弹球游戏:
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from tkinter import * import time import random tk = Tk() #创建一个界面 tk.title( "弹球游戏" ) canvas = Canvas(tk,width = 800 ,height = 600 ,bg = "skyblue" ,bd = 0 ,highlightthickness = 0 ) tk.resizable( 0 , 0 ) #表示边框不能被拉伸 canvas.pack() #使部件放在主窗口中 tk.update() #刷新界面 class Ball: #球的类 def __init__( self ,canvas,paddle,color): self .canvas = canvas self .paddle = paddle self . id = canvas.create_oval( 10 , 10 , 25 , 25 ,fill = color) #在画布上画出一个球 self .canvas.move( self . id , 240 , 100 ) #初始球的位置 stat = [ - 3 , - 2 , - 1 , 1 , 2 , 3 ] random.shuffle(stat) self .x = stat[ 0 ] self .y = - 3 self .canvas_height = self .canvas.winfo_height() #获取画布的的高度 self .canvas_width = self .canvas.winfo_width() self .hit_bottom = False def hit_paddle( self , pos): #判断输赢 paddle_pos = self .canvas.coords( self .paddle. id ) if pos[ 2 ]> = paddle_pos[ 0 ] and pos[ 0 ]< = paddle_pos[ 2 ]: if pos[ 3 ]> = paddle_pos[ 1 ] and pos[ 3 ]< = paddle_pos[ 3 ]: return True return False def draw( self ): #小球移动 self .canvas.move( self . id , self .x, self .y) pos = self .canvas.coords( self . id ) if pos[ 1 ]< = 0 : #判断小球是否碰到边框,如果碰到回弹 self .y = 3 if pos[ 3 ]> = self .canvas_height: #判断球拍是否有接到球 ,如果没接到游戏结束 self .hit_bottom = True if self .hit_paddle(pos) = = True : #判断求是否碰到了球拍,如果碰到了使小球回弹 self .y = - 3 if pos[ 0 ]< = 0 : #来判断球拍是不是碰到了边框,, self .x = 3 if pos[ 2 ]> = self .canvas_width: self .x = - 3 class Paddle: #球拍的的类 def __init__( self ,canvans,color): self .canvas = canvas self . id = canvas.create_rectangle( 0 , 0 , 150 , 10 ,fill = color) self .canvas.move( self . id , 400 , 450 ) self .x = 0 self .canvas_width = self .canvas.winfo_width() self .canvas.bind_all( "<KeyPress-Left>" , self .turn_left) #通过按键来使球拍移动 self .canvas.bind_all( "<KeyPress-Right>" , self .turn_right) def turn_left( self ,event): #每次按键球拍移动的距离 self .x = - 5 def turn_right( self ,event): self .x = 5 def draw( self ): #球拍移动的方法 pos = self .canvas.coords( self . id ) self .canvas.move( self . id , self .x, 0 ) if pos[ 0 ]< = 0 : self .x = 0 if pos[ 2 ]> = self .canvas_width: self .x = 0 paddle = Paddle(canvas, "blue" ) ball = Ball(canvas,paddle, "red" ) while True : #用循环 如果球怕没有接到球就推出 if ball.hit_bottom = = False : ball.draw() paddle.draw() else : break tk.update_idletasks() # 不停的刷新画布 tk.update() time.sleep( 0.01 ) |
总结
以上所述是小编给大家介绍的python编写弹球游戏的实现代码,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对服务器之家网站的支持!
原文链接:http://blog.csdn.net/qq_41655148/article/details/79523800