为python设置socket代理
首先,你得下载SocksiPy这个.解压出来之后里面会有一个socks.py文件.然后你可以把这个文件复制到python安装目录里面的Lib\site-packages中.或者把这个文件复制到程序所在的目录中.
然后就可以再程序中使用socket代理来编写程序了.
下面是示例代码
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import socks import socket socks.setdefaultproxy(socks.PROXY_TYPE_SOCKS5, "127.0.0.1" , 8088 ) socket.socket = socks.socksocket import urllib2 urllib2.urlopen( 'http://www.baidu.com' ).read() |
通过socket通信实现远程摄像头监控
通过python来实现摄像头监控,然后通过socket通信来将数据发送到远程服务器,这样就可以实现远程监控了.大概找了下资料,果然可以,下面贴出实现过程.
这个程序包括一个服务器和一个客户端。需要的库有 VideoCapture 和 pygame,一个用来得到摄像头的视频,一个用来显示.
服务器端,主要实现监听客户端所发送到指令,如果指令是startCam,则打开摄像头,并向客户端发送数据.
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from VideoCapture import Device import ImageDraw, sys, pygame, time from pygame. locals import * import socket import time from PIL import ImageEnhance from threading import Thread import traceback import threading # 全局变量 is_sending = False cli_address = ('', 0 ) # 主机地址和端口 host = 'localhost' port = 10218 # 初始化UDP socket ser_socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) ser_socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1 ) ser_socket.bind((host, port)) # 接收线程类,用于接收客户端发送的消息 class UdpReceiver(threading.Thread): def __init__( self ): threading.Thread.__init__( self ) self .thread_stop = False def run( self ): while not self .thread_stop: # 声明全局变量,接收消息后更改 global cli_address global is_sending try : message, address = ser_socket.recvfrom( 2048 ) except : traceback.print_exc() continue print message,cli_address cli_address = address if message = = 'startCam' : print 'start camera' , is_sending = True ser_socket.sendto( 'startRcv' , cli_address) if message = = 'quitCam' : is_sending = False print 'quit camera' , def stop( self ): self .thread_stop = True if __name__ = = '__main__' : res = ( 640 , 480 ) cam = Device() cam.setResolution(res[ 0 ],res[ 1 ]) brightness = 1.0 contrast = 1.0 shots = 0 receiveThread = UdpReceiver() receiveThread.setDaemon( True ) # 该选项设置后使得主线程退出后子线程同时退出 receiveThread.start() while 1 : if is_sending: camshot = ImageEnhance.Brightness(cam.getImage()).enhance(brightness) camshot = ImageEnhance.Contrast(camshot).enhance(contrast) clock = pygame.time.Clock() img = cam.getImage().resize(( 160 , 120 )) data = img.tostring() ser_socket.sendto(data, cli_address) time.sleep( 0.05 ) else : time.sleep( 1 ) receiveThread.stop() ser_socket.close() |
客户端:
主要功能是像服务器端发送指令,然后接受服务器所发送过来的数据并通过pygame模块来显示出来.
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# -*- coding: UTF-8 -*- import socket, time import pygame from pygame. locals import * from sys import exit # 服务器地址,初始化socket ser_address = ( 'localhost' , 10218 ) cli_socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) # 设置超时 cli_socket.settimeout( 5 ) # 向服务器发送消息,并判断接收时是否超时,若超时则重发 while 1 : cli_socket.sendto( 'startCam' , ser_address) try : message, address = cli_socket.recvfrom( 2048 ) if message = = 'startRcv' : print message break except socket.timeout: continue cli_socket.recvfrom( 65536 ) # 初始化视频窗口 pygame.init() screen = pygame.display.set_mode(( 640 , 480 )) pygame.display.set_caption( 'Web Camera' ) pygame.display.flip() # 设置时间,可以用来控制帧率 clock = pygame.time.Clock() # 主循环,显示视频信息 while 1 : try : data, address = cli_socket.recvfrom( 65536 ) except socket.timeout: continue camshot = pygame.image.frombuffer(data, ( 160 , 120 ), 'RGB' ) camshot = pygame.transform.scale(camshot, ( 640 , 480 )) for event in pygame.event.get(): if event. type = = pygame.QUIT: cli_socket.sendto( 'quitCam' , ser_address) cli_socket.close() pygame.quit() exit() screen.blit(camshot, ( 0 , 0 )) pygame.display.update() clock.tick( 20 ) |
客户端就是简单地向服务器发送启动消息,接收到回复后开始进入主循环开始接收视频数据并显示。
由于UDP协议不保证信息是否成功到达,因此前面设置了个重发机制,只有当客户端收到服务器的回复后,才停止发送开启消息并进入主循环.具体见注释.
使用时将localhost改成服务器IP即可.