本文实例为大家分享了pthon贪吃蛇游戏的具体代码,供大家参考,具体内容如下
在写python游戏项目时,最重要的时python中的pygame库。安装pygame库和用法在我csdn博客另一篇文章上。这里就不详细说了,下边时运行游戏界面。
下边是详细的代码和注释
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import pygame,sys,random,time from pygame. locals import * #从pygame模块导入常用的函数和常量 #定义颜色变量 black_colour = pygame.color( 0 , 0 , 0 ) white_colour = pygame.color( 255 , 255 , 255 ) red_colour = pygame.color( 255 , 0 , 0 ) grey_colour = pygame.color( 150 , 150 , 150 ) #定义游戏结束函数 def gameover(gamesurface): #设置提示字体的格式 gameover_font = pygame.font.sysfont( "microsoftyahei" , 16 ) #设置提示字体的颜色 gameover_colour = gameover_font.render( 'game over' ,true,grey_colour) #设置提示位置 gameover_location = gameover_colour.get_rect() gameover_location.midtop = ( 320 , 10 ) #绑定以上设置到句柄 gamesurface.blit(gameover_colour,gameover_location) #提示运行信息 pygame.display.flip() #休眠5秒 time.sleep( 5 ) #退出游戏 pygame.quit() #退出程序 sys.exit() #定义主函数 def main(): #初始化pygame,为使用硬件做准备 pygame.init() pygame.time.clock() ftpsclock = pygame.time.clock() #创建一个窗口 gamesurface = pygame.display.set_mode(( 640 , 480 )) #设置窗口的标题 pygame.display.set_caption( 'tanchishe snake' ) #初始化变量 #初始化贪吃蛇的起始位置 snakeposition = [ 100 , 100 ] #初始化贪吃蛇的长度 snakelength = [[ 100 , 100 ],[ 80 , 100 ],[ 60 , 100 ]] #初始化目标方块的位置 square_purpose = [ 300 , 300 ] #初始化一个数来判断目标方块是否存在 square_position = 1 #初始化方向,用来使贪吃蛇移动 derection = "right" change_derection = derection #进行游戏主循环 while true: #检测按键等pygame事件 for event in pygame.event.get(): if event. type = = quit: #接收到退出事件后,退出程序 pygame.quit() sys.exit() elif event. type = = keydown: #判断键盘事件,用w,s,a,d来表示上下左右 if event.key = = k_right or event.key = = ord ( 'd' ): change_derection = "right" if event.key = = k_left or event.key = = ord ( 'a' ): change_derection = "left" if event.key = = k_up or event.key = = ord ( 'w' ): change_derection = "up" if event.key = = k_down or event.key = = ord ( 's' ): change_derection = "down" if event.key = = k_escape: pygame.event.post(pygame.event.event(quit)) #判断移动的方向是否相反 if change_derection = = 'left' and not derection = = 'right' : derection = change_derection if change_derection = = 'right' and not derection = = 'left' : derection = change_derection if change_derection = = 'up' and not derection = = 'down' : derection = change_derection if change_derection = = 'down' and not derection = = 'up' : derection = change_derection #根据方向,改变坐标 if derection = = 'left' : snakeposition[ 0 ] - = 20 if derection = = 'right' : snakeposition[ 0 ] + = 20 if derection = = 'up' : snakeposition[ 1 ] - = 20 if derection = = 'down' : snakeposition[ 1 ] + = 20 #增加蛇的长度 snakelength.insert( 0 , list (snakeposition)) #判断是否吃掉目标方块 if snakeposition[ 0 ] = = square_purpose[ 0 ] and snakeposition[ 1 ] = = square_purpose[ 1 ]: square_position = 0 else : snakelength.pop() #重新生成目标方块 if square_position = = 0 : #随机生成x,y,扩大二十倍,在窗口范围内 x = random.randrange( 1 , 32 ) y = random.randrange( 1 , 24 ) square_purpose = [ int (x * 20 ), int (y * 20 )] square_position = 1 #绘制pygame显示层 gamesurface.fill(black_colour) for position in snakelength: pygame.draw.rect(gamesurface,white_colour,rect(position[ 0 ],position[ 1 ], 20 , 20 )) pygame.draw.rect(gamesurface,red_colour,rect(square_purpose[ 0 ],square_purpose[ 1 ], 20 , 20 )) #刷新pygame显示层 pygame.display.flip() #判断是否死亡 if snakeposition[ 0 ]< 0 or snakeposition[ 0 ]> 620 : gameover(gamesurface) if snakeposition[ 1 ]< 0 or snakeposition[ 1 ]> 460 : gameover(gamesurface) for snakebody in snakelength[ 1 :]: if snakeposition[ 0 ] = = snakebody[ 0 ] and snakeposition[ 1 ] = = snakebody[ 1 ]: gameover(gamesurface) #控制游戏速度 ftpsclock.tick( 5 ) if __name__ = = "__main__" : main() |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/Ljt101222/article/details/81184180