本文实例为大家分享了python实现贪吃蛇游戏的具体代码,供大家参考,具体内容如下
本文稍作改动,修复一些bug,原文链接:python实现贪吃蛇游戏
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#!/usr/bin/env python #__*__ coding: utf-8 __*__ import pygame,sys,time,random from pygame. locals import * redColour = pygame.Color( 255 , 0 , 0 ) blackColour = pygame.Color( 0 , 0 , 0 ) whiteColour = pygame.Color( 255 , 255 , 255 ) greyColour = pygame.Color( 150 , 150 , 150 ) def gameOver(playSurface): gameOverFont = pygame.font.Font( 'arial.ttf' , 72 ) gameOverSurf = gameOverFont.render( 'Game Over' , True ,greyColour) gameOverRect = gameOverSurf.get_rect() gameOverRect.midtop = ( 320 , 10 ) playSurface.blit(gameOverSurf,gameOverRect) pygame.display.flip() time.sleep( 5 ) pygame.quit() sys.exit() def main(): pygame.init() playSurface = pygame.display.set_mode(( 640 , 480 )) fpsClock = pygame.time.Clock() pygame.display.set_caption( 'Snake Liu' ) snakePosition = [ 100 , 100 ] snakeSegments = [[ 100 , 100 ],[ 80 , 100 ],[ 60 , 100 ]] raspberryPosition = [ 300 , 300 ] raspberrySpawned = 1 direction = 'right' changeDirection = direction while True : for event in pygame.event.get(): if event. type = = QUIT: sys.exit() elif event. type = = KEYDOWN: if event.key = = K_RIGHT or event.key = = ord ( 'd' ): changeDirection = 'right' if event.key = = K_LEFT or event.key = = ord ( 'a' ): changeDirection = 'left' if event.key = = K_UP or event.key = = ord ( 'w' ): changeDirection = 'up' if event.key = = K_DOWN or event.key = = ord ( 's' ): changeDirection = 'down' if event.key = = K_ESCAPE: pygame.event.post(pygame.event.Event(QUIT)) # 判断是否输入了反方向,与原文有改动 if changeDirection = = 'right' : direction = changeDirection if changeDirection = = 'left' : direction = changeDirection if changeDirection = = 'up' : direction = changeDirection if changeDirection = = 'down' : direction = changeDirection # 根据方向移动蛇头的坐标 if direction = = 'right' : snakePosition[ 0 ] + = 20 if direction = = 'left' : snakePosition[ 0 ] - = 20 if direction = = 'up' : snakePosition[ 1 ] - = 20 if direction = = 'down' : snakePosition[ 1 ] + = 20 # 增加蛇的长度 snakeSegments.insert( 0 , list (snakePosition)) # 判断是否吃掉了树莓 if snakePosition[ 0 ] = = raspberryPosition[ 0 ] and snakePosition[ 1 ] = = raspberryPosition[ 1 ]: raspberrySpawned = 0 else : snakeSegments.pop() # 如果吃掉树莓,则重新生成树莓 if raspberrySpawned = = 0 : x = random.randrange( 1 , 32 ) y = random.randrange( 1 , 24 ) raspberryPosition = [ int (x * 20 ), int (y * 20 )] raspberrySpawned = 1 # 刷新pygame显示层 playSurface.fill(blackColour) for position in snakeSegments: pygame.draw.rect(playSurface,whiteColour,Rect(position[ 0 ],position[ 1 ], 20 , 20 )) pygame.draw.rect(playSurface,redColour,Rect(raspberryPosition[ 0 ], raspberryPosition[ 1 ], 20 , 20 )) pygame.display.flip() # 判断是否死亡,后面几行和原文有改动 if snakePosition[ 0 ] > 620 or snakePosition[ 0 ] < 0 : gameOver(playSurface) if snakePosition[ 1 ] > 460 or snakePosition[ 1 ] < 0 : gameOver(playSurface) for snakeBody in snakeSegments[ 1 :]: if snakePosition[ 0 ] = = snakeBody[ 0 ] and snakePosition[ 1 ] = = snakeBody[ 1 ]: gameOver(playSurface) fpsClock.tick( 5 ) if __name__ = = "__main__" : main() |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/xqn2017/article/details/76438048