契约
新建一个WCF服务类库项目,在其中添加两个WCF服务:GameService,PlayerService
代码如下:
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[ServiceContract] public interface IGameService { [OperationContract] Task< string > DoWork( string arg); } |
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public class GameService : IGameService { public async Task< string > DoWork( string arg) { return await Task.FromResult($ "Hello {arg}, I am the GameService." ); } } |
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[ServiceContract] public interface IPlayerService { [OperationContract] Task< string > DoWork( string arg); } |
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public class PlayerService : IPlayerService { public async Task< string > DoWork( string arg) { return await Task.FromResult($ "Hello {arg}, I am the PlayerService." ); } } |
服务端
新建一个控制台应用程序,添加一个类 ServiceHostManager
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public interface IServiceHostManager : IDisposable { void Start(); void Stop(); } public class ServiceHostManager<TService> : IServiceHostManager where TService : class { ServiceHost _host; public ServiceHostManager() { _host = new ServiceHost( typeof (TService)); _host.Opened += (s, a) => { Console.WriteLine( "WCF监听已启动!{0}" , _host.Description.Endpoints[0].Address); }; _host.Closed += (s, a) => { Console.WriteLine( "WCF服务已终止!{0}" , _host.Description.Endpoints[0].Name); }; } public void Start() { Console.WriteLine( "正在开启WCF服务...{0}" , _host.Description.Endpoints[0].Name); _host.Open(); } public void Stop() { if (_host != null && _host.State == CommunicationState.Opened) { Console.WriteLine( "正在关闭WCF服务...{0}" , _host.Description.Endpoints[0].Name); _host.Close(); } } public void Dispose() { Stop(); } public static Task StartNew(CancellationTokenSource cancelTokenSource) { var theTask = Task.Factory.StartNew(() => { IServiceHostManager shs = null ; try { shs = new ServiceHostManager<TService>(); shs.Start(); while ( true ) { if (cancelTokenSource.IsCancellationRequested && shs != null ) { shs.Stop(); break ; } } } catch (Exception ex) { Console.WriteLine(ex); if (shs != null ) shs.Stop(); } }, cancelTokenSource.Token); return theTask; } } |
在Main方法中启动WCF主机
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class Program { static Program() { Console.WriteLine( "初始化..." ); Console.WriteLine( "服务运行期间,请不要关闭窗口。" ); Console.WriteLine(); } static void Main( string [] args) { Console.Title = "WCF主机 x64.(按 [Esc] 键停止服务)" ; var cancelTokenSource = new CancellationTokenSource(); ServiceHostManager<WcfContract.Services.GameService>.StartNew(cancelTokenSource); ServiceHostManager<WcfContract.Services.PlayerService>.StartNew(cancelTokenSource); while ( true ) { if (Console.ReadKey().Key == ConsoleKey.Escape) { Console.WriteLine(); cancelTokenSource.Cancel(); break ; } } Console.ReadLine(); } } |
服务端配置
在控制台应用程序的App.config中配置system.serviceModel
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<system.serviceModel> <services> <service name= "Wettery.WcfContract.Services.GameService" behaviorConfiguration= "gameMetadataBehavior" > <endpoint address= "net.tcp://localhost:19998/Wettery/GameService" binding= "netTcpBinding" contract= "Wettery.WcfContract.Services.IGameService" bindingConfiguration= "netTcpBindingConfig" > <identity> <dns value= "localhost" /> </identity> </endpoint> </service> <service name= "Wettery.WcfContract.Services.PlayerService" behaviorConfiguration= "playerMetadataBehavior" > <endpoint address= "net.tcp://localhost:19998/Wettery/PlayerService" binding= "netTcpBinding" contract= "Wettery.WcfContract.Services.IPlayerService" bindingConfiguration= "netTcpBindingConfig" > <identity> <dns value= "localhost" /> </identity> </endpoint> </service> </services> <bindings> <netTcpBinding> <binding name= "netTcpBindingConfig" closeTimeout= "00:30:00" openTimeout= "00:30:00" receiveTimeout= "00:30:00" sendTimeout= "00:30:00" transactionFlow= "false" transferMode= "Buffered" transactionProtocol= "OleTransactions" hostNameComparisonMode= "StrongWildcard" listenBacklog= "100" maxBufferPoolSize= "2147483647" maxBufferSize= "2147483647" maxConnections= "100" maxReceivedMessageSize= "2147483647" > <readerQuotas maxDepth= "64" maxStringContentLength= "2147483647" maxArrayLength= "2147483647 " maxBytesPerRead= "4096" maxNameTableCharCount= "16384" /> <reliableSession ordered= "true" inactivityTimeout= "00:30:00" enabled= "false" /> <security mode= "Transport" > <transport clientCredentialType= "Windows" protectionLevel= "EncryptAndSign" /> </security> </binding> </netTcpBinding> </bindings> <behaviors> <serviceBehaviors> <behavior name= "gameMetadataBehavior" > <serviceMetadata httpGetEnabled= "True" httpGetUrl= "http://localhost:8081/Wettery/GameService/MetaData" /> <serviceDebug includeExceptionDetailInFaults= "True" /> <serviceThrottling maxConcurrentCalls= "1000" maxConcurrentInstances= "1000" maxConcurrentSessions= "1000" /> </behavior> <behavior name= "playerMetadataBehavior" > <serviceMetadata httpGetEnabled= "True" httpGetUrl= "http://localhost:8081/Wettery/PlayerService/MetaData" /> <serviceDebug includeExceptionDetailInFaults= "True" /> <serviceThrottling maxConcurrentCalls= "1000" maxConcurrentInstances= "1000" maxConcurrentSessions= "1000" /> </behavior> </serviceBehaviors> </behaviors> </system.serviceModel> |
未避免元数据泄露,部署时将HttpGetEnable设为False
运行控制台应用程序
客户端测试
服务端运行后,用wcftestclient工具测试,服务地址即behavior中配置的元数据GET地址
http://localhost:8081/Wettery/GameService/MetaData
http://localhost:8081/Wettery/PlayerService/MetaData
总结
以上就是这篇文章的全部内容了,希望本文的内容对大家的学习或者工作具有一定的参考学习价值,谢谢大家对服务器之家的支持。
原文链接:https://www.cnblogs.com/felixnet/p/7397139.html