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#include "stdafx.h" lua_State *L; void load_lua( char *filename){ L=luaL_newstate(); luaL_openlibs(L); if ((luaL_loadfile(L,filename) || lua_pcall(L,0,0,0))!= 0){ luaL_error(L, "loadfile error! \n %s" ,lua_tostring(L,-1)); } } double getfield(lua_State *L, char * key){ double res; //默认栈顶是table,将key入栈 lua_pushstring(L,key); lua_gettable(L,-2); //查找键值为key的元素,置于栈顶 if (!lua_isnumber(L,-1)){ luaL_error(L, "num get error! %s\n" ,lua_tostring(L,-1)); } res = lua_tonumber(L,-1); lua_pop(L,1); //删掉产生的查找结果 return res; } void setfield(lua_State *L, char *key, double value){ //默认栈顶是table lua_pushstring(L,key); lua_pushnumber(L,value); lua_settable(L,-3); //将这一对键值设成元素 } struct mycolor{ char *name; unsigned char red,green,blue; }Color[]={ { "WIETH" ,1,1,1}, { "BLACK" ,0,0,0}, { "BLUE" ,0,0,1} }; //先创建一个空的栈,填入元素,用lua_setglobal弹出表,并赋成全局变量 void setcolor(lua_State *L, struct mycolor col){ lua_newtable(L); setfield(L, "r" ,col.red); setfield(L, "g" ,col.green); setfield(L, "b" ,col.blue); lua_setglobal(L,col.name); } void getcolor(lua_State *L, char *key){ lua_getglobal(L,key); if (!lua_istable(L,-1)){ luaL_error(L, "'background' is not a table! %s\n" ,lua_tostring(L,-1)); } double red; double green; double blue; red = getfield(L, "r" ); blue = getfield(L, "b" ); green = getfield(L, "g" ); printf ( "The %s color : red = %.2f ,green = %.2f ,blue = %.2f\n" ,key,red,green,blue); } int _tmain( int argc, _TCHAR* argv[]) { load_lua( "test.lua" ); getcolor(L, "background" ); int i = 0; while (Color[i].name != NULL){ setcolor(L,Color[i]); i++; } getcolor(L, "WIETH" ); getcolor(L, "BLUE" ); return 0; } |
test.lua 中就一行代码:
background = {r=1,g=0.5,b=0.7}
运行输出结果为:
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The background color : red = 1.00 ,green = 0.50 ,blue = 0.70 The WIETH color : red = 1.00 ,green = 1.00 ,blue = 1.00 The BLUE color : red = 0.00 ,green = 0.00 ,blue = 1.00 |