一、前言
终于整完了毕业论文,忙里偷闲半小时摸了个魔方模拟程序,支持模拟任意阶魔方,自动打乱,输入指令旋转。显示方面不会弄3d的,用opencv整了个展开图。
二、效果
五阶魔方打乱20步
震撼人心50阶,打乱100步
三、代码
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import cv2 import numpy as np from random import randint class cube: def __init__( self , order = 3 , size = 50 ): # 魔方阶数、显示尺寸 self .img = np.zeros(( 4 * size * order, 3 * size * order, 3 ), dtype = np.uint8) self .order = order self .size = size self . len = size * order self .top = [[ 'y' ] * order for _ in range (order)] self .front = [[ 'r' ] * order for _ in range (order)] self .left = [[ 'b' ] * order for _ in range (order)] self .right = [[ 'g' ] * order for _ in range (order)] self .back = [[ 'o' ] * order for _ in range (order)] self .bottom = [[ 'w' ] * order for _ in range (order)] self .axis_rotate = ( self .base_rotate_x, self .base_rotate_y, self .base_rotate_z) self .color = { 'y' : ( 0 , 255 , 255 ), 'r' : ( 0 , 0 , 255 ), 'b' : ( 255 , 0 , 0 ), 'g' : ( 0 , 255 , 0 ), 'o' : ( 0 , 128 , 255 ), 'w' : ( 255 , 255 , 255 )} def check( self ): # 检测魔方是否还原 for i in range ( self .order): for j in range ( self .order): if self .top[i][j] ! = self .top[ 0 ][ 0 ]: return false if self .back[i][j] ! = self .back[ 0 ][ 0 ]: return false if self .front[i][j] ! = self .front[ 0 ][ 0 ]: return false if self .left[i][j] ! = self .left[ 0 ][ 0 ]: return false if self .right[i][j] ! = self .right[ 0 ][ 0 ]: return false if self .bottom[i][j] ! = self .bottom[ 0 ][ 0 ]: return false return true def show( self , wait = 0 ): # 显示魔方展开图 for i in range ( self .order): for j in range ( self .order): # back x, y = self . len + i * self .size, j * self .size cv2.rectangle( self .img, (x, y), (x + self .size, y + self .size), self .color[ self .back[j][i]], - 1 ) cv2.rectangle( self .img, (x, y), (x + self .size, y + self .size), ( 10 , 10 , 10 ), 1 ) # left x, y = i * self .size, self . len + j * self .size cv2.rectangle( self .img, (x, y), (x + self .size, y + self .size), self .color[ self .left[j][i]], - 1 ) cv2.rectangle( self .img, (x, y), (x + self .size, y + self .size), ( 10 , 10 , 10 ), 1 ) # top x, y = self . len + i * self .size, self . len + j * self .size cv2.rectangle( self .img, (x, y), (x + self .size, y + self .size), self .color[ self .top[j][i]], - 1 ) cv2.rectangle( self .img, (x, y), (x + self .size, y + self .size), ( 10 , 10 , 10 ), 1 ) # right x, y = 2 * self . len + i * self .size, self . len + j * self .size cv2.rectangle( self .img, (x, y), (x + self .size, y + self .size), self .color[ self .right[j][i]], - 1 ) cv2.rectangle( self .img, (x, y), (x + self .size, y + self .size), ( 10 , 10 , 10 ), 1 ) # front x, y = self . len + i * self .size, 2 * self . len + j * self .size cv2.rectangle( self .img, (x, y), (x + self .size, y + self .size), self .color[ self .front[j][i]], - 1 ) cv2.rectangle( self .img, (x, y), (x + self .size, y + self .size), ( 10 , 10 , 10 ), 1 ) # bottom x, y = self . len + i * self .size, 3 * self . len + j * self .size cv2.rectangle( self .img, (x, y), (x + self .size, y + self .size), self .color[ self .bottom[j][i]], - 1 ) cv2.rectangle( self .img, (x, y), (x + self .size, y + self .size), ( 10 , 10 , 10 ), 1 ) cv2.imshow( 'cube' , self .img) cv2.waitkey(wait) def shuffle( self , times): # 打乱魔方 for _ in range (times): self .rotate(randint( 0 , 2 ), randint( 0 , self .order - 1 ), randint( 0 , 3 )) def rotate( self , axis, index, times): # 旋转魔方:axis轴,第index层,逆时针times次 for _ in range (times): self .axis_rotate[axis](index) def count( self , color = 'y' ): count = 0 for i in range ( self .order): for j in range ( self .order): if self .top[i][j] = = color: count + = 1 return count @staticmethod def _column_trans(surface, index, col): for i, r in enumerate (surface): r[index] = col[i] def base_rotate_x( self , index): if index = = 0 : self .left = [ list (c) for c in zip ( * self .left)][:: - 1 ] elif index = = self .order - 1 : self .right = [ list (c)[:: - 1 ] for c in zip ( * self .right)] temp = [r[index] for r in self .top] self ._column_trans( self .top, index, [r[index] for r in self .front]) self ._column_trans( self .front, index, [r[index] for r in self .bottom]) self ._column_trans( self .bottom, index, [r[index] for r in self .back]) self ._column_trans( self .back, index, temp) def base_rotate_y( self , index): if index = = 0 : self .back = [ list (c)[:: - 1 ] for c in zip ( * self .back)] elif index = = self .order - 1 : self .front = [ list (c) for c in zip ( * self .front)][:: - 1 ] temp = self .left[index][:: - 1 ] self .left[index] = self .top[index] self .top[index] = self .right[index] self .right[index] = self .bottom[ self .order - index - 1 ][:: - 1 ] self .bottom[ self .order - index - 1 ] = temp def base_rotate_z( self , index): if index = = 0 : self .top = [ list (c) for c in zip ( * self .top)][:: - 1 ] elif index = = self .order - 1 : self .bottom = [ list (c)[:: - 1 ] for c in zip ( * self .bottom)] temp = self .front[index][:: - 1 ] self .front[index] = [r[ self .order - index - 1 ] for r in self .left] self ._column_trans( self .left, self .order - index - 1 , self .back[ self .order - index - 1 ][:: - 1 ]) self .back[ self .order - index - 1 ] = [r[index] for r in self .right] self ._column_trans( self .right, index, temp) cube = cube( 3 , 50 ) cube.shuffle( 100 ) while true: cube.show( 1 ) cube.rotate( * ( int (c) for c in input ( 'axis,index,times:' ).split())) if cube.check(): break print ( 'congratulations' ) cube.show( 0 ) |
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原文链接:https://blog.csdn.net/Eyizoha/article/details/115703147