iOS仿照微信摇一摇功能实现
一、描述
需要做一个界面,仿照微信摇一摇,获取接口进行签到功能。
首先明确以下几点:
1、需要震动。
2、需要声音。(准备好mp3音效)
二、直接贴代码
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/ Created by 石雄伟 on 16/7/29. // Copyright © 2016年 石雄伟. All rights reserved. // #import "SignBoardViewController.h" #import <AVFoundation/AVFoundation.h> #import <AudioToolbox/AudioToolbox.h> #import <CoreAudio/CoreAudioTypes.h> @interface SignBoardViewController () { } @property (nonatomic,strong) AVAudioPlayer * audioPlayer; @end @implementation SignBoardViewController - ( void )viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view. //设置导航 [self makeNav]; } #pragma mark 定制Nav - ( void )makeNav { [self.navigationItem setTitle:@ "每日签到" ]; //改写title //修改导航按钮,并且修改响应方法 self.leftButton.frame = CGRectMake(0, 0, 13, 20); [self.leftButton setBackgroundImage:[UIImage imageNamed:@ "NavBack" ] forState:UIControlStateNormal]; self.leftButton.layer.cornerRadius = 0; self.leftButton.layer.masksToBounds = NO; self.leftButton.layer.borderColor = [UIColor clearColor].CGColor; //添加点击方法 [self.leftButton addTarget:self action:@selector(navLeftClick) forControlEvents:UIControlEventTouchUpInside]; //隐藏 右边按钮 self.rightButton.hidden= YES; } #pragma mark nav左边导航按钮方法重写,返回按钮 - ( void )navLeftClick { [self dismissViewControllerAnimated:YES completion:^{ nil; }]; } #pragma mark - #pragma mark 点击 - ( void )touchesBegan:(nonnull NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event { NSLog(@ "点击,触摸方法等" ); AudioServicesPlaySystemSound(kSystemSoundID_Vibrate); } #pragma mark - #pragma mark 摇动开始 - ( void )motionBegan:(UIEventSubtype)motion withEvent:(nullable UIEvent *)event { NSLog(@ "begin motion" ); } #pragma mark - #pragma mark 摇动结束 - ( void )motionEnded:(UIEventSubtype)motion withEvent:(nullable UIEvent *)event { NSLog(@ "end motion" ); if (motion ==UIEventSubtypeMotionShake ) { //播放音效 SystemSoundID soundID; // shake_sound_male.mp3 NSString *path = [[NSBundle mainBundle ] pathForResource:@ "shake_sound_male" ofType:@ "mp3" ]; AudioServicesCreateSystemSoundID((__bridge CFURLRef)[NSURL fileURLWithPath:path], &soundID); AudioServicesPlaySystemSound (soundID); //设置震动 AudioServicesPlaySystemSound(kSystemSoundID_Vibrate); } } #pragma mark - #pragma mark 摇动取消 - ( void )motionCancelled:(UIEventSubtype)motion withEvent:(UIEvent *)event { } - ( void )didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } /* #pragma mark - Navigation // In a storyboard-based application, you will often want to do a little preparation before navigation - (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender { // Get the new view controller using [segue destinationViewController]. // Pass the selected object to the new view controller. } */ |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/IDOshi201109/article/details/52333130