本文实例为大家分享了C++实现俄罗斯方块的具体代码,供大家参考,具体内容如下
工具:vc++2010,图库:EasyX
先看效果图片
纯手写,没有面向对象思想,看全部源码
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#include <stdio.h> #include <graphics.h> #include <time.h> #include <conio.h> #define BLOCK_COUNT 5 #define BLOCK_WIDTH 5 #define BLOCK_HEIGHT 5 #define UNIT_SIZE 20 #define START_X 130 #define START_Y 30 #define KEY_UP 72 #define KEY_RIGHT 77 #define KEY_LEFT 75 #define KEY_SPACE 32 #define KEY_DOWN 76 typedef enum { BLOCK_UP, BLOCK_RIGHT, BLOCK_DOWN, BLOCK_LEFT }block_dir_t; typedef enum { MOVE_DOWN, MOVE_LEFT, MOVE_RIGHT }move_dir_t; int speed = 500; int NextIndex = -1; //下一个方块种类 int BlockIndex = -1; //当前方块种类 int score = 0; //分数 int rank = 0; //等级 int visit[30][15]; //访问数组 int markcolor[30][15]; //表示颜色 int minX = 30; int minY = 30; int color[BLOCK_COUNT]={ GREEN,CYAN,MAGENTA,BROWN,YELLOW }; int block[BLOCK_COUNT*4][BLOCK_HEIGHT][BLOCK_WIDTH] = { //条形方块 { 0,0,0,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,0,0,0}, { 0,0,0,0,0, 0,0,0,0,0, 0,1,1,1,0, 0,0,0,0,0, 0,0,0,0,0}, { 0,0,0,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,0,0,0}, { 0,0,0,0,0, 0,0,0,0,0, 0,1,1,1,0, 0,0,0,0,0, 0,0,0,0,0}, //L形方块 { 0,0,0,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,1,0, 0,0,0,0,0}, { 0,0,0,0,0, 0,0,0,0,0, 0,1,1,1,0, 0,1,0,0,0, 0,0,0,0,0}, { 0,0,0,0,0, 0,1,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,0,0,0}, { 0,0,0,0,0, 0,0,0,1,0, 0,1,1,1,0, 0,0,0,0,0, 0,0,0,0,0}, //田字型 { 0,0,0,0,0, 0,1,1,0,0, 0,1,1,0,0, 0,0,0,0,0, 0,0,0,0,0}, { 0,0,0,0,0, 0,1,1,0,0, 0,1,1,0,0, 0,0,0,0,0, 0,0,0,0,0}, { 0,0,0,0,0, 0,1,1,0,0, 0,1,1,0,0, 0,0,0,0,0, 0,0,0,0,0}, { 0,0,0,0,0, 0,1,1,0,0, 0,1,1,0,0, 0,0,0,0,0, 0,0,0,0,0}, //T字形方块 { 0,0,0,0,0, 0,1,1,1,0, 0,0,1,0,0, 0,0,0,0,0, 0,0,0,0,0}, { 0,0,0,0,0, 0,0,0,1,0, 0,0,1,1,0, 0,0,0,1,0, 0,0,0,0,0}, { 0,0,0,0,0, 0,0,1,0,0, 0,1,1,1,0, 0,0,0,0,0, 0,0,0,0,0}, { 0,0,0,0,0, 0,0,1,0,0, 0,0,1,1,0, 0,0,1,0,0, 0,0,0,0,0}, //Z字形方块 { 0,0,0,0,0, 0,1,1,0,0, 0,0,1,1,0, 0,0,0,0,0, 0,0,0,0,0}, { 0,0,0,0,0, 0,0,0,1,0, 0,0,1,1,0, 0,0,1,0,0, 0,0,0,0,0}, { 0,0,0,0,0, 0,1,1,0,0, 0,0,1,1,0, 0,0,0,0,0, 0,0,0,0,0}, { 0,0,0,0,0, 0,0,0,1,0, 0,0,1,1,0, 0,0,1,0,0, 0,0,0,0,0} }; //欢迎界面 void welcome(){ //初始化画布 initgraph(550,660); //设置窗口标题 HWND window = GetHWnd(); //获取窗口 SetWindowText(window,_T( "俄罗斯方块 GWF" )); //设置窗口标题 //设置文本字体样式 setfont(0,30,_T( "微软雅黑" )); setcolor(YELLOW); outtextxy(150,200,_T( "俄罗斯方块" )); setfont(0,10,_T( "微软雅黑" )); outtextxy(175,300,_T( "IT编程从俄罗斯方块开始" )); Sleep(3000); } //初始化游戏屏幕 void initGameScene(){ char str[16]; //清除屏幕 cleardevice(); rectangle(27,27,336,635); rectangle(29,29,334,633); rectangle(370,50,515,195); setfont(24,0,_T( "楷体" )); setcolor(LIGHTGRAY); outtextxy(405,215,_T( "下一个" )); setcolor(RED); outtextxy(405,280,_T( "分数" )); sprintf (str, "%d" ,score); outtextxy(415,310,str); outtextxy(405,375,_T( "等级" )); sprintf (str, "%d" ,rank); outtextxy(415,405,str); setcolor(LIGHTBLUE); outtextxy(390,475, "操作说明" ); outtextxy(390,500, "↑:旋转" ); outtextxy(390,525, "↓:下降" ); outtextxy(390,550, "→:向右" ); outtextxy(390,575, "←:向左" ); outtextxy(390,600, "空格:暂停" ); } void drawBlock( int x, int y){ //右上角画出方块 setcolor(color[NextIndex]); setfont(23,0, "楷体" ); for ( int i= 0;i<BLOCK_HEIGHT;i++){ for ( int j= 0;j<BLOCK_WIDTH;j++){ if (block[NextIndex*4][i][j] == 1){ outtextxy(x+UNIT_SIZE*j,y+UNIT_SIZE*i, "■" ); } } } } void drawBlock( int x, int y, int blockIndex,block_dir_t dir){ //按索引画出什么方块指定位置方块指定方向 setcolor(color[blockIndex]); setfont(23,0, "楷体" ); int id = blockIndex*4+dir; for ( int i= 0;i<BLOCK_HEIGHT;i++){ for ( int j= 0;j<BLOCK_WIDTH;j++){ if (block[id][i][j] == 1){ outtextxy(x+UNIT_SIZE*j,y+UNIT_SIZE*i, "■" ); } } } } void clearBlock( int x, int y){ setcolor(BLACK); setfont(23,0, "楷体" ); for ( int i= 0;i<BLOCK_HEIGHT;i++){ for ( int j= 0;j<BLOCK_WIDTH;j++){ outtextxy(x+UNIT_SIZE*j,y+UNIT_SIZE*i, "■" ); } } } void clearBlock( int x, int y,block_dir_t dir){ setcolor(BLACK); int id = BlockIndex *4+dir; y+=START_Y; for ( int i= 0;i<BLOCK_HEIGHT;i++){ for ( int j= 0;j<BLOCK_WIDTH;j++){ if (block[id][i][j] == 1){ outtextxy(x+UNIT_SIZE*j,y+UNIT_SIZE*i, "■" ); } } } } void nextblock(){ clearBlock(391,71); //清除右上角方块 //随机选择一种方块 srand ( time (NULL)); //时间函数的返回值产生随机数种子 NextIndex = rand ()%BLOCK_COUNT; drawBlock(391,71); //画出方块 } //如果在指定位置可以向方向移动 int moveable( int x0, int y0,move_dir_t moveDir,block_dir_t blockDir){ int x = (y0 - minY)/UNIT_SIZE; int y = (x0 - minX)/UNIT_SIZE; int id = BlockIndex * 4+blockDir; int ret = 1; if (moveDir == MOVE_DOWN){ for ( int i = 0;i<5;i++){ for ( int j = 0;j<5;j++){ if (block[id][i][j] == 1 &&(x+i+1>=30 || visit[x+i+1][y+j]==1)){ ret=0; } } } } else if (moveDir == MOVE_LEFT){ for ( int i = 0;i<5;i++){ for ( int j = 0;j<5;j++){ if (block[id][i][j] == 1 &&(y+j==0 || visit[x+i][y+j-1]==1)){ ret=0; } } } } else if (moveDir == MOVE_RIGHT){ for ( int i = 0;i<5;i++){ for ( int j = 0;j<5;j++){ if (block[id][i][j] == 1 &&(y+j+1>=15 || visit[x+i][y+j+1]==1)){ ret=0; } } } } return ret; } void failCheck(){ //游戏是否结束 if (!moveable(START_X,START_Y,MOVE_DOWN,BLOCK_UP)){ setcolor(WHITE); setfont(45,0, "隶体" ); outtextxy(75,300, "GAME OVER!" ); Sleep(1000); system ( "pause" ); closegraph(); exit (0); } } int wait( int interval){ //等待 int count = interval/5; for ( int i = 0;i<count;i++){ Sleep(5); if (kbhit()){ return 0; } } } //判断当前方向是否可以转到指定方向 int rotatable( int x, int y,block_dir_t dir){ int id= BlockIndex * 4 +dir; int xIndex = (y-minY)/20; int yIndex = (x-minX)/20; if (!moveable(x,y,MOVE_DOWN,dir)){ return 0 ; } for ( int i = 0;i<5;i++){ for ( int j = 0;j<5;j++){ if (block[id][i][j] ==1&&(yIndex+j<0||yIndex+j>=15||visit[xIndex+i][yIndex+j] ==1)){ return 0 ; } } } return 1; } void mark( int x, int y, int blockIndex,block_dir_t dir){ int id = blockIndex*4+dir; int x2 = (y-minY)/20; int