脚本之家,脚本语言编程技术及教程分享平台!
分类导航

Python|VBS|Ruby|Lua|perl|VBA|Golang|PowerShell|Erlang|autoit|Dos|bat|

服务器之家 - 脚本之家 - Python - 如何利用Matlab制作一款真正的拼图小游戏

如何利用Matlab制作一款真正的拼图小游戏

2021-10-28 08:28slandarer Python

这篇文章主要给大家介绍了关于如何利用Matlab制作一款真正的拼图小游戏的相关资料,文中通过示例代码介绍的非常详细,对大家的学习或者工作具有一定的参考学习价值,需要的朋友们下面随着小编来一起学习学习吧

效果:

如何利用Matlab制作一款真正的拼图小游戏
如何利用Matlab制作一款真正的拼图小游戏
如何利用Matlab制作一款真正的拼图小游戏

简单原理介绍:

1构造0,1矩阵作为每片拼图的透明度,可以构造出不规则形状的拼图(image函数有alphadata属性可以设置)

?
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
jigsawmask=zeros(101*5,101*5);
jigsawmask(102:404,102:404)=1;
[xmesh,ymesh]=meshgrid(1:101*5,1:101*5);
dis1=sqrt((xmesh-51).^2+(ymesh-253).^2);
dis2=sqrt((xmesh-505+50).^2+(ymesh-253).^2);
dis3=sqrt((xmesh-253).^2+(ymesh-152).^2);
dis4=sqrt((xmesh-253).^2+(ymesh-505+151).^2);
bool1=dis1<=50;
bool2=dis2<=50;
bool3=dis3<=50;
bool4=dis4<=50;
jigsawmask(bool1)=1;
jigsawmask(bool2)=1;
jigsawmask(bool3)=0;
jigsawmask(bool4)=0;
jigsawmask(253-25:253+25,51:505-50)=1;
jigsawmask(1:152,253-25:253+25)=0;
jigsawmask(505-151:505,253-25:253+25)=0;

如何利用Matlab制作一款真正的拼图小游戏

2为每片拼图块设置buttondownfcn属性,将其改造成按钮

完整代码:

?
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
function jigsaw2(path)
 
if nargin<1||isempty(path)
    [filename, pathname] = uigetfile({'*.jpg;*.tif;*.png;*.jpeg','all image files';...
            '*.*','all files' });
    path = [pathname,filename];
    
end
oripic=imread(path);
%imshow(oripic)
 
jigsawmask=zeros(101*5,101*5);
jigsawmask(102:404,102:404)=1;
[xmesh,ymesh]=meshgrid(1:101*5,1:101*5);
dis1=sqrt((xmesh-51).^2+(ymesh-253).^2);
dis2=sqrt((xmesh-505+50).^2+(ymesh-253).^2);
dis3=sqrt((xmesh-253).^2+(ymesh-152).^2);
dis4=sqrt((xmesh-253).^2+(ymesh-505+151).^2);
bool1=dis1<=50;
bool2=dis2<=50;
bool3=dis3<=50;
bool4=dis4<=50;
jigsawmask(bool1)=1;
jigsawmask(bool2)=1;
jigsawmask(bool3)=0;
jigsawmask(bool4)=0;
jigsawmask(253-25:253+25,51:505-50)=1;
jigsawmask(1:152,253-25:253+25)=0;
jigsawmask(505-151:505,253-25:253+25)=0;
 
 
resizepic=imresize(oripic,[101*(3*4+2),101*(3*4+2)]);
mainfig=figure('units','pixels','position',[300 80 720 400],...
                       'numbertitle','off','menubar','none','resize','off',...
                       'name','jigsaw');
mainaxes=axes('parent',mainfig,'position',[0 0 1 1],...
                    'xlim', [0 720],...
                    'ylim', [0 400],...
                    'nextplot','add',...
                    'layer','bottom',...
                    'ydir','reverse',...
                    'visible','on',...
                    'xtick',[], ...
                    'ytick',[]);
                
                
image(mainaxes,[420,420+14*20],[20,20+14*20],resizepic)
whitemask=150*ones(100,100,3);
whitemask(2:99,2:99,:)=255;
for i=1:4
    for j=1:4
        image(mainaxes,440+[0,60]+(j-1)*60,40+[0,60]+(i-1)*60,uint8(whitemask),...
            'userdata',[i,j]','visible','on');
    end
end
for i=1:4
    for j=1:4
        pichdlr(j+(i-1)*4)=image(mainaxes,420+[0,100]+(j-1)*60,20+[0,100]+(i-1)*60,uint8(zeros(100,100,3)),'alphadata',zeros(100,100),...
            'userdata',j+(i-1)*4,'buttondownfcn',@putpiece,'visible','on');
    end
end
 
