Java ThreadPoolExecutor的参数深入理解
一、使用Executors创建线程池
之前创建线程的时候都是用的Executors的newFixedThreadPool(),newSingleThreadExecutor(),newCachedThreadPool()这三个方法。当然Executors也是用不同的参数去new ThreadPoolExecutor
1. newFixedThreadPool()
创建线程数固定大小的线程池。 由于使用了LinkedBlockingQueue所以maximumPoolSize 没用,当corePoolSize满了之后就加入到LinkedBlockingQueue队列中。每当某个线程执行完成之后就从LinkedBlockingQueue队列中取一个。所以这个是创建固定大小的线程池。
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public static ExecutorService newFixedThreadPool( int nThreads) { return new ThreadPoolExecutor(nThreads, nThreads, 0L, TimeUnit.MILLISECONDS, new LinkedBlockingQueue<Runnable>()); } public ThreadPoolExecutor( int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue) { this (corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue, Executors.defaultThreadFactory(), defaultHandler); } |
2.newSingleThreadPool()
创建线程数为1的线程池,由于使用了LinkedBlockingQueue所以maximumPoolSize 没用,corePoolSize为1表示线程数大小为1,满了就放入队列中,执行完了就从队列取一个。
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public static ExecutorService newSingleThreadExecutor() { return new FinalizableDelegatedExecutorService ( new ThreadPoolExecutor( 1 , 1 , 0L, TimeUnit.MILLISECONDS, new LinkedBlockingQueue<Runnable>())); } |
3.newCachedThreadPool()
创建可缓冲的线程池。没有大小限制。由于corePoolSize为0所以任务会放入SynchronousQueue队列中,SynchronousQueue只能存放大小为1,所以会立刻新起线程,由于maxumumPoolSize为Integer.MAX_VALUE所以可以认为大小为2147483647。受内存大小限制。
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public static ExecutorService newCachedThreadPool() { return new ThreadPoolExecutor( 0 , Integer.MAX_VALUE, 60L, TimeUnit.SECONDS, new SynchronousQueue<Runnable>()); } public ThreadPoolExecutor( int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue) { this (corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue, Executors.defaultThreadFactory(), defaultHandler); } |
二、使用ThreadPoolExecutor创建线程池
ThreadPoolExecutor的构造函数
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public ThreadPoolExecutor( int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue, ThreadFactory threadFactory, RejectedExecutionHandler handler) { if (corePoolSize < 0 || maximumPoolSize <= 0 || maximumPoolSize < corePoolSize || keepAliveTime < 0 ) throw new IllegalArgumentException(); if (workQueue == null || threadFactory == null || handler == null ) throw new NullPointerException(); this .corePoolSize = corePoolSize; this .maximumPoolSize = maximumPoolSize; this .workQueue = workQueue; this .keepAliveTime = unit.toNanos(keepAliveTime); this .threadFactory = threadFactory; this .handler = handler; } |
参数:
1、corePoolSize核心线程数大小,当线程数<corePoolSize ,会创建线程执行runnable
2、maximumPoolSize 最大线程数, 当线程数 >= corePoolSize的时候,会把runnable放入workQueue中
3、keepAliveTime 保持存活时间,当线程数大于corePoolSize的空闲线程能保持的最大时间。
4、unit 时间单位
5、workQueue 保存任务的阻塞队列
6、threadFactory 创建线程的工厂
7、handler 拒绝策略
任务执行顺序:
1、当线程数小于corePoolSize时,创建线程执行任务。
2、当线程数大于等于corePoolSize并且workQueue没有满时,放入workQueue中
3、线程数大于等于corePoolSize并且当workQueue满时,新任务新建线程运行,线程总数要小于maximumPoolSize
4、当线程总数等于maximumPoolSize并且workQueue满了的时候执行handler的rejectedExecution。也就是拒绝策略。
ThreadPoolExecutor默认有四个拒绝策略:
1、ThreadPoolExecutor.AbortPolicy() 直接抛出异常RejectedExecutionException
2、ThreadPoolExecutor.CallerRunsPolicy() 直接调用run方法并且阻塞执行
3、ThreadPoolExecutor.DiscardPolicy() 直接丢弃后来的任务
4、ThreadPoolExecutor.DiscardOldestPolicy() 丢弃在队列中队首的任务
当然可以自己继承RejectedExecutionHandler来写拒绝策略.
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int corePoolSize = 1 ; int maximumPoolSize = 2 ; int keepAliveTime = 10 ; // BlockingQueue<Runnable> workQueue = new LinkedBlockingQueue<Runnable>(); BlockingQueue<Runnable> workQueue = new ArrayBlockingQueue<Runnable>( 5 ); ThreadFactory threadFactory = Executors.defaultThreadFactory(); //线程池和队列满了之后的处理方式 //1.跑出异常 RejectedExecutionHandler handler = new ThreadPoolExecutor.AbortPolicy(); RejectedExecutionHandler handler2 = new ThreadPoolExecutor.CallerRunsPolicy(); RejectedExecutionHandler handler3 = new ThreadPoolExecutor.DiscardPolicy(); RejectedExecutionHandler handler4 = new ThreadPoolExecutor.DiscardOldestPolicy(); ThreadPoolExecutor threadPoolExecutor = new ThreadPoolExecutor(corePoolSize, maximumPoolSize, keepAliveTime, TimeUnit.SECONDS, workQueue, threadFactory, handler2); for ( int j = 1 ; j < 15 ; j++) { threadPoolExecutor.execute( new Runnable() { public void run() { try { System.out.println(Thread.currentThread().getName()); TimeUnit.SECONDS.sleep( 1 ); } catch (InterruptedException e) { e.printStackTrace(); } } }); } System.out.println(threadPoolExecutor); } |
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原文链接:https://my.oschina.net/u/2250599/blog/498787