本文实例为大家分享了silverlight实现星星闪烁动画展示的具体代码,供大家参考,具体内容如下
原理很简单,生成1000个圆,从随机数来布置它们的位置,通过动画来处理它们的透明度,动画时长也是随机生成。
1、创建图形数组并设置背景透明,渐变笔触,大小等,而后加入到grid元素的子元素集中;
2、创建动画时间线;
3、加载完成后播放动画;
4、每一轮动画播放完毕后,重新随机生成一下图形的margin,动画的时间长度也是随机生成。
代码:
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using system; using system.collections.generic; using system.linq; using system.net; using system.windows; using system.windows.controls; using system.windows.documents; using system.windows.input; using system.windows.media; using system.windows.media.animation; using system.windows.shapes; namespace randellipsesample { public partial class mainpage : usercontrol { int shapescount = 500; //图形数组的容量 //随机大小的上限 int themaxw = 1300; int themaxh = 720; random rand = null ; storyboard story = null ; ellipse[] myshapes = null ; public mainpage() { initializecomponent(); rand = new random(); story = new storyboard(); story.completed += new eventhandler(story_completed); initshapes(); initanimation(); //加载完成后马上播放动画 this .loaded += new routedeventhandler(mainpage_loaded); } void mainpage_loaded( object sender, routedeventargs e) { story.begin(); } void story_completed( object sender, eventargs e) { for ( int x = 0; x < shapescount; x++) { myshapes[x].margin = new thickness(convert.todouble(rand.next(0, themaxw)), convert.todouble(rand.next(0, themaxh)), 0, 0); } initanimation(); } /// <summary> /// 初始化形状数组 /// </summary> private void initshapes() { myshapes = new ellipse[shapescount]; //实例化所有成员 for ( int n = 0; n < shapescount; n++) { myshapes[n] = new ellipse(); myshapes[n].fill = new solidcolorbrush(colors.transparent); myshapes[n].strokethickness = 2d; //笔触为线性渐变 lineargradientbrush gbrush = new lineargradientbrush(); gbrush.startpoint = new point(0, 0); gbrush.endpoint = new point(1, 1); gbrush.gradientstops.add( new gradientstop() { color = colors.yellow, offset = 0 }); gbrush.gradientstops.add( new gradientstop() { color = colors.red, offset = 0.25 }); gbrush.gradientstops.add( new gradientstop() { color = colors.white, offset = 0.5 }); gbrush.gradientstops.add( new gradientstop() { color = colors.blue, offset = 0.75 }); myshapes[n].stroke = gbrush; //位置 myshapes[n].margin = new thickness(convert.todouble(rand.next(0,themaxw)), convert.todouble(rand.next(0,themaxh)), 0, 0); //大小 myshapes[n].width = 10; myshapes[n].height = 10; myshapes[n].horizontalalignment = horizontalalignment.left; myshapes[n].verticalalignment = verticalalignment.top; //加入可视化树 this .layoutroot.children.add(myshapes[n]); } } /// <summary> /// 初始化动画 /// </summary> private void initanimation() { story.children.clear(); for ( int i = 0; i < shapescount; i++) { int msecond = rand.next(0, 5); //透明度 doubleanimation opacityanimate = new doubleanimation(); opacityanimate.from = 1.0; opacityanimate.to = 0.0; storyboard.settarget(opacityanimate, myshapes[i]); storyboard.settargetproperty(opacityanimate, new propertypath( "opacity" )); opacityanimate.duration = new duration(timespan.fromseconds(msecond)); opacityanimate.repeatbehavior = repeatbehavior.forever; //将时间线添加到情节摘要 story.children.add(opacityanimate); } } } } |
效果图:
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/tcjiaan/article/details/7101546