脚本之家,脚本语言编程技术及教程分享平台!
分类导航

Python|VBS|Ruby|Lua|perl|VBA|Golang|PowerShell|Erlang|autoit|Dos|bat|

服务器之家 - 脚本之家 - Python - Python pygame实现中国象棋单机版源码

Python pygame实现中国象棋单机版源码

2021-12-05 19:18-小黄怪- Python

今天给大家带来的是关于Python实战的相关知识,文章围绕着用Python pygame实现中国象棋单机版展开,文中有非常详细的代码示例,需要的朋友可以参考下

python中国象棋单机版

鼠标点击操作;两天制作,较为粗糙,很多效果还未实现。

?
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
# -*- coding: utf-8 -*-
"""
created on sun jun 13 15:41:56 2021
 
@author: administrator
"""
 
import pygame
from pygame.locals import *
import sys
import math
 
pygame.init()
screen=pygame.display.set_mode((450,550))
pygame.display.set_caption('中国象棋')
 
img_board=pygame.image.load('f:/images/中国象棋/board.png')
img_redsoldier=pygame.image.load('f:/images/中国象棋/chess_redsoldier.png')
img_redcannon=pygame.image.load('f:/images/中国象棋/chess_redcannon.png')
img_redcar=pygame.image.load('f:/images/中国象棋/chess_redcar.png')
img_redhorse=pygame.image.load('f:/images/中国象棋/chess_redhorse.png')
img_redelephant=pygame.image.load('f:/images/中国象棋/chess_redelephant.png')
img_redattendant=pygame.image.load('f:/images/中国象棋/chess_redattendant.png')
img_chief=pygame.image.load('f:/images/中国象棋/chess_chief.png')
img_blacksoldier=pygame.image.load('f:/images/中国象棋/chess_blacksoldier.png')
img_blackcannon=pygame.image.load('f:/images/中国象棋/chess_blackcannon.png')
img_blackcar=pygame.image.load('f:/images/中国象棋/chess_blackcar.png')
img_blackhorse=pygame.image.load('f:/images/中国象棋/chess_blackhorse.png')
img_blackelephant=pygame.image.load('f:/images/中国象棋/chess_blackelephant.png')
img_blackattendant=pygame.image.load('f:/images/中国象棋/chess_blackattendant.png')
img_general=pygame.image.load('f:/images/中国象棋/chess_general.png')
 
screen.blit(img_board,(0,0))
pygame.display.update()
 
red_chess=[[0,6],[2,6],[4,6],[6,6],[8,6],[1,7],[7,7],[0,9],[1,9],[2,9],[3,9],[4,9],[5,9],[6,9],[7,9],[8,9]]
black_chess=[[0,3],[2,3],[4,3],[6,3],[8,3],[1,2],[7,2],[0,0],[1,0],[2,0],[3,0],[4,0],[5,0],[6,0],[7,0],[8,0]]
 
#画棋子
def draw_chess():
    for i in range(len(red_chess)):
        if 0<=i<=4:
            screen.blit(img_redsoldier,(red_chess[i][0]*50,red_chess[i][1]*50))
        elif 5<=i<=6:
            screen.blit(img_redcannon,(red_chess[i][0]*50,red_chess[i][1]*50))
        elif i==7 or i==15:
            screen.blit(img_redcar,(red_chess[i][0]*50,red_chess[i][1]*50))
        elif i==8 or i==14:
            screen.blit(img_redhorse,(red_chess[i][0]*50,red_chess[i][1]*50))
        elif i==9 or i==13:
            screen.blit(img_redelephant,(red_chess[i][0]*50,red_chess[i][1]*50))
        elif i==10  or i==12:
            screen.blit(img_redattendant,(red_chess[i][0]*50,red_chess[i][1]*50))
        else:
            screen.blit(img_chief,(red_chess[i][0]*50,red_chess[i][1]*50))
    for i in range(len(black_chess)):
        if 0<=i<=4:
            screen.blit(img_blacksoldier,(black_chess[i][0]*50,black_chess[i][1]*50))
        elif 5<=i<=6:
            screen.blit(img_blackcannon,(black_chess[i][0]*50,black_chess[i][1]*50))
        elif i==7 or i==15:
            screen.blit(img_blackcar,(black_chess[i][0]*50,black_chess[i][1]*50))
        elif i==8 or i==14:
            screen.blit(img_blackhorse,(black_chess[i][0]*50,black_chess[i][1]*50))
        elif i==9 or i==13:
            screen.blit(img_blackelephant,(black_chess[i][0]*50,black_chess[i][1]*50))
        elif i==10  or i==12:
            screen.blit(img_blackattendant,(black_chess[i][0]*50,black_chess[i][1]*50))
        else:
            screen.blit(img_general,(black_chess[i][0]*50,black_chess[i][1]*50))
    pygame.display.update()
 
