本文实例讲述了Python实现的简单hangman游戏。分享给大家供大家参考。具体如下:
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#!/usr/bin/env python import random import cPickle class Hangman( object ): '''A simple hangman game that tries to improve your vocabulary a bit ''' def __init__( self ): # the variables used, this is not necessary self .dumpfile = '' #the dictionary file self .dictionary = {} #the pickled dict self .words = [] #list of words used self .secret_word = ' ' #the ' key' self .length = 0 #length of the 'key' self .keys = [] #inputs that match the 'key' self .used_keys = [] #keys that are already used self .guess = ' ' #player' s guess self .mistakes = 0 #number of incorrect inputs return self .load_dict() #insert some random hints for the player def insert_random( self , length): randint = random.randint # 3 hints if length > = 7 : hint = 3 else : hint = 1 for x in xrange (hint): a = randint( 1 , length - 1 ) self .keys[a - 1 ] = self .secret_word[a - 1 ] def test_input( self ): #if the guessed letter matches if self .guess in self .secret_word: indexes = [i for i, item in enumerate ( self .secret_word) if item = = self .guess] for index in indexes: self .keys[index] = self .guess self .used_keys.append( self .guess) print "used letters " , set ( self .used_keys), '\n' #if the guessed letter didn't match else : self .used_keys.append( self .guess) self .mistakes + = 1 print "used letters " , set ( self .used_keys), '\n' # load the pickled word dictionary and unpickle them def load_dict( self ): try : self .dumpfile = open ( "~/python/hangman/wordsdict.pkl" , "r" ) except IOError: print "Couldn't find the file 'wordsdict.pkl'" quit() self .dictionary = cPickle.load( self .dumpfile) self .words = self .dictionary.keys() self .dumpfile.close() return self .prepare_word() #randomly choose a word for the challenge def prepare_word( self ): self .secret_word = random.choice( self .words) #don't count trailing spaces self .length = len ( self .secret_word.rstrip()) self .keys = [ '_' for x in xrange ( self .length)] self .insert_random( self .length) return self .ask() #display the challenge def ask( self ): print ' ' .join( self .keys), ":" , self .dictionary[ self .secret_word] print return self .input_loop() #take input from the player def input_loop( self ): #four self.mistakes are allowed chances = len ( set ( self .secret_word)) + 4 while chances ! = 0 and self .mistakes < 5 : try : self .guess = raw_input ( "> " ) except EOFError: exit( 1 ) self .test_input() print ' ' .join( self .keys) if '_' not in self .keys: print 'well done!' break chances - = 1 if self .mistakes > 4 : print 'the word was' , ''.join( self .secret_word).upper() return self .quit_message() def quit_message( self ): print "\n" print "Press 'c' to continue, or any other key to quit the game. " print "You can always quit the game by pressing 'Ctrl+D'" try : command = raw_input ( '> ' ) if command = = 'c' : return self .__init__() #loopback else : exit( 0 ) except EOFError: exit( 1 ) if __name__ = = '__main__' : game = Hangman() game.__init__() |
希望本文所述对大家的Python程序设计有所帮助。