1. 序列__getitem__
如果没有 __iter__ 和 __contains__ 方法,
python 会调用 __getitem__ 方法,
设法让 迭代 和 in 运算符可用
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class foo: def __getitem__( self , pos): return range ( 0 , 30 , 10 )[pos] f = foo() print (f[ 1 ]) # 10 for i in f: print (i) # 0, 10, 20 # 如果没有 __iter__ 和 __contains__ 方法, # python 会调用 __getitem__ 方法, # 设法让迭代和 in 运算符可用 |
2. __setitem__
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import collections card = collections.namedtuple( 'card' , [ 'rank' , 'suit' ]) class frenchdeck: ranks = [ str (n) for n in range ( 2 , 11 )] + list ( 'jqka' ) suits = 'spades diamonds clubs hearts' .split() def __init__( self ): self ._cards = [card(rank, suit) for suit in self .suits for rank in self .ranks] def __len__( self ): return len ( self ._cards) def __getitem__( self , position): return self ._cards[position] def __str__( self ): return "," .join( str (i) for i in self ._cards) from random import shuffle deck = frenchdeck() print ( str (deck)) # card(rank='2', suit='spades'),card(rank='3', suit='spades'),card(rank='4', suit='spades'),card(rank='5', suit='spades'),card(rank='6', suit='spades'),card(rank='7', suit='spades'),card(rank='8', suit='spades'),card(rank='9', suit='spades'),card(rank='10', suit='spades'),card(rank='j', suit='spades'),card(rank='q', suit='spades'),card(rank='k', suit='spades'),card(rank='a', suit='spades'),card(rank='2', suit='diamonds'),card(rank='3', suit='diamonds'),card(rank='4', suit='diamonds'),card(rank='5', suit='diamonds'),card(rank='6', suit='diamonds'),card(rank='7', suit='diamonds'),card(rank='8', suit='diamonds'),card(rank='9', suit='diamonds'),card(rank='10', suit='diamonds'),card(rank='j', suit='diamonds'),card(rank='q', suit='diamonds'),card(rank='k', suit='diamonds'),card(rank='a', suit='diamonds'),card(rank='2', suit='clubs'),card(rank='3', suit='clubs'),card(rank='4', suit='clubs'),card(rank='5', suit='clubs'),card(rank='6', suit='clubs'),card(rank='7', suit='clubs'),card(rank='8', suit='clubs'),card(rank='9', suit='clubs'),card(rank='10', suit='clubs'),card(rank='j', suit='clubs'),card(rank='q', suit='clubs'),card(rank='k', suit='clubs'),card(rank='a', suit='clubs'),card(rank='2', suit='hearts'),card(rank='3', suit='hearts'),card(rank='4', suit='hearts'),card(rank='5', suit='hearts'),card(rank='6', suit='hearts'),card(rank='7', suit='hearts'),card(rank='8', suit='hearts'),card(rank='9', suit='hearts'),card(rank='10', suit='hearts'),card(rank='j', suit='hearts'),card(rank='q', suit='hearts'),card(rank='k', suit='hearts'),card(rank='a', suit='hearts') shuffle(deck) # typeerror: 'frenchdeck' object does not support item assignment |
加入__setitem__
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def __setitem__( self , key, value): self ._cards[key] = value |
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shuffle(deck) print ( str (deck)) # 牌被随机打乱了 # card(rank='6', suit='hearts'),card(rank='2', suit='spades'),card(rank='3', suit='hearts'),card(rank='a', suit='clubs'),card(rank='7', suit='clubs'),card(rank='q', suit='diamonds'),card(rank='5', suit='hearts'),card(rank='6', suit='spades'),card(rank='5', suit='diamonds'),card(rank='8', suit='diamonds'),card(rank='k', suit='hearts'),card(rank='q', suit='hearts'),card(rank='8', suit='hearts'),card(rank='3', suit='diamonds'),card(rank='q', suit='clubs'),card(rank='a', suit='diamonds'),card(rank='9', suit='hearts'),card(rank='7', suit='diamonds'),card(rank='a', suit='spades'),card(rank='j', suit='hearts'),card(rank='3', suit='clubs'),card(rank='4', suit='hearts'),card(rank='q', suit='spades'),card(rank='10', suit='diamonds'),card(rank='10', suit='hearts'),card(rank='k', suit='diamonds'),card(rank='2', suit='diamonds'),card(rank='4', suit='spades'),card(rank='3', suit='spades'),card(rank='7', suit='hearts'),card(rank='9', suit='clubs'),card(rank='j', suit='clubs'),card(rank='j', suit='diamonds'),card(rank='10', suit='spades'),card(rank='4', suit='diamonds'),card(rank='7', suit='spades'),card(rank='9', suit='diamonds'),card(rank='2', suit='hearts'),card(rank='6', suit='clubs'),card(rank='k', suit='clubs'),card(rank='4', suit='clubs'),card(rank='a', suit='hearts'),card(rank='k', suit='spades'),card(rank='2', suit='clubs'),card(rank='j', suit='spades'),card(rank='8', suit='spades'),card(rank='5', suit='spades'),card(rank='9', suit='spades'),card(rank='10', suit='clubs'),card(rank='8', suit='clubs'),card(rank='6', suit='diamonds'),card(rank='5', suit='clubs') |
或者 在类外打补丁 frenchdeck.__setitem__ = 函数
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def set_card(deck, position, card): deck._cards[position] = card frenchdeck.__setitem__ = set_card |
3. 抽象基类
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class test: def __len__( self ): return 24 from collections import abc print ( isinstance (test(), abc.sized)) # true |
只要实现了 __len__() 方法,就可以被 abc.sized 识别为子类
4. 不要直接子类化内置类型
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class answerdict( dict ): def __getitem__( self , key): return 24 ad = answerdict(a = "good" ) print (ad[ 'a' ]) # 24 d = {} d.update(ad) print (d[ 'a' ]) # good print (ad) # {'a': 'good'} print (d) # {'a': 'good'} |
直接子类化内置类型(如 dict、list 或 str)容易出错, 因为 内置类型的方法 通常会 忽略用户覆盖的方法。
不要子类化内置 类型,用户自己定义的类 应该继承 collections 模块 中的类,例如 userdict、userlist 和 userstring,这些类做了特殊设计,因 此易于扩展
5. 继承顺序
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import collections class answerdict2(collections.userdict): def __getitem__( self , key): return 24 ad = answerdict2(a = "good" ) print (ad[ 'a' ]) # 24 d = {} d.update(ad) print (d[ 'a' ]) # 24 print (ad) # {'a': 'good'} print (d) # {'a': 24} |
- 多重继承的同名方法调用,根据类的 __mro__ 属性顺次在类中查找
- 推荐使用 super() 函数
6. 重载运算符
不可变类型,,一定不能实现就地特殊方法
__iadd__等增量赋值特殊方法 必须返回 self
总结
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原文链接:https://blog.csdn.net/qq_21201267/article/details/119203009