#返回1表示正常移动,返回2表示有子被吃,返回0表示拒绝移动
#兵移动规则,红兵chess1为red_chess,chess2为black_chess
def soldier_rule(chess1,chess2,current_pos,next_pos):
    if chess1==red_chess:
        pos,index=[5,6],1
    elif chess1==black_chess:
        pos,index=[3,4],-1
    if current_pos[1] in pos:
        if current_pos[0]==next_pos[0] and current_pos[1]==next_pos[1]+index and next_pos not in chess1:
            for i in range(len(chess2)):
                if chess2[i]==next_pos:
                    chess2[i]=[-1,-1]
                    current_pos=next_pos
                    return [current_pos,2]
            current_pos=next_pos
            return [current_pos,1]
    else:
        if current_pos[0]==next_pos[0] and current_pos[1]==next_pos[1]+index and next_pos not in chess1:
            for i in range(len(chess2)):
                if chess2[i]==next_pos:
                    chess2[i]=[-1,-1]
                    current_pos=next_pos
                    return [current_pos,2]
            current_pos=next_pos
            return [current_pos,1]
        elif current_pos[1]==next_pos[1] and current_pos[0]+1==next_pos[0] and next_pos not in chess1:
            for i in range(len(chess2)):
                if chess2[i]==next_pos:
                    chess2[i]=[-1,-1]
                    current_pos=next_pos
                    return [current_pos,2]
            current_pos=next_pos
            return [current_pos,1]
        elif current_pos[1]==next_pos[1] and current_pos[0]-1==next_pos[0] and next_pos not in chess1:
            for i in range(len(chess2)):
                if chess2[i]==next_pos:
                    chess2[i]=[-1,-1]
                    current_pos=next_pos
                    return [current_pos,2]
            current_pos=next_pos
            return [current_pos,1]
 
#车移动规则,红车前两个参数为red_chess、black_chess,黑车前两个参数为black_chess、red_chess
def car_rule(chess1,chess2,current_pos,next_pos):
    if next_pos not in chess1 and current_pos[0]==next_pos[0]:
        a,b=current_pos,next_pos
        if a[1]>b[1]:
            a,b=b,a
        for i in range(a[1]+1,b[1]):
            if [a[0],i] in black_chess+red_chess:
                return 0
        for i in range(len(chess2)):
            if chess2[i]==next_pos:
                chess2[i]=[-1,-1]
                current_pos=next_pos
                return [current_pos,2]
        current_pos=next_pos
        return [current_pos,1]
    elif next_pos not in chess1 and current_pos[1]==next_pos[1]:
        a,b=current_pos,next_pos
        if a[0]>b[0]:
            a,b=b,a
        for i in range(a[0]+1,b[0]):
            if [i,a[1]] in black_chess+red_chess:
                return 0
        for i in range(len(chess2)):
            if chess2[i]==next_pos:
                chess2[i]=[-1,-1]
                current_pos=next_pos
                return [current_pos,2]
        current_pos=next_pos
        return [current_pos,1]
 
