本文实例为大家分享了Vue使用鼠标在Canvas上绘制矩形的具体代码,供大家参考,具体内容如下
1.代码
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< template > < div class = "test" style = "background-color: burlywood;" > < canvas id = "myCanvas" ref = "myCanvas" width = "460" height = "240" @ mousedown = "mousedown" @ mouseup = "mouseup" @ mousemove = "mousemove" > </ canvas > </ div > </ template > < script > export default { name:"hello-world", data() { return { flag: false, x: 0, y: 0 }; }, watch: {}, computed: {}, methods: { mousedown(e){ console.log("鼠标落下"); this.flag = true; this.x = e.offsetX; // 鼠标落下时的X this.y = e.offsetY; // 鼠标落下时的Y }, mouseup(e){ console.log("鼠标抬起"); this.flag = false; }, mousemove(e){ console.log("鼠标移动"); this.drawRect(e); }, drawRect(e){ if(this.flag){ console.log("绘制图形"); const canvas = this.$refs.myCanvas; var ctx = canvas.getContext("2d"); let x = this.x; let y = this.y; ctx.clearRect(0,0,canvas.width,canvas.height); ctx.beginPath(); //设置线条颜色,必须放在绘制之前 ctx.strokeStyle = '#00ff00'; // 线宽设置,必须放在绘制之前 ctx.lineWidth = 1; ctx.strokeRect(x,y,e.offsetX-x,e.offsetY-y); } } }, created() { }, mounted() { } }; </ script > < style scoped> #myCanvas{ background-color: forestgreen; background-image:url('../bg.jpg'); } </ style > |
2.运行截图
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/LONG_Yi_1994/article/details/107058286