CountDownLatch类是一个同步计数器,构造时传入int参数,该参数就是计数器的初始值,每调用一次countDown()方法,计数器减1,计数器大于0 时,await()方法会阻塞程序继续执行
CountDownLatch如其所写,是一个倒计数的锁存器,当计数减至0时触发特定的事件。利用这种特性,可以让主线程等待子线程的结束。下面以一个模拟运动员比赛的例子加以说明。
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import java.util.concurrent.CountDownLatch; import java.util.concurrent.Executor; import java.util.concurrent.ExecutorService; import java.util.concurrent.Executors; public class CountDownLatchDemo { private static final int PLAYER_AMOUNT = 5 ; public CountDownLatchDemo() { // TODO Auto-generated constructor stub } /** * @param args */ public static void main(String[] args) { // TODO Auto-generated method stub //对于每位运动员,CountDownLatch减1后即结束比赛 CountDownLatch begin = new CountDownLatch( 1 ); //对于整个比赛,所有运动员结束后才算结束 CountDownLatch end = new CountDownLatch(PLAYER_AMOUNT); Player[] plays = new Player[PLAYER_AMOUNT]; for ( int i= 0 ;i<PLAYER_AMOUNT;i++) plays[i] = new Player(i+ 1 ,begin,end); //设置特定的线程池,大小为5 ExecutorService exe = Executors.newFixedThreadPool(PLAYER_AMOUNT); for (Player p:plays) exe.execute(p); //分配线程 System.out.println( "Race begins!" ); begin.countDown(); try { end.await(); //等待end状态变为0,即为比赛结束 } catch (InterruptedException e) { // TODO: handle exception e.printStackTrace(); } finally { System.out.println( "Race ends!" ); } exe.shutdown(); } } |
接下来是Player类
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import java.util.concurrent.CountDownLatch; public class Player implements Runnable { private int id; private CountDownLatch begin; private CountDownLatch end; public Player( int i, CountDownLatch begin, CountDownLatch end) { // TODO Auto-generated constructor stub super (); this .id = i; this .begin = begin; this .end = end; } @Override public void run() { // TODO Auto-generated method stub try { begin.await(); //等待begin的状态为0 Thread.sleep(( long )(Math.random()* 100 )); //随机分配时间,即运动员完成时间 System.out.println( "Play" +id+ " arrived." ); } catch (InterruptedException e) { // TODO: handle exception e.printStackTrace(); } finally { end.countDown(); //使end状态减1,最终减至0 } } } |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。