#炮移动规则
def cannon_rule(chess1,chess2,current_pos,next_pos):
    if next_pos not in chess1 and current_pos[0]==next_pos[0]:
        num=0
        a,b=current_pos,next_pos
        if a[1]>b[1]:
            a,b=b,a
        for i in range(a[1]+1,b[1]):
            if [a[0],i] in black_chess+red_chess:
                num+=1
        if num==1:
            for i in range(len(chess2)):
                if chess2[i]==next_pos:
                    chess2[i]=[-1,-1]
                    current_pos=next_pos
                    return [current_pos,2]
            return 0
        elif num==0:
            current_pos=next_pos
            return [current_pos,1]
        else:
            return 0
    elif next_pos not in chess1 and current_pos[1]==next_pos[1]:
        num=0
        a,b=current_pos,next_pos
        if a[0]>b[0]:
            a,b=b,a
        for i in range(a[0]+1,b[0]):
            if [i,a[1]] in black_chess+red_chess:
                num+=1
        if num==1:
            for i in range(len(chess2)):
                if chess2[i]==next_pos:
                    chess2[i]=[-1,-1]
                    current_pos=next_pos
                    return [current_pos,2]
            return 0
        elif num==0:
            current_pos=next_pos
            return [current_pos,1]
        else:
            return 0
 
#马移动规则,红马chess为black_chess
def horse_rule(chess,current_pos,next_pos):
    index=[[2,-1],[1,-2],[-1,-2],[-2,-1],[-2,1],[-1,2],[1,2],[2,1]]
    leg=[[1,0],[0,-1],[0,-1],[-1,0],[-1,0],[0,1],[0,1],[1,0]]
    if next_pos not in red_chess+black_chess:
        for i in range(len(index)):
            if current_pos[0]+index[i][0]==next_pos[0] and current_pos[1]+index[i][1]==next_pos[1]:
                if [current_pos[0]+leg[i][0],current_pos[1]+leg[i][1]] not in black_chess+red_chess:
                    current_pos=next_pos
                    return [current_pos,1]
    elif next_pos in chess:
        for i in range(len(index)):
            if current_pos[0]+index[i][0]==next_pos[0] and current_pos[1]+index[i][1]==next_pos[1]:
                if [current_pos[0]+leg[i][0],current_pos[1]+leg[i][1]] not in black_chess+red_chess:
                    for i in range(len(chess)):
                        if chess[i]==next_pos:
                            chess[i]=[-1,-1]
                            current_pos=next_pos
                            return [current_pos,2]
 
#象移动规则,红相chess为black_chess
def elephant_rule(chess,current_pos,next_pos):
    index=[[2,-2],[-2,-2],[-2,2],[2,2]]
    leg=[[1,-1],[-1,-1],[-1,1],[1,1]]
    if chess==black_chess:
        pos=[5,7,9]
    elif chess==red_chess:
        pos=[0,2,4]
    if next_pos not in red_chess+black_chess and next_pos[1] in pos:
        for i in range(len(index)):
            if current_pos[0]+index[i][0]==next_pos[0] and current_pos[1]+index[i][1]==next_pos[1]:
                if [current_pos[0]+leg[i][0],current_pos[1]+leg[i][1]] not in black_chess+red_chess:
                    current_pos=next_pos
                    return [current_pos,1]
    elif next_pos in chess and next_pos[1] in pos:
        for i in range(len(index)):
            if current_pos[0]+index[i][0]==next_pos[0] and current_pos[1]+index[i][1]==next_pos[1]:
                if [current_pos[0]+leg[i][0],current_pos[1]+leg[i][1]] not in black_chess+red_chess:
                    for i in range(len(chess)):
                        if chess[i]==next_pos:
                            chess[i]=[-1,-1]
                            current_pos=next_pos
                            return [current_pos,2]
 
