本文实例为大家分享了java实现扫雷游戏的具体代码,供大家参考,具体内容如下
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import java.awt.borderlayout; import java.awt.color; import java.awt.container; import java.awt.gridlayout; import java.awt.insets; import java.awt.label; import java.awt.event.actionevent; import java.awt.event.actionlistener; import java.awt.event.itemevent; import java.awt.event.itemlistener; import java.awt.event.mouseevent; import java.awt.event.mouselistener; import java.util.random; import javax.swing.jbutton; import javax.swing.jcombobox; import javax.swing.jframe; import javax.swing.joptionpane; import javax.swing.jpanel; public class saolei implements mouselistener,actionlistener{ jpanel p= new jpanel(); jframe frame = new jframe( "扫雷" ); @suppresswarnings ( "rawtypes" ) jcombobox combobox = new jcombobox(); jbutton reset = new jbutton( "重新开始" ); container container = new container(); //游戏数据结构 saoleiconstant constant = new saoleiconstant(); jbutton[][] buttons = new jbutton[constant.row][constant.col]; //定义按钮 int [][] counts = new int [constant.row][constant.col]; //定义整型数组保存按钮下方雷数 //创建构造方法 public saolei() { //显示窗口 frame.setsize( 600 , 700 ); //600*700 frame.setresizable( false ); frame.setdefaultcloseoperation(jframe.exit_on_close); frame.setlayout( new borderlayout()); //添加重来、选择难度按钮 addtopbutton(); //添加雷区按钮 addbuttons(); //埋雷 addlei(); //添加雷的计数 calcneibolei(); frame.setvisible( true ); } void addtopbutton() { p.removeall(); p.add(reset); reset.setbackground(color.green); reset.setopaque( true ); reset.addactionlistener( this ); //combobox.additem("选择难度"); combobox.additem( "新手难度" ); combobox.additem( "初级难度" ); combobox.additem( "中级难度" ); combobox.additem( "高级难度" ); combobox.additem( "大师难度" ); combobox.setbackground(color.green); combobox.setopaque( true ); combobox.additemlistener( new itemlistener(){ @override public void itemstatechanged(itemevent e) { string item = e.getitem().tostring(); if (item == "新手难度" ) { constant.leicount = 20 ; resetgame(); } else if (item == "初级难度" ) { constant.leicount = 43 ; resetgame(); } else if (item == "中级难度" ){ constant.leicount = 63 ; resetgame(); } else if (item == "高级难度" ){ constant.leicount = 99 ; resetgame(); } else if (item == "大师难度" ) { constant.leicount = 119 ; resetgame(); } } }); p.add(combobox); frame.add(p,borderlayout.north); //p.add(new label("总雷数:"+constant.leicount,label.center)); //p.add(new label("总雷数:"+constant.leicount,label.right)); } /* void addnandubutton() { nandu.setbackground(color.green); nandu.setopaque(true); nandu.addactionlistener(this); frame.add(nandu,borderlayout.west); } void addresetbutton() { reset.setbackground(color.green); reset.setopaque(true); reset.addactionlistener(this); //reset.addmouselistener(this); frame.add(reset,borderlayout.north); } */ void addlei() { random rand = new random(); int randrow,randcol; for ( int i= 0 ; i<constant.leicount; i++) { randrow = rand.nextint(constant.row); randcol = rand.nextint(constant.col); if (counts[randrow][randcol] == constant.leicode) { i--; } else { counts[randrow][randcol] = constant.leicode; //buttons[randrow][randcol].settext("x"); } } } void addbuttons() { frame.add(container,borderlayout.center); container.setlayout( new gridlayout(constant.row,constant.col)); for ( int i= 0 ;i<constant.row;i++) { for ( int j= 0 ;j<constant.col;j++) { jbutton button = new jbutton(); button.setbackground(color.white); button.setopaque( true ); button.addactionlistener( this ); button.addmouselistener((mouselistener) this ); buttons[i][j] = button; container.add(button); } } } void calcneibolei() { int count; for ( int i= 0 ;i<constant.row;i++) { for ( int j= 0 ;j<constant.col;j++) { count = 0 ; if (counts[i][j] == constant.leicode) continue ; if (i> 0 && j> 0 && counts[i- 1 ][j- 1 ] == constant.leicode) count++; if (i> 0 && counts[i- 1 ][j] == constant.leicode) count++; if (i> 0 && j< 19 &&counts[i- 1 ][j+ 1 ] == constant.leicode) count++; if (j> 0 && counts[i][j- 1 ] == constant.leicode) count++; if (j< 19 && counts[i][j+ 1 ] == constant.leicode) count++; if (i< 19 && j> 0 && counts[i+ 1 ][j- 1 ] == constant.leicode) count++; if (i< 19 && counts[i+ 1 ][j] == constant.leicode) count++; if (i< 19 && j< 19 && counts[i+ 1 ][j+ 1 ] == constant.leicode) count++; counts[i][j] = count; buttons[i][j].setmargin( new insets( 0 , 0 , 0 , 0 )); //让按钮随按钮上的图案变化 //buttons[i][j].settext(counts[i][j] + ""); } } } @override public void actionperformed(actionevent e) { jbutton button = (jbutton)e.getsource(); if (button.equals(reset)) { resetgame(); //重新开始游戏 } else { int count = 0 ; for ( int i= 0 ;i<constant.row;i++) { for ( int j= 0 ;j<constant.col;j++) { if (button.equals(buttons[i][j])) { count = counts[i][j]; if (count == constant.leicode) { losegame(); } else { opencell(i,j); checkwin(); } return ; } } } } } public void mouseclicked(mouseevent e) { jbutton button = (jbutton)e.getsource(); if (e.getbutton() == mouseevent.button3) { //判断鼠标右击动作 for ( int i= 0 ;i<constant.row;i++) { for ( int j= 0 ;j<constant.col;j++) { if (button.equals(buttons[i][j])) { if ((buttons[i][j].isenabled() == true )) { //buttons[i][j].setenabled(false); buttons[i][j].setmargin( new insets( 0 , 0 , 0 , 0 )); //让按钮随按钮上的图案变化 buttons[i][j].settext( "?" ); return ; } } } } } } void resetgame() { for ( int i= 0 ;i<constant.row;i++) { for ( int j= 0 ;j<constant.col;j++) { buttons[i][j].settext( "" ); buttons[i][j].setenabled( true ); buttons[i][j].setbackground(color.white); counts[i][j] = 0 ; } } addlei(); calcneibolei(); } void checkwin() { for ( int i= 0 ;i<constant.row;i++) { for ( int j= 0 ;j<constant.col;j++) { if (buttons[i][j].isenabled() == true && counts[i][j] != constant.leicode ) return ; } } joptionpane.showmessagedialog(frame, "yeah,你赢了!" ); } //使用递归方法打开格子 void opencell( int i, int j) { if (buttons[i][j].isenabled() == false ) return ; buttons[i][j].setbackground(color.yellow); buttons[i][j].setopaque( true ); buttons[i][j].setenabled( false ); if (counts[i][j] == 0 ) { if (i> 0 && j> 0 && counts[i- 1 ][j- 1 ] != constant.leicode) opencell(i- 1 ,j- 1 ); if (i> 0 && j< 19 && counts[i- 1 ][j] != constant.leicode) opencell(i- 1 ,j); if (i> 0 && j< 19 &&counts[i- 1 ][j+ 1 ] != constant.leicode) opencell(i- 1 ,j+ 1 ); if (j> 0 && counts[i][j- 1 ] != constant.leicode) opencell(i,j- 1 ); if (j< 19 && counts[i][j+ 1 ] != constant.leicode) opencell(i,j+ 1 ); if (i< 19 && j> 0 && counts[i+ 1 ][j- 1 ] != constant.leicode) opencell(i+ 1 ,j- 1 ); if (i< 19 && counts[i+ 1 ][j] != constant.leicode) opencell(i+ 1 ,j); if (i< 19 && j< 19 && counts[i+ 1 ][j+ 1 ] != constant.leicode) opencell(i+ 1 ,j+ 1 ); } else { buttons[i][j].setmargin( new insets( 0 , 0 , 0 , 0 )); buttons[i][j].settext(counts[i][j] + "" ); } } void losegame() { for ( int i= 0 ;i<constant.row;i++) { for ( int j= 0 ;j<constant.col;j++) { int count = counts[i][j]; if (count == constant.leicode) { buttons[i][j].setmargin( new insets( 0 , 0 , 0 , 0 )); buttons[i][j].settext( "雷" ); buttons[i][j].setbackground(color.red); buttons[i][j].setenabled( false ); } else { buttons[i][j].setmargin( new insets( 0 , 0 , 0 , 0 )); buttons[i][j].settext(count + "" ); buttons[i][j].setenabled( false ); } } } joptionpane.showmessagedialog(frame, "error,你输了!" ); } public static void main(string[] args) { new saolei(); } @override public void mousepressed(mouseevent e) { // todo auto-generated method stub } @override public void mousereleased(mouseevent e) { // todo auto-generated method stub } @override public void mouseentered(mouseevent e) { // todo auto-generated method stub } @override public void mouseexited(mouseevent e) { // todo auto-generated method stub } } |
常量类
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public class saoleiconstant { final int row = 20 ; //行数30 final int col = 20 ; //列数30 final int leicode = 10 ; //定义雷下方的数字 protected int temp = 20 ; protected int leicount = temp; //雷数30 } |
效果图
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/tf1997/article/details/80786358