本文实例为大家分享了Python turtle实现贪吃蛇游戏的具体代码,供大家参考,具体内容如下
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# Simple Snake Game in Python 3 for Beginners import turtle import time import random delay = 0.1 # Score score = 0 high_score = 0 # Set up the screen wn = turtle.Screen() wn.title( "Snake Game by @TokyoEdTech" ) wn.bgcolor( "green" ) wn.setup(width = 600 , height = 600 ) wn.tracer( 0 ) # Turns off the screen updates # Snake head head = turtle.Turtle() head.speed( 0 ) head.shape( "square" ) head.color( "black" ) head.penup() head.goto( 0 , 0 ) head.direction = "stop" # Snake food food = turtle.Turtle() food.speed( 0 ) food.shape( "circle" ) food.color( "red" ) food.penup() food.goto( 0 , 100 ) segments = [] # Pen pen = turtle.Turtle() pen.speed( 0 ) pen.shape( "square" ) pen.color( "white" ) pen.penup() pen.hideturtle() pen.goto( 0 , 260 ) pen.write( "Score: 0 High Score: 0" , align = "center" , font = ( "Courier" , 24 , "normal" )) # Functions def go_up(): if head.direction ! = "down" : head.direction = "up" def go_down(): if head.direction ! = "up" : head.direction = "down" def go_left(): if head.direction ! = "right" : head.direction = "left" def go_right(): if head.direction ! = "left" : head.direction = "right" def move(): if head.direction = = "up" : y = head.ycor() head.sety(y + 20 ) if head.direction = = "down" : y = head.ycor() head.sety(y - 20 ) if head.direction = = "left" : x = head.xcor() head.setx(x - 20 ) if head.direction = = "right" : x = head.xcor() head.setx(x + 20 ) # Keyboard bindings wn.listen() wn.onkeypress(go_up, "Up" ) wn.onkeypress(go_down, "Down" ) wn.onkeypress(go_left, "Left" ) wn.onkeypress(go_right, "Right" ) # Main game loop while True : wn.update() # Check for a collision with the border if head.xcor() > 290 or head.xcor() < - 290 or head.ycor() > 290 or head.ycor() < - 290 : time.sleep( 1 ) head.goto( 0 , 0 ) head.direction = "stop" # Hide the segments for segment in segments: segment.goto( 1000 , 1000 ) # Clear the segments list segments.clear() # Reset the score score = 0 # Reset the delay delay = 0.1 pen.clear() pen.write( "Score: {} High Score: {}" . format (score, high_score), align = "center" , font = ( "Courier" , 24 , "normal" )) # Check for a collision with the food if head.distance(food) < 20 : # Move the food to a random spot x = random.randint( - 290 , 290 ) y = random.randint( - 290 , 290 ) food.goto(x, y) # Add a segment new_segment = turtle.Turtle() new_segment.speed( 0 ) new_segment.shape( "square" ) new_segment.color( "grey" ) new_segment.penup() segments.append(new_segment) # Shorten the delay delay - = 0.001 # Increase the score score + = 10 if score > high_score: high_score = score pen.clear() pen.write( "Score: {} High Score: {}" . format (score, high_score), align = "center" , font = ( "Courier" , 24 , "normal" )) # Move the end segments first in reverse order for index in range ( len (segments) - 1 , 0 , - 1 ): x = segments[index - 1 ].xcor() y = segments[index - 1 ].ycor() segments[index].goto(x, y) # Move segment 0 to where the head is if len (segments) > 0 : x = head.xcor() y = head.ycor() segments[ 0 ].goto(x, y) move() # Check for head collision with the body segments for segment in segments: if segment.distance(head) < 20 : time.sleep( 1 ) head.goto( 0 , 0 ) head.direction = "stop" # Hide the segments for segment in segments: segment.goto( 1000 , 1000 ) # Clear the segments list segments.clear() # Reset the score score = 0 # Reset the delay delay = 0.1 # Update the score display pen.clear() pen.write( "Score: {} High Score: {}" . format ( score, high_score), align = "center" , font = ( "Courier" , 24 , "normal" )) time.sleep(delay) wn.mainloop() |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/allway2/article/details/117790619