#士移动规则
def attendant_rule(chess1,chess2,current_pos,next_pos):
    if chess1==red_chess:
        pos1=[[3,9],[3,7],[5,7],[5,9]]
        pos2=[4,8]
    elif chess1==black_chess:
        pos1=[[3,0],[3,2],[5,2],[5,0]]
        pos2=[4,1]
    if current_pos in pos1 and next_pos==pos2 and next_pos not in chess1:
        if next_pos not in chess2:
            current_pos=next_pos
            return [current_pos,1]
        else:
            for i in range(len(chess2)):
                if chess2[i]==next_pos:
                    chess2[i]=[-1,-1]
                    current_pos=next_pos
                    return [current_pos,2]
    elif current_pos==pos2 and next_pos in pos1 and next_pos not in chess1:
        if next_pos not in chess2:
            current_pos=next_pos
            return [current_pos,1]
        else:
            for i in range(len(chess2)):
                if chess2[i]==next_pos:
                    chess2[i]=[-1,-1]
                    current_pos=next_pos
                    return [current_pos,2]
 
#将帅移动规则
def boss_rule(chess1,chess2,current_pos,next_pos,j_pos):
    if chess1==red_chess:
        pos=[7,8,9]
    elif chess1==black_chess:
        pos=[0,1,2]
    flag=0
    if next_pos not in chess1:
        if next_pos[0]==j_pos[0]:
            for i in range(j_pos[1]+1,next_pos[1]):
                if [j_pos[0],j_pos[1]+i] in black_chess+red_chess:
                    flag=1
                    break
            if flag==0:
                return 0
    if next_pos not in chess1 and 3<=next_pos[0]<=5 and next_pos[1] in pos:
        if next_pos not in chess2:
            if current_pos[0]==next_pos[0]:
                if current_pos[1]+1==next_pos[1] or current_pos[1]-1==next_pos[1]:
                    current_pos=next_pos
                    return [current_pos,1]
            elif current_pos[1]==next_pos[1]:
                if current_pos[0]+1==next_pos[0] or current_pos[0]-1==next_pos[0]:
                    current_pos=next_pos
                    return [current_pos,1]
        else:
            if current_pos[0]==next_pos[0]:
                if current_pos[1]+1==next_pos[1] or current_pos[1]-1==next_pos[1]:
                    for i in range(len(chess2)):
                        if chess2[i]==next_pos:
                            chess2[i]=[-1,-1]
                            current_pos=next_pos
                            return [current_pos,2]
            elif current_pos[1]==next_pos[1]:
                if current_pos[0]+1==next_pos[0] or current_pos[0]-1==next_pos[0]:
                    for i in range(len(chess2)):
                        if chess2[i]==next_pos:
                            chess2[i]=[-1,-1]
                            current_pos=next_pos
                            return [current_pos,2]
 
#棋子移动
def move(chess1,chess2,next_pos):
    x=0
    if i in range(5):   #兵
        x=soldier_rule(chess1,chess2,chess1[i],next_pos)
        if x!=none and x!=0:
            chess1[i]=x[0]
            print(chess1[i])
            screen.blit(img_board,(0,0))
            draw_chess()
    elif i==5 or i==6#炮
        x=cannon_rule(chess1,chess2,chess1[i],next_pos)
        if x!=none and x!=0:
            chess1[i]=x[0]
            print(chess1[i])
            screen.blit(img_board,(0,0))
            draw_chess()
    elif i==7 or i==15: #車
        x=car_rule(chess1,chess2,chess1[i],next_pos)
        if x!=none and x!=0:
            chess1[i]=x[0]
            print(chess1[i])
            screen.blit(img_board,(0,0))
            draw_chess()
    elif i==8 or i==14: #馬
        x=horse_rule(chess2,chess1[i],next_pos)
        if x!=none and x!=0:
            chess1[i]=x[0]
            print(chess1[i])
            screen.blit(img_board,(0,0))
            draw_chess()
    elif i==9 or i==13: #相
        x=elephant_rule(chess2,chess1[i],next_pos)
        if x!=none and x!=0:
            chess1[i]=x[0]
            print(chess1[i])
            screen.blit(img_board,(0,0))
            draw_chess()
    elif i==10 or i==12:    #仕
        x=attendant_rule(chess1,chess2,chess1[i],next_pos)
        if x!=none and x!=0:
            chess1[i]=x[0]
            print(chess1[i])
            screen.blit(img_board,(0,0))
            draw_chess()
    else:   #帥
        x=boss_rule(chess1,chess2,chess1[i],next_pos,chess2[11])
        if x!=none and x!=0:
            chess1[i]=x[0]
            print(chess1[i])
            screen.blit(img_board,(0,0))
            draw_chess()
    return x
 
