = 0 : savestr = '%-9u%-8u%-8.2f%-14.2f%-13.2f%-14.2f%s/n' % ( self .TotalScore, self .TotalLine, self .TotalTime , self .TotalScore / self .TotalTime , self .TotalLine / self .TotalTime , float ( self .TotalScore) / self .TotalLine ,time.strftime( '%Y-%m-%d %H:%M:%S' ,time.localtime())) self . file .seek( 0 , 2 ) self . file .write(savestr) self . file .flush() for i in range (HEIGHT): for j in range (WIDTH): self .Empty(i,j) self .TotalLine = 0 ; self .TotalScore = 0 ; self .TotalTime = 0.0 self .Line.config(text = str ( self .TotalLine)) self .Score.config(text = str ( self .TotalScore)) self .SpendTime.config(text = str ( self .TotalTime)) self .isgameover = FALSE self .isStart = FALSE self .time = 1000 for i in range ( 4 ): for j in range ( 4 ): self .NextEmpty(i,j) def Start( self ): if self .x = = 1 : self .Fill( 0 ,WIDTH / 2 - 2 ); self .Fill( 0 ,WIDTH / 2 - 1 ); self .Fill( 0 ,WIDTH / 2 ); self .Fill( 0 ,WIDTH / 2 + 1 ) if self .x = = 2 : self .Fill( 0 ,WIDTH / 2 - 1 ); self .Fill( 0 ,WIDTH / 2 ); self .Fill( 1 ,WIDTH / 2 - 1 ); self .Fill( 1 ,WIDTH / 2 ) if self .x = = 3 : self .Fill( 0 ,WIDTH / 2 ); self .Fill( 1 ,WIDTH / 2 - 1 ); self .Fill( 1 ,WIDTH / 2 ); self .Fill( 1 ,WIDTH / 2 + 1 ) if self .x = = 4 : self .Fill( 0 ,WIDTH / 2 - 1 ); self .Fill( 1 ,WIDTH / 2 - 1 ); self .Fill( 1 ,WIDTH / 2 ); self .Fill( 1 ,WIDTH / 2 + 1 ) if self .x = = 5 : self .Fill( 0 ,WIDTH / 2 + 1 ); self .Fill( 1 ,WIDTH / 2 - 1 ); self .Fill( 1 ,WIDTH / 2 ); self .Fill( 1 ,WIDTH / 2 + 1 ) if self .x = = 6 : self .Fill( 0 ,WIDTH / 2 - 1 ); self .Fill( 0 ,WIDTH / 2 ); self .Fill( 1 ,WIDTH / 2 ); self .Fill( 1 ,WIDTH / 2 + 1 ) if self .x = = 7 : self .Fill( 0 ,WIDTH / 2 ); self .Fill( 0 ,WIDTH / 2 + 1 ); self .Fill( 1 ,WIDTH / 2 - 1 ); self .Fill( 1 ,WIDTH / 2 ) self .isStart = TRUE def Rnd( self ): self .x = random.randint( 1 , 7 ) if self .x = = 1 : self .NextFill( 0 , 0 ); self .NextFill( 0 , 1 ); self .NextFill( 0 , 2 ); self .NextFill( 0 , 3 ) if self .x = = 2 : self .NextFill( 0 , 1 ); self .NextFill( 0 , 2 ); self .NextFill( 1 , 1 ); self .NextFill( 1 , 2 ) if self .x = = 3 : self .NextFill( 0 , 2 ); self .NextFill( 1 , 1 ); self .NextFill( 1 , 2 ); self .NextFill( 1 , 3 ) if self .x = = 4 : self .NextFill( 0 , 1 ); self .NextFill( 1 , 1 ); self .NextFill( 1 , 2 ); self .NextFill( 1 , 3 ) if self .x = = 5 : self .NextFill( 0 , 3 ); self .NextFill( 1 , 1 ); self .NextFill( 1 , 2 ); self .NextFill( 1 , 3 ) if self .x = = 6 : self .NextFill( 0 , 1 ); self .NextFill( 0 , 2 ); self .NextFill( 1 , 2 ); self .NextFill( 1 , 3 ) if self .x = = 7 : self .NextFill( 0 , 2 ); self .NextFill( 0 , 3 ); self .NextFill( 1 , 1 ); self .NextFill( 1 , 2 ) def RndFirst( self ): self .x = random.randint( 1 , 7 ) def Show( self ): self . file .seek( 0 ) strHeadLine = self . file .readline() dictLine = {} strTotalLine = '' for OneLine in self . file .readlines(): temp = int (OneLine[: 5 ]) dictLine[temp] = OneLine list = sorted (dictLine.items(),key = lambda d:d[ 0 ]) ii = 0 for onerecord in reversed ( list ): ii = ii + 1 if ii< 11 : strTotalLine + = onerecord[ 1 ] showinfo( 'Ranking' , strHeadLine + strTotalLine) def Start(): app.RndFirst();app.Start();app.Rnd() def End(): app.Distroy() def Set (): pass def Show(): app.Show() mainmenu = Menu(root) root[ 'menu' ] = mainmenu gamemenu = Menu(mainmenu) mainmenu.add_cascade(label = 'game' ,menu = gamemenu) gamemenu.add_command(label = 'start' ,command = Start) gamemenu.add_command(label = 'end' ,command = End) gamemenu.add_separator() gamemenu.add_command(label = 'exit' ,command = root.quit) setmenu = Menu(mainmenu) mainmenu.add_cascade(label = 'set' ,menu = setmenu) setmenu.add_command(label = 'set' ,command = Set ) showmenu = Menu(mainmenu) mainmenu.add_cascade(label = 'show' ,menu = showmenu) showmenu.add_command(label = 'show' ,command = Show) app = App(root) root.mainloop() |