logsheetr=zeros(1,16);
    function putpiece(object,~)
        object.userdata
        if logsheetr(object.userdata)==0&&handhdl.userdata~=0
            object.cdata=handhdl.cdata;
            object.alphadata=handhdl.alphadata;
            logsheetr(object.userdata)=handhdl.userdata;
            handhdl.userdata=0;
            handhdl.cdata=uint8(zeros(100,100,3));
            handhdl.alphadata=zeros(100,100);
        elseif logsheetr(object.userdata)~=0&&handhdl.userdata==0
            handhdl.userdata=logsheetr(object.userdata);
            handhdl.cdata=object.cdata;
            handhdl.alphadata=object.alphadata;
            logsheetr(object.userdata)=0;
            object.cdata=uint8(zeros(100,100,3));
            object.alphadata=zeros(100,100);
        end
        if all(logsheetr==1:16)
            text1.string='恭喜你,游戏胜利!';
        end
    end
 
 
 
%==========================================================================
                
for i=1:4
    for j=1:4
        temppiece=resizepic((i-1)*303+1:(i-1)*303+505,(j-1)*303+1:(j-1)*303+505,:);
        if mod(i+j,2)==0    
            tempmask=jigsawmask';
        else
            tempmask=jigsawmask;
        end
        if j==1
            tempmask(:,1:101)=0;
            tempmask(102:404,102:201)=1;
        end
        if j==4
            tempmask(:,405:505)=0;
            tempmask(102:404,304:404)=1;
        end
        if i==1
            tempmask(1:101,:)=0;
            tempmask(102:201,102:404)=1;
        end
        if i==4
            tempmask(405:505,:)=0;
            tempmask(304:404,102:404)=1;
        end
        pichdl(j+(i-1)*4)=image(mainaxes,[0,100]+(j-1)*100,[0,100]+(i-1)*100,temppiece,'alphadata',tempmask,...
            'userdata',j+(i-1)*4,'buttondownfcn',@selectpiece);
        
        whitehdl(j+(i-1)*4)=image(mainaxes,[0,100]+(j-1)*100,[0,100]+(i-1)*100,uint8(240*ones(100,100,3)),'alphadata',ones(100,100),...
            'userdata',[i,j],'buttondownfcn',@selectpiece,'visible','off');
    end
end
 
randnum=rand(1,16);
[~,logsheet]=sort(randnum);
 
for i=1:4
    for j=1:4
        pichdl(logsheet(j+(i-1)*4)).xdata=[0,100]+(j-1)*100;
        pichdl(logsheet(j+(i-1)*4)).ydata=[0,100]+(i-1)*100;
    end
end
 
 
handhdl=image(mainaxes,[0,100],[0,100],uint8(zeros(100,100,3)),...
    'alphadata',zeros(100,100),'userdata',0,'pickableparts','none');
 
    set(gcf,'windowbuttonmotionfcn',@onhandfunc)
    function onhandfunc(~,~)
        xy=get(gca,'currentpoint');
        x=xy(1,1);y=xy(1,2);
        handhdl.xdata=[x-50,x+50];
        handhdl.ydata=[y-50,y+50]; 
    end
 
    function selectpiece(object,~)
        %object.userdata
        if length(object.userdata)==1
            if handhdl.userdata~=0
                pichdl(handhdl.userdata).visible='on'
                whitehdl(logsheet==handhdl.userdata).visible='off';
            end
            object.visible='off';
            whitehdl(logsheet==object.userdata).visible='on';
            
            handhdl.userdata=object.userdata;
            handhdl.cdata=object.cdata;
            handhdl.alphadata=object.alphadata;
        else
            if handhdl.userdata==0
            else
                ii=object.userdata(1);
                jj=object.userdata(2);
                object.visible='off';
                pichdl(handhdl.userdata).xdata=[0,100]+(jj-1)*100;
                pichdl(handhdl.userdata).ydata=[0,100]+(ii-1)*100;
                pichdl(handhdl.userdata).visible='on';
                logsheet(jj+(ii-1)*4)=handhdl.userdata;
                
                handhdl.userdata=0;
                handhdl.cdata=uint8(zeros(100,100,3));
                handhdl.alphadata=zeros(100,100);             
            end
        end
    end
%==========================================================================
fill([420,420+14*20,420+14*20,420],[320,320,380,380],[0.9412    0.9412    0.9412],'linewidth',5,'edgecolor',[0.7,0.7,0.7])
text1=text(430,350,'请点击拼图块中心位置移动拼图块','fontsize',12);
 
end

运行m文件后选择一张接近方形的图片即可开始游戏

如何利用Matlab制作一款真正的拼图小游戏

总结

到此这篇关于如何利用matlab制作一款真正的拼图小游戏的文章就介绍到这了,更多相关matlab拼图小游戏内容请搜索服务器之家以前的文章或继续浏览下面的相关文章希望大家以后多多支持服务器之家!

原文链接:https://blog.csdn.net/slandarer/article/details/116528717

延伸 · 阅读

精彩推荐