white=(255,255,255)
black=(0,0,0)
def draw_text(text,x,y,size):
    pygame.font.init()
    fontobj=pygame.font.sysfont('simhei',size )
    textsurfaceobj=fontobj.render(text, true, white,black)
    textrectobj=textsurfaceobj.get_rect()
    textrectobj.center=(x,y)
    screen.blit(textsurfaceobj, textrectobj)
    pygame.display.update()
 
#判断游戏是否结束
def game_over():
    if red_chess[11]==[-1,-1]:
        draw_text('黑方胜利',225,525,15)
        return 1
    elif black_chess[11]==[-1,-1]:
        draw_text('红方胜利',225,525,15)
        return 1
 
if __name__=='__main__':
    all_pos,progress=[],[]
    for i in range(10):
        for j in range(9):
            all_pos.append([j,i])
    draw_text('红方先走',225,525,15)
    chess_kind=0
    while true:
        draw_chess()
        for event in pygame.event.get():
            if event.type==quit:
                pygame.quit()
                sys.exit()
            elif event.type==mousebuttondown:
                pos=pygame.mouse.get_pos()
                print(pos)
                if chess_kind==0:
                    chess1,chess2=red_chess,black_chess
                elif chess_kind==1:
                    chess1,chess2=black_chess,red_chess
                for i in range(len(chess1)):
                    if chess1[i][0]*50<pos[0]<(chess1[i][0]+1)*50 and chess1[i][1]*50<pos[1]<(chess1[i][1]+1)*50:
                        flag=false
                        while true:
                            for event in pygame.event.get():
                                if event.type==mousebuttondown:
                                    pos=pygame.mouse.get_pos()
                                    next_pos=[pos[0]//50,pos[1]//50]
                                    flag=true
                                    break
                            if flag==true:
                                break
                        progress.append(move(chess1,chess2,next_pos))
                        if progress[-1]!=none and progress[-1]!=0:
                            if chess_kind==0:
                                chess_kind=1
                            elif chess_kind==1:
                                chess_kind=0
                        if chess_kind==1:
                            draw_text('轮到黑方',225,525,15)
                        elif chess_kind==0:
                            draw_text('轮到红方',225,525,15)
                        if game_over()==1:
                            while true:
                                for event in pygame.event.get():
                                    if event.type==quit:
                                        pygame.quit()
                                        sys.exit()
                        break

棋盘图片:

Python pygame实现中国象棋单机版源码

棋子图片:

Python pygame实现中国象棋单机版源码
Python pygame实现中国象棋单机版源码
Python pygame实现中国象棋单机版源码
Python pygame实现中国象棋单机版源码
Python pygame实现中国象棋单机版源码
Python pygame实现中国象棋单机版源码
Python pygame实现中国象棋单机版源码
Python pygame实现中国象棋单机版源码
Python pygame实现中国象棋单机版源码
Python pygame实现中国象棋单机版源码
Python pygame实现中国象棋单机版源码
Python pygame实现中国象棋单机版源码
Python pygame实现中国象棋单机版源码
Python pygame实现中国象棋单机版源码

运行效果:

Python pygame实现中国象棋单机版源码

到此这篇关于python pygame实现中国象棋单机版源码的文章就介绍到这了,更多相关pygame实现中国象棋内容请搜索服务器之家以前的文章或继续浏览下面的相关文章希望大家以后多多支持服务器之家!

原文链接:https://blog.csdn.net/qq_41890466/article/details/117935008

延伸 · 阅读

精彩推荐