本文实例为大家分享了Android使用Handler实现打地鼠的具体代码,供大家参考,具体内容如下
1.实现效果
如下图所示:
2.代码实现
新建一个名为DiglettDemo的项目,activity_main.xml代码如下:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
|
<? xml version = "1.0" encoding = "utf-8" ?> < RelativeLayout xmlns:android = "http://schemas.android.com/apk/res/android" xmlns:tools = "http://schemas.android.com/tools" android:layout_width = "match_parent" android:layout_height = "match_parent" tools:context = ".MainActivity" > < ImageView android:id = "@+id/imageView" android:layout_width = "80dp" android:layout_height = "80dp" android:src = "@drawable/diglett" android:visibility = "gone" /> < Button android:id = "@+id/button" android:layout_width = "wrap_content" android:layout_height = "wrap_content" android:layout_alignParentBottom = "true" android:layout_centerHorizontal = "true" android:layout_marginBottom = "45dp" android:text = "点击开始" /> < TextView android:id = "@+id/textView" android:layout_width = "wrap_content" android:layout_height = "wrap_content" android:layout_alignParentTop = "true" android:layout_centerHorizontal = "true" android:layout_marginTop = "20dp" android:textColor = "#ff0000" android:textSize = "20sp" /> </ RelativeLayout > |
MainActivity.class代码如下:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
|
public class MainActivity extends AppCompatActivity implements View.OnClickListener, View.OnTouchListener { public static final int CODE = 999 ; public static final int RANDOM_NUMBER = 500 ; private TextView mTextView; private Button mButton; private ImageView mImageView; /** * 定义地鼠的位置 */ public int [][] mPosition = new int [][]{ { 342 , 180 }, { 432 , 880 }, { 521 , 256 }, { 429 , 780 }, { 456 , 976 }, { 145 , 665 }, { 123 , 678 }, { 564 , 567 }, }; private int mTotalCount, mSuccessCount = 0 ; public static final int MAX_COUNT = 10 ; private MyHandler mMyHandler = new MyHandler( this ); @Override protected void onCreate(Bundle savedInstanceState) { super .onCreate(savedInstanceState); setContentView(R.layout.activity_main); initView(); } private void initView() { mTextView = findViewById(R.id.textView); mButton = findViewById(R.id.button); mImageView = findViewById(R.id.imageView); mButton.setOnClickListener( this ); mImageView.setOnTouchListener( this ); } @Override public void onClick(View v) { switch (v.getId()) { case R.id.button: start(); break ; } } private void start() { mTextView.setText( "游戏开始了!" ); mButton.setText( "游戏中..." ); mButton.setEnabled( false ); //发送消息 next(RANDOM_NUMBER); } private void next( int delayTime) { //产生一个0——数组长度的随机数 int positon = new Random().nextInt(mPosition.length); Message message = Message.obtain(); message.what = CODE; message.arg1 = positon; mMyHandler.sendMessageDelayed(message, delayTime); //每发送一次消息,总数就加一 mTotalCount++; } /** * 图片点击事件 * @param v * @param event * @return */ @Override public boolean onTouch(View v, MotionEvent event) { //每次触碰到地鼠,则地鼠消失,打到地鼠的数量加一 v.setVisibility(View.GONE); mSuccessCount++; mTextView.setText( "打到了" + mSuccessCount + "只,共" + MAX_COUNT + "只" ); return false ; } public static class MyHandler extends Handler { private final WeakReference<MainActivity> mWeakReference; public MyHandler(MainActivity activity) { this .mWeakReference = new WeakReference<>(activity); } @Override public void handleMessage(Message msg) { MainActivity activity = mWeakReference.get(); super .handleMessage(msg); switch (msg.what) { case CODE: if (activity.mTotalCount > MAX_COUNT) { //游戏结束,初始化游戏 activity.clear(); Toast.makeText(activity, "地鼠打完了!" , Toast.LENGTH_SHORT).show(); return ; } else { int position = msg.arg1; activity.mImageView.setX(activity.mPosition[position][ 0 ]); activity.mImageView.setY(activity.mPosition[position][ 1 ]); activity.mImageView.setVisibility(View.VISIBLE); //在随机位置上显示地鼠之后,再次发送消息 int randomTime = new Random().nextInt(RANDOM_NUMBER) + RANDOM_NUMBER; activity.next(randomTime); } break ; } } } /** * 游戏结束,初始化游戏 */ private void clear() { mTotalCount = 0 ; mSuccessCount = 0 ; mImageView.setVisibility(View.GONE); mButton.setText( "点击开始" ); mButton.setEnabled( true ); } } |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/qingjianduoyun/article/details/80634068