本文为大家分享了pygame游戏之旅的第8篇,供大家参考,具体内容如下
定义一个计数函数:
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def things_dodged(count): font = pygame.font.sysfont(none, 25 ) text = font.render( "dodged:" + str (count), true, black) gamedisplay.blit(text,( 0 , 0 )) |
在游戏循环中加入计数,然后增加一些游戏难度,例如加速障碍,增加障碍的宽度:
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dodged + = 1 thing_speed + = 1 thing_width + = (dodged * 1.2 ) |
全部代码:
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import pygame import time import random pygame.init() white = ( 255 , 255 , 255 ) black = ( 0 , 0 , 0 ) car_width = 100 display_width = 800 display_height = 600 gamedisplay = pygame.display.set_mode( (display_width,display_height) ) pygame.display.set_caption( 'a bit racey' ) clock = pygame.time.clock() carimg = pygame.image.load( 'car.png' ) def things_dodged(count): font = pygame.font.sysfont(none, 25 ) text = font.render( "dodged:" + str (count), true, black) gamedisplay.blit(text,( 0 , 0 )) def things(thingx, thingy, thingw, thingh, color): pygame.draw.rect(gamedisplay, color, [thingx, thingy, thingw, thingh]) def car(x, y): gamedisplay.blit(carimg, (x,y)) def text_objects(text, font): textsurface = font.render(text, true, black) return textsurface, textsurface.get_rect() def message_diaplay(text): largetext = pygame.font.font( 'freesansbold.ttf' , 115 ) textsurf, textrect = text_objects(text, largetext) textrect.center = ((display_width / 2 ),(display_height / 2 )) gamedisplay.blit(textsurf, textrect) pygame.display.update() time.sleep( 2 ) game_loop() def crash(): message_diaplay( 'you crashed' ) def game_loop(): x = display_width * 0.45 y = display_height * 0.8 x_change = 0 dodged = 0 gameexit = false thing_startx = random.randrange( 0 , display_width) thing_starty = - 600 thing_speed = 7 thing_width = 100 thing_height = 100 while not gameexit: for event in pygame.event.get(): if event. type = = pygame.quit: pygame.quit() quit() if event. type = = pygame.keydown: if event.key = = pygame.k_left: x_change = - 5 elif event.key = = pygame.k_right: x_change = 5 if event. type = = pygame.keyup: if event.key = = pygame.k_left or event.key = = pygame.k_right: x_change = 0 print (event) x + = x_change gamedisplay.fill(white) things(thing_startx, thing_starty, thing_width, thing_height, black) thing_starty + = thing_speed car(x,y) things_dodged(dodged) if x > display_width - car_width or x < 0 : gameexit = true if thing_starty > display_height: thing_starty = 0 - thing_height thing_startx = random.randrange( 0 , display_width) dodged + = 1 thing_speed + = 1 thing_width + = (dodged * 1.2 ) if y < thing_starty + thing_height: print ( 'y crossover' ) if x > thing_startx and x < thing_startx + thing_width or x + car_width > thing_startx and x + car_width < thing_startx + thing_width: print ( 'x crossover' ) crash() pygame.display.update() clock.tick( 60 ) #crash() game_loop() pygame.quit() quit() |
效果图:
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/pianzang5201/article/details/78307096