本文为大家分享了pygame游戏之旅的第14篇,供大家参考,具体内容如下
添加icon需要用的函数是:
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gameicon = pygame.image.load( "caricon.png" ) pygame.display.set_icon(gameicon) |
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crash_sound = pygame.mixer.sound( "crashed.wav" ) pygame.mixer.music.load( "bgm.wav" ) |
源码:
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import pygame import time import random pygame.init() crash_sound = pygame.mixer.sound( "crashed.wav" ) pygame.mixer.music.load( "bgm.wav" ) white = ( 255 , 255 , 255 ) black = ( 0 , 0 , 0 ) gray = ( 128 , 128 , 128 ) red = ( 200 , 0 , 0 ) green = ( 0 , 200 , 0 ) bright_red = ( 255 , 0 , 0 ) bright_green = ( 0 , 255 , 0 ) blue = ( 0 , 0 , 255 ) car_width = 100 display_width = 800 display_height = 600 gamedisplay = pygame.display.set_mode( (display_width,display_height) ) pygame.display.set_caption( 'a bit racey' ) clock = pygame.time.clock() carimg = pygame.image.load( 'car.png' ) gameicon = pygame.image.load( "caricon.png" ) pygame.display.set_icon(gameicon) pause = false ##crash = true def things_dodged(count): font = pygame.font.sysfont(none, 25 ) text = font.render( "dodged:" + str (count), true, black) gamedisplay.blit(text,( 0 , 0 )) def things(thingx, thingy, thingw, thingh, color): pygame.draw.rect(gamedisplay, color, [thingx, thingy, thingw, thingh]) def car(x, y): gamedisplay.blit(carimg, (x,y)) def text_objects(text, font): textsurface = font.render(text, true, black) return textsurface, textsurface.get_rect() ##def message_diaplay(text): ## largetext = pygame.font.font('freesansbold.ttf',115) ## textsurf, textrect = text_objects(text, largetext) ## textrect.center = ((display_width/2),(display_height/2)) ## gamedisplay.blit(textsurf, textrect) ## pygame.display.update() ## time.sleep(2) ## game_loop() def crash(): pygame.mixer.music.stop() pygame.mixer.sound.play(crash_sound) largetext = pygame.font.sysfont( 'comicsansms' , 115 ) textsurf, textrect = text_objects( 'you crashed!' , largetext) textrect.center = ((display_width / 2 ),(display_height / 2 )) gamedisplay.blit(textsurf, textrect) while true: for event in pygame.event.get(): print (event) if event. type = = pygame.quit: pygame.quit() quit() ## gamedisplay.fill(white) button( "play again" , 150 , 450 , 100 , 50 , green, bright_green,game_loop) button( "quit" , 550 , 450 , 100 , 50 , red, bright_red,quitgame) pygame.display.update() clock.tick( 15 ) def button (msg, x, y, w, h, ic, ac, action = none): mouse = pygame.mouse.get_pos() click = pygame.mouse.get_pressed() ## print(click) if x + w > mouse[ 0 ] > x and y + h > mouse[ 1 ] > y: pygame.draw.rect(gamedisplay, ac, (x,y,w,h)) if click[ 0 ] = = 1 and action ! = none: action() ## if action == "play": ## action() ## if action == "quit": ## pygame.quit() ## quit() else : pygame.draw.rect(gamedisplay, ic, (x,y,w,h)) smalltext = pygame.font.sysfont( 'comicsansms' , 20 ) textsurf, textrect = text_objects(msg, smalltext) textrect.center = ( (x + (w / 2 )), (y + (h / 2 ))) gamedisplay.blit(textsurf, textrect) def quitgame(): pygame.quit() quit() def unpause(): pygame.mixer.music.unpause() global pause pause = false def paused(): pygame.mixer.music.pause() largetext = pygame.font.sysfont( 'comicsansms' , 115 ) textsurf, textrect = text_objects( 'paused' , largetext) textrect.center = ((display_width / 2 ),(display_height / 2 )) gamedisplay.blit(textsurf, textrect) while pause: for event in pygame.event.get(): print (event) if event. type = = pygame.quit: pygame.quit() quit() ## gamedisplay.fill(white) button( "continue" , 150 , 450 , 100 , 50 , green, bright_green,unpause) button( "quit" , 550 , 450 , 100 , 50 , red, bright_red,quitgame) pygame.display.update() clock.tick( 15 ) def game_intro(): global pasue pause = false intro = true while intro: for event in pygame.event.get(): print (event) if event. type = = pygame.quit: pygame.quit() quit() gamedisplay.fill(white) largetext = pygame.font.sysfont( 'comicsansms' , 115 ) textsurf, textrect = text_objects( 'a bit racey' , largetext) textrect.center = ((display_width / 2 ),(display_height / 2 )) gamedisplay.blit(textsurf, textrect) button( "go" , 150 , 450 , 100 , 50 , green, bright_green,game_loop) button( "quit" , 550 , 450 , 100 , 50 , red, bright_red,quitgame) pygame.display.update() clock.tick( 15 ) def game_loop(): global pause pygame.mixer.music.play( - 1 ) x = display_width * 0.45 y = display_height * 0.8 x_change = 0 dodged = 0 gameexit = false thing_startx = random.randrange( 0 , display_width) thing_starty = - 600 thing_speed = 7 thing_width = 100 thing_height = 100 while not gameexit: for event in pygame.event.get(): if event. type = = pygame.quit: pygame.quit() quit() if event. type = = pygame.keydown: if event.key = = pygame.k_left: x_change = - 5 elif event.key = = pygame.k_right: x_change = 5 elif event.key = = pygame.k_p: pause = true paused() if event. type = = pygame.keyup: if event.key = = pygame.k_left or event.key = = pygame.k_right: x_change = 0 print (event) x + = x_change gamedisplay.fill(white) things(thing_startx, thing_starty, thing_width, thing_height, black) thing_starty + = thing_speed car(x,y) things_dodged(dodged) if x > display_width - car_width or x < 0 : gameexit = true if thing_starty > display_height: thing_starty = 0 - thing_height thing_startx = random.randrange( 0 , display_width) dodged + = 1 thing_speed + = 1 thing_width + = (dodged * 1.2 ) if y < thing_starty + thing_height: print ( 'y crossover' ) if x > thing_startx and x < thing_startx + thing_width or x + car_width > thing_startx and x + car_width < thing_startx + thing_width: print ( 'x crossover' ) crash() pygame.display.update() clock.tick( 60 ) #crash() game_intro() game_loop() pygame.quit() quit() |
结果图:
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/pianzang5201/article/details/78406567