y2 = (x-minX)/20; for ( int i=0;i<5;i++){ for ( int j=0;j<5;j++){ if (block[id][i][j] ==1){ visit[x2+i][y2+j]=1; markcolor[x2+i][y2+j]=color[blockIndex]; } } } } void clear_down( int x){ //消除第x行,并把上面的行都下移 for ( int i = x;i>0;i--){ for ( int j=0;j<15;j++){ if (visit[i-1][j]){ //上面有东西 visit[i][j]=1; markcolor[i][j]=markcolor[i-1][j]; setcolor(markcolor[i][j]); outtextxy(20*j+minX,20*i+minY, "■" ); } else { visit[i][j] =0; setcolor(BLACK); outtextxy(20*j+minX,20*i+minY, "■" ); } } } //清除最顶层那一行,就是行标位0的哪一行 setcolor(BLACK); for ( int j = 0;j<15;j++){ visit[0][j] = 0; outtextxy(20*j+minX,minY, "■" ); } } void updataGrade(){ //更新等级提示 //假设:50分一级 char str[10]; rank = score/50; sprintf (str, "%d" ,rank); outtextxy(425,405,str); //更新速度,等级越高速度越快,speed越小 //最慢是500,最快是50 speed = 500-rank*50; if (speed<=0){ speed = 50; } } void addScore( int lines){ //更新分数,line表示消除的行数 char str[32]; setcolor(RED); score+=lines*10; sprintf (str, "%d" ,score); outtextxy(415,310,str); } void check(){ //消去方块 int i,j; int clearLines =0; for (i=29;i>=0;i--){ for (j=0;j<15 && visit[i][j];j++); //执行到此处有两种情况, //1.第I行没有满,即表示有空位,此时j<15 //2.第i行已经满了,j就大于等于15 if (j>=15){ //此时第i行已经满了,就需要消除第i行 clear_down(i); //清除第i行,并把上面的行都下移动 i++; clearLines++; } } //更新分数 addScore(clearLines); //更新等级 updataGrade(); } void move(){ int x = START_X; int y = START_Y; int k = 0; int curSpeed = speed; block_dir_t blockDir = BLOCK_UP; //检查游戏是否结束 failCheck(); while (1){ if (kbhit()){ int key = getch(); if (KEY_SPACE == key){ getch(); } } //清除当前方块 clearBlock(x,k,blockDir); if (kbhit()){ int key = getch(); if (KEY_UP == key){ //变形 block_dir_t nextDir = (block_dir_t)((blockDir+1)%4); if (rotatable(x,y+k,nextDir)){ blockDir= nextDir; } } else if (KEY_DOWN == key){ //乡下加速 curSpeed = 50; } else if (KEY_RIGHT == key){ //右移动 if (moveable(x,y+k+20,MOVE_RIGHT,blockDir)){ x+=20; } } else if (KEY_LEFT == key){ //左移动 if (moveable(x,y+k+20,MOVE_LEFT,blockDir)){ x-=20; } } } k+=20; //绘制当前方块 drawBlock(x,y+k,BlockIndex,blockDir); wait(curSpeed); //方块降落到底层的固化处理 if (!moveable(x,y+k,MOVE_DOWN,blockDir)){ mark(x,y+k,BlockIndex,blockDir); break ; } } } void newblock(){ //确定即将使用的方块 BlockIndex = NextIndex; //绘制方块从顶部掉下来 drawBlock(START_X,START_Y); //新出现的方块等一下 Sleep(100); //右上角绘制下一个方块 nextblock(); //向下降落的动作 move(); } int main ( void ){ welcome(); initGameScene(); //产生新方块 nextblock(); Sleep(500); memset (visit,0, sizeof (visit)); while (1){ newblock(); //消除满行,并更新分数和速度 check(); } system ( "pause" ); closegraph(); return 0; } |
分析项目:
1.必须要有欢迎界面
2.搭建合理的边界,就是游戏范围
3.逻辑1:先出现右上方的方块样式,等待一段时间,将右上方的样式在游戏区打印出
4.逻辑2,方块降落,要擦除原先印记,将1改为0
5.逻辑3,热键控制移动方向,暂停及变形,且不能移动出界,判断方块是否还能移动
6.逻辑4,方块凝固在下方不出界
7.逻辑5,最下面一行方块叠满了,消去它并把上面的行都下移(分两种情况),并且再次检查这一行
8.逻辑6,计算消除行数次数,统计分数,控制休眠时间长度
9.逻辑7,每次移动先判断是否能移动,默认结束程序,在合理游戏区返回false,结束界面
总结:从界面开始到完整的架构,功能后实现,一步一步,逻辑严谨,思路清晰,注释在代码里。
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/acararduino/article/details/103947960