本文实例讲述了python使用wxPython打开并播放wav文件的方法。分享给大家供大家参考。具体实现方法如下:
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''' wx_lib_filebrowsebutton_sound.py select a sound file and play it wx.lib.filebrowsebutton.FileBrowseButton(parent, labelText, fileMask) (combines wx.TextCtrl and wxFileDialog widgets) wx.Sound(fileName, isResource=False) tested with Python27 and wxPython291 by vegaseat 25jul2013 ''' import wx import wx.lib.filebrowsebutton class MyFrame(wx.Frame): def __init__( self , parent, mytitle, mysize): wx.Frame.__init__( self , parent, wx.ID_ANY, mytitle, size = mysize) self .SetBackgroundColour( "green" ) panel = wx.Panel( self ) # mask file browser to look for .wav sound files self .fbb = wx.lib.filebrowsebutton.FileBrowseButton(panel, labelText = "Select a WAVE file:" , fileMask = "*.wav" ) self .play_button = wx.Button(panel, wx.ID_ANY, ">> Play" ) self .play_button.Bind(wx.EVT_BUTTON, self .onPlay) # setup the layout with sizers hsizer = wx.BoxSizer(wx.HORIZONTAL) hsizer.Add( self .fbb, 1 , wx.ALIGN_CENTER_VERTICAL) hsizer.Add( self .play_button, 0 , wx.ALIGN_CENTER_VERTICAL) # create a border space border = wx.BoxSizer(wx.VERTICAL) border.Add(hsizer, 0 , wx.EXPAND|wx. ALL , 10 ) panel.SetSizer(border) def onPlay( self , evt): filename = self .fbb.GetValue() self .sound = wx.Sound(filename) # error handling ... if self .sound.IsOk(): self .sound.Play(wx.SOUND_ASYNC) else : wx.MessageBox( "Missing or invalid sound file" , "Error" ) app = wx.App( 0 ) # create a MyFrame instance and show the frame mytitle = "wx.lib.filebrowsebutton and wx.Sound" width = 600 height = 90 MyFrame( None , mytitle, (width, height)).Show() app.MainLoop() |
希望本文所述对大家的Python程序设计有所帮助。