本文实例讲述了Python中pygame的mouse鼠标事件用法。分享给大家供大家参考,具体如下:
pygame.mouse提供了一些方法获取鼠标设备当前的状态
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''' pygame.mouse.get_pressed - get the state of the mouse buttons get the state of the mouse buttons pygame.mouse.get_pos - get the mouse cursor position get the mouse cursor position pygame.mouse.get_rel - get the amount of mouse movement get the amount of mouse movement pygame.mouse.set_pos - set the mouse cursor position set the mouse cursor position pygame.mouse.set_visible - hide or show the mouse cursor hide or show the mouse cursor pygame.mouse.get_focused - check if the display is receiving mouse input check if the display is receiving mouse input pygame.mouse.set_cursor - set the image for the system mouse cursor set the image for the system mouse cursor pygame.mouse.get_cursor - get the image for the system mouse cursor get the image for the system mouse cursor ''' |
在下面的demo中,主要用到了:
pygame.mouse.get_pressed()
pygame.mouse.get_pos()
展示的效果:
游戏效果:
当鼠标经过窗口的时候,窗口背景颜色会随着鼠标的移动而发生改变,当鼠标点击窗口
会在控制台打印出是鼠标的那个键被点击了:左,右,滚轮
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#pygame mouse import os, pygame from pygame. locals import * from sys import exit from random import * __author__ = { 'name' : 'Hongten' , 'mail' : 'hongtenzone@foxmail.com' , 'Version' : '1.0' } if not pygame.font: print ( 'Warning, Can not found font!' ) pygame.init() screen = pygame.display.set_mode(( 255 , 255 ), 0 , 32 ) screen.fill(( 255 , 255 , 255 )) font = pygame.font.Font( 'data\\font\\TORK____.ttf' , 20 ) text = font.render( 'Cliked Me please!!!' , True , ( 34 , 252 , 43 )) mouse_x, mouse_y = 0 , 0 while 1 : for event in pygame.event.get(): if event. type = = QUIT: exit() elif event. type = = MOUSEBUTTONDOWN: pressed_array = pygame.mouse.get_pressed() for index in range ( len (pressed_array)): if pressed_array[index]: if index = = 0 : print ( 'Pressed LEFT Button!' ) elif index = = 1 : print ( 'The mouse wheel Pressed!' ) elif index = = 2 : print ( 'Pressed RIGHT Button!' ) elif event. type = = MOUSEMOTION: #return the X and Y position of the mouse cursor pos = pygame.mouse.get_pos() mouse_x = pos[ 0 ] mouse_y = pos[ 1 ] screen.fill((mouse_x, mouse_y, 0 )) screen.blit(text, ( 40 , 100 )) pygame.display.update() |
希望本文所述对大家Python程序设计有所帮助。