尽量将面向对象的思想融入进程序中
ChessBoard.h
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//ChessBoard.h #pragma once #define ROW 15 #define COL 15 #include<iostream> using namespace std; class ChessBoard //棋盘类 { public : char m_cSquare[ROW][COL]; public : ChessBoard(); void show(); }; |
ChessBoard.cpp
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//ChessBoard.cpp #include"ChessBoard.h" ChessBoard::ChessBoard() { for ( int i=1;i<ROW-1;i++) for ( int j=1;j<COL-1;j++) m_cSquare[i][j]= ' ' ; for ( int j=0;j<COL;j++) m_cSquare[0][j]=m_cSquare[ROW-1][j]= '-' ; for ( int i=1;i<ROW;i++) m_cSquare[i][0]=m_cSquare[i][COL-1]= '|' ; } void ChessBoard::show() { system ( "cls" ); for ( int i=0;i<ROW;i++) { for ( int j=0;j<COL;j++) cout<<m_cSquare[i][j]<< ' ' ; //这里的“ <<' ' ”很重要,这样才能使屏幕上ROW*COL输出为方形 cout<<endl; } } |
Player.h
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//Player.h #pragma once //宏定义四种检测五子是否连成线的方向 #define HORIZON 0 #define VERTICAL 1 #define LEFTBOTTOMTORIGHTTOP 2 #define LEFTTOPTORIGHTBOTTOM 3 #include"ChessBoard.h" #include<iostream> using namespace std; #include<string> class Player { private : string m_name; char m_chessType; int m_x; int m_y; ChessBoard* m_ptBoard; public : Player(string name, char chessType):m_name(name),m_chessType(chessType),m_ptBoard(NULL){} void attachToBoard(ChessBoard* ptBoard){m_ptBoard=ptBoard;} bool isInChessBoard( int x, int y); bool isLine( int x, int y); bool isWin(); void setChess(); }; |
Player.cpp
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//Player.cpp #include"Player.h" bool Player::isInChessBoard( int x, int y) { if (x<ROW-1 && x>0 && y<COL-1 && y>0) return true ; else return false ; } /*下面是核心代码:如何判断五子是否连成线。 这里采用的是以玩家此刻放下的棋子为中心,从四种方向逐个判断是否在此方向上连成了线 这里将四个方向上的判断都放在一起,避免了四次调用不同方向上的判断, 但在for里面放一个switch有些别扭,可读性上似乎不好*/ bool Player::isLine( int x, int y) { for ( int direc=HORIZON;direc<=LEFTTOPTORIGHTBOTTOM;direc++) //四个方向,权宜之计 { int tempX,tempY,cnt=1; //cnt:连续排列的同种类的棋子的个数,达到五个则该方赢 for ( int i=-4;i<=4;i++) { if (i==0) continue ; //此时循环一遍相当于什么都没做 switch (direc) { case HORIZON: tempX=x; tempY=y+i; break ; case VERTICAL: tempX=x+i; tempY=y; break ; case LEFTBOTTOMTORIGHTTOP: tempX=x-i; tempY=y+i; break ; case LEFTTOPTORIGHTBOTTOM: tempX=x+i; tempY=y+i; break ; } if (isInChessBoard(tempX,tempY) && m_ptBoard->m_cSquare[tempX][tempY]==m_chessType) cnt++; else cnt=0; if (cnt==5) //五子成线 return true ; } } return false ; } void Player::setChess() { cout<< "请输入玩家" <<m_name<< "的x坐标和y坐标:" <<endl; cin>>m_x>>m_y; while (cin.fail() || m_ptBoard->m_cSquare[m_x][m_y]!= ' ' ) //输入不是int型变量或者此位置上已有棋子 { cout<< "输入有误,请再次输入玩家" <<m_name<< "的x坐标和y坐标:" <<endl; cin.clear(); //清除fail状态 cin.sync(); //清除缓冲区 cin>>m_x>>m_y; } if (isInChessBoard(m_x,m_y)) m_ptBoard->m_cSquare[m_x][m_y]=m_chessType; } bool Player::isWin() { return isLine(m_x,m_y)? true : false ; } |
main.cpp
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//main.cpp #include"ChessBoard.h" #include"Player.h" int main() { ChessBoard board; Player playA( "aaa" , '*' ); //玩家aaa的棋子形状是'*' playA.attachToBoard(&board); Player playB( "bbb" , '#' ); //玩家bbb的棋子形状是'#' playB.attachToBoard(&board); board.show(); while (1) { playA.setChess(); //玩家A放下一个棋子 if (playA.isWin()) { cout<< "Winer!" ; break ;} board.show(); playB.setChess(); //玩家B放下一个棋子 if (playB.isWin()) { cout<< "Winer!" ; break ;} board.show(); } return 1; } |
以上所述就是本文的全部内容了,希望能够对大家熟练掌握C++有所帮助。