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服务器之家 - 编程语言 - IOS - iOS音乐播放器实现代码完整版

iOS音乐播放器实现代码完整版

2021-04-26 21:35imnathaniel2 IOS

这篇文章主要为大家详细介绍了iOS音乐播放器实现代码完整版,包括音频列表、播放器、后台播放、锁屏播放,具有一定的参考价值,感兴趣的小伙伴们可以参考一下

本文实例为大家分享了iOS实现音乐播放器的具体代码,供大家参考,具体内容如下

audio_queue.cpp

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/*
 * This file is part of the FreeStreamer project,
 * (C)Copyright 2011-2013 Matias Muhonen.
 * See the file ''LICENSE'' for using the code.
 *
 * Part of the code in this file has been rewritten from
 * the AudioFileStreamExample / afsclient.cpp
 * example, Copyright © 2007 Apple Inc.
 *
 * The threadless playback has been adapted from
 * Alex Crichton's AudioStreamer.
 */
 
#include "audio_queue.h"
 
#include <cassert>
 
//#define AQ_DEBUG 1
 
#if !defined (AQ_DEBUG)
 #define AQ_TRACE(...) do {} while (0)
#else
 #define AQ_TRACE(...) printf(__VA_ARGS__)
#endif
 
namespace astreamer {
 
typedef struct queued_packet {
 AudioStreamPacketDescription desc;
 struct queued_packet *next;
 char data[];
} queued_packet_t;
 
/* public */
 
Audio_Queue::Audio_Queue()
 : m_delegate(0),
 m_state(IDLE),
 m_outAQ(0),
 m_fillBufferIndex(0),
 m_bytesFilled(0),
 m_packetsFilled(0),
 m_buffersUsed(0),
 m_processedPacketsSizeTotal(0),
 m_processedPacketsCount(0),
 m_audioQueueStarted(false),
 m_waitingOnBuffer(false),
 m_queuedHead(0),
 m_queuedTail(0),
 m_lastError(noErr)
{
 for (size_t i=0; i < AQ_BUFFERS; i++) {
  m_bufferInUse[i] = false;
 }
}
 
Audio_Queue::~Audio_Queue()
{
 stop(true);
 
 cleanup();
}
 
bool Audio_Queue::initialized()
{
 return (m_outAQ != 0);
}
 
void Audio_Queue::start()
{
 // start the queue if it has not been started already
 if (m_audioQueueStarted) {
  return;
 }
   
 OSStatus err = AudioQueueStart(m_outAQ, NULL);
 if (!err) {
  m_audioQueueStarted = true;
  m_lastError = noErr;
 } else {
  AQ_TRACE("%s: AudioQueueStart failed!\n", __PRETTY_FUNCTION__);
  m_lastError = err;
 }
}
 
void Audio_Queue::pause()
{
 if (m_state == RUNNING) {
  if (AudioQueuePause(m_outAQ) != 0) {
   AQ_TRACE("%s: AudioQueuePause failed!\n", __PRETTY_FUNCTION__);
  }
  setState(PAUSED);
 } else if (m_state == PAUSED) {
  AudioQueueStart(m_outAQ, NULL);
  setState(RUNNING);
 }
}
 
void Audio_Queue::stop()
{
 stop(true);
}
 
void Audio_Queue::stop(bool stopImmediately)
{
 if (!m_audioQueueStarted) {
  AQ_TRACE("%s: audio queue already stopped, return!\n", __PRETTY_FUNCTION__);
  return;
 }
 m_audioQueueStarted = false;
 
 AQ_TRACE("%s: enter\n", __PRETTY_FUNCTION__);
 
 if (AudioQueueFlush(m_outAQ) != 0) {
  AQ_TRACE("%s: AudioQueueFlush failed!\n", __PRETTY_FUNCTION__);
 }
 
 if (stopImmediately) {
  AudioQueueRemovePropertyListener(m_outAQ,
           kAudioQueueProperty_IsRunning,
           audioQueueIsRunningCallback,
           this);
 }
 
 if (AudioQueueStop(m_outAQ, stopImmediately) != 0) {
  AQ_TRACE("%s: AudioQueueStop failed!\n", __PRETTY_FUNCTION__);
 }
 
 if (stopImmediately) {
  setState(IDLE);
 }
 
 AQ_TRACE("%s: leave\n", __PRETTY_FUNCTION__);
}
 
double Audio_Queue::packetDuration()
{
 return m_streamDesc.mFramesPerPacket / m_streamDesc.mSampleRate;
}
 
unsigned Audio_Queue::timePlayedInSeconds()
{
 unsigned timePlayed = 0;
 
 AudioTimeStamp queueTime;
 Boolean discontinuity;
 
 OSStatus err = AudioQueueGetCurrentTime(m_outAQ, NULL, &queueTime, &discontinuity);
 if (err) {
  goto out;
 }
 
 timePlayed = queueTime.mSampleTime / m_streamDesc.mSampleRate;
 
out:
 return timePlayed;
}
 
unsigned Audio_Queue::bitrate()
{
 unsigned bitrate = 0;
 
 double packetDuration = this->packetDuration();
 
 if (packetDuration > 0 && m_processedPacketsCount > 50) {
  double averagePacketByteSize = m_processedPacketsSizeTotal / m_processedPacketsCount;
  bitrate = 8 * averagePacketByteSize / packetDuration;
 }
 
 return bitrate;
}
 
void Audio_Queue::handlePropertyChange(AudioFileStreamID inAudioFileStream, AudioFileStreamPropertyID inPropertyID, UInt32 *ioFlags)
{
 OSStatus err = noErr;
 
