本文实例为大家分享了Android九宫格展示的具体代码,供大家参考,具体内容如下
(设置的有最少连几个和最大连几个)
MainActivity
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public class MainActivity extends AppCompatActivity { @Override protected void onCreate(Bundle savedInstanceState) { super .onCreate(savedInstanceState); NineView view = new NineView( this ); setContentView(view); view.setOnPasswordFinishListener( new NineView.OnPasswordFinishListener() { @Override public void onPasswordFinish(String password) { Toast.makeText(getBaseContext(), "密码:" + password, Toast.LENGTH_SHORT).show(); } }); } } |
NineView
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public class NineView extends View { int width; Paint paintback = new Paint(); Paint paintsrc = new Paint(); int background; //保证是正方形 int max = 6 ; //密码的个数 6 int min = 4 ; //点在哪里 float currX, currY; public NineView(Context context) { super (context); init(); } public NineView(Context context, AttributeSet attrs) { super (context, attrs); init(); } public void init() { paintback.setDither( true ); paintback.setAntiAlias( true ); paintsrc.setDither( true ); paintsrc.setAntiAlias( true ); //171625 background = Color.rgb( 0x17 , 0x16 , 0x25 ); paintback.setColor(background); //3791E6 paintsrc.setColor(Color.rgb( 0x37 , 0x91 , 0xe6 )); } @Override protected void onMeasure( int widthMeasureSpec, int heightMeasureSpec) { super .onMeasure(widthMeasureSpec, heightMeasureSpec); width = getWidth() / 4 ; } @Override protected void onDraw(Canvas canvas) { super .onDraw(canvas); //清屏 canvas.drawColor(background); //划线 if (result.size() > 0 ) { //点 int x = result.get(result.size() - 1 ) % 3 + 1 ; int y = result.get(result.size() - 1 ) / 3 + 1 ; paintsrc.setStrokeWidth( 10 ); canvas.drawLine(x * width, y * width, currX, currY, paintsrc); canvas.drawCircle(x * width, y * width, width / 3 , paintback); if (result.size() > 1 ) { //防止越界 for ( int i = 0 ; i < result.size() - 1 ; i++) { // 1 2 3 <=2 //需要取当前的i和下一个i //按住的前一个点 int x1 = result.get(i) % 3 + 1 ; int y1 = result.get(i) / 3 + 1 ; //按住的后一个点 int x2 = result.get(i + 1 ) % 3 + 1 ; int y2 = result.get(i + 1 ) / 3 + 1 ; paintsrc.setStrokeWidth( 10 ); canvas.drawLine(x1 * width, y1 * width, x2 * width, y2 * width, paintsrc); canvas.drawCircle(x1 * width, y1 * width, width / 3 , paintback); } } } paintsrc.setStrokeWidth( 2 ); //9个圆 paintsrc.setStyle(Paint.Style.STROKE); for ( int i = 0 ; i < 3 ; i++) { for ( int j = 0 ; j < 3 ; j++) { canvas.drawCircle((i + 1 ) * width, (j + 1 ) * width, width / 3 , paintsrc); } } paintsrc.setStyle(Paint.Style.FILL); for (Integer integer : result) { //i j ; // 8 2 2 int j = integer / 3 + 1 ; int i = integer % 3 + 1 ; canvas.drawCircle(i * width, j * width, width / 8 , paintsrc); } } //密码 List<Integer> result = new ArrayList<>(); @Override public boolean onTouchEvent(MotionEvent event) { float x = event.getX(); float y = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //勾股定理 int i = isConnPoint(x, y); //只要在园内 if (i != - 1 ) { result.add(i); currX = x; currY = y; } Log.e( "TAG" , "=====" + i); break ; case MotionEvent.ACTION_MOVE: currX = x; currY = y; //移动到其他的圆中,那么接着去添加result int point = isConnPoint(x, y); if (point != - 1 && !result.contains((Integer) point)) { result.add(point); if (result.size() > max) { //reslut清空 if (onPasswordFinishListener != null ) onPasswordFinishListener.onPasswordFinish(getPassword()); result.clear(); } } break ; case MotionEvent.ACTION_UP: if (result.size() >= min) { if (onPasswordFinishListener != null ) onPasswordFinishListener.onPasswordFinish(getPassword()); } result.clear(); break ; } invalidate(); return true ; } public String getPassword() { String password = "" ; for (Integer integer : result) { password += integer + "" ; } return password; } //判断 public int isConnPoint( float x, float y) { //9 width,width width for ( int i = 0 ; i < 3 ; i++) { for ( int j = 0 ; j < 3 ; j++) { if (pointOnCircle(x, y, (j + 1 ) * width, (i + 1 ) * width)) { return i * 3 + j; //0-8 } } } return - 1 ; } public boolean pointOnCircle( float x, float y, int cx, int cy) { //true Log.e( "TAG" , ((cx - x) * (cx - x) + (cy - y) * (cy - y)) + "" ); Log.e( "TAG" , (( float ) width / 3f) * (( float ) width / 3f) + "" ); float i = ((cx - x) * (cx - x) + (cy - y) * (cy - y)); float j = (( float ) width / 3f) * (( float ) width / 3f); return i < j; } public void setOnPasswordFinishListener(OnPasswordFinishListener onPasswordFinishListener) { this .onPasswordFinishListener = onPasswordFinishListener; } private OnPasswordFinishListener onPasswordFinishListener; public interface OnPasswordFinishListener { void onPasswordFinish(String password); } } |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/dr_abandon/article/details/53944106