 AQ_TRACE("found property '%lu%lu%lu%lu'\n", (inPropertyID>>24)&255, (inPropertyID>>16)&255, (inPropertyID>>8)&255, inPropertyID&255);
 
 switch (inPropertyID) {
  case kAudioFileStreamProperty_ReadyToProducePackets:
  {
   cleanup();
   
   // the file stream parser is now ready to produce audio packets.
   // get the stream format.
   memset(&m_streamDesc, 0, sizeof(m_streamDesc));
   UInt32 asbdSize = sizeof(m_streamDesc);
   err = AudioFileStreamGetProperty(inAudioFileStream, kAudioFileStreamProperty_DataFormat, &asbdSize, &m_streamDesc);
   if (err) {
    AQ_TRACE("%s: error in kAudioFileStreamProperty_DataFormat\n", __PRETTY_FUNCTION__);
    m_lastError = err;
    break;
   }
   
   // create the audio queue
   err = AudioQueueNewOutput(&m_streamDesc, audioQueueOutputCallback, this, CFRunLoopGetCurrent(), NULL, 0, &m_outAQ);
   if (err) {
    AQ_TRACE("%s: error in AudioQueueNewOutput\n", __PRETTY_FUNCTION__);
    
    if (m_delegate) {
     m_delegate->audioQueueInitializationFailed();
    }
    
    m_lastError = err;
    break;
   }
   
   // allocate audio queue buffers
   for (unsigned int i = 0; i < AQ_BUFFERS; ++i) {
    err = AudioQueueAllocateBuffer(m_outAQ, AQ_BUFSIZ, &m_audioQueueBuffer[i]);
    if (err) {
     /* If allocating the buffers failed, everything else will fail, too.
      * Dispose the queue so that we can later on detect that this
      * queue in fact has not been initialized.
      */
     
     AQ_TRACE("%s: error in AudioQueueAllocateBuffer\n", __PRETTY_FUNCTION__);
     
     (void)AudioQueueDispose(m_outAQ, true);
     m_outAQ = 0;
     
     if (m_delegate) {
      m_delegate->audioQueueInitializationFailed();
     }
     
     m_lastError = err;
     break;
    }
   }
   
   setCookiesForStream(inAudioFileStream);
   
   // listen for kAudioQueueProperty_IsRunning
   err = AudioQueueAddPropertyListener(m_outAQ, kAudioQueueProperty_IsRunning, audioQueueIsRunningCallback, this);
   if (err) {
    AQ_TRACE("%s: error in AudioQueueAddPropertyListener\n", __PRETTY_FUNCTION__);
    m_lastError = err;
    break;
   }
   
   break;
  }
 }
}
 
void Audio_Queue::handleAudioPackets(UInt32 inNumberBytes, UInt32 inNumberPackets, const void *inInputData, AudioStreamPacketDescription *inPacketDescriptions)
{
 if (!initialized()) {
  AQ_TRACE("%s: warning: attempt to handle audio packets with uninitialized audio queue. return.\n", __PRETTY_FUNCTION__);
  
  return;
 }
 
 // this is called by audio file stream when it finds packets of audio
 AQ_TRACE("got data. bytes: %lu packets: %lu\n", inNumberBytes, inNumberPackets);
 
 /* Place each packet into a buffer and then send each buffer into the audio
  queue */
 UInt32 i;
 
 if (!inPacketDescriptions) {
  AQ_TRACE("%s: notice: supplying the packet descriptions for a supposed CBR data.\n", __PRETTY_FUNCTION__);
  
  // If no packet descriptions are supplied, assume we are dealing with CBR data
  UInt32 base = inNumberBytes / inNumberPackets;
  AudioStreamPacketDescription *descriptions = new AudioStreamPacketDescription[inNumberPackets];
  
  for (i = 0; i < inNumberPackets; i++) {
   descriptions[i].mStartOffset = (base * i);
   descriptions[i].mDataByteSize = base;
   descriptions[i].mVariableFramesInPacket = 0;
  }
  inPacketDescriptions = descriptions;
  
  m_cbrPacketDescriptions.push_back(descriptions);
 }
 
 for (i = 0; i < inNumberPackets && !m_waitingOnBuffer && m_queuedHead == NULL; i++) {
  AudioStreamPacketDescription *desc = &inPacketDescriptions[i];
  int ret = handlePacket((const char*)inInputData + desc->mStartOffset, desc);
  if (!ret) break;
 }
 if (i == inNumberPackets) {
  return;
 }
 
 for (; i < inNumberPackets; i++) {
  /* Allocate the packet */
  UInt32 size = inPacketDescriptions[i].mDataByteSize;
  queued_packet_t *packet = (queued_packet_t *)malloc(sizeof(queued_packet_t) + size);
  
  /* Prepare the packet */
  packet->next = NULL;
  packet->desc = inPacketDescriptions[i];
  packet->desc.mStartOffset = 0;
  memcpy(packet->data, (const char *)inInputData + inPacketDescriptions[i].mStartOffset,
    size);
  
  if (m_queuedHead == NULL) {
   m_queuedHead = m_queuedTail = packet;
  } else {
   m_queuedTail->next = packet;
   m_queuedTail = packet;
  }
 }
}
 
int Audio_Queue::handlePacket(const void *data, AudioStreamPacketDescription *desc)
{
 if (!initialized()) {
  AQ_TRACE("%s: warning: attempt to handle audio packets with uninitialized audio queue. return.\n", __PRETTY_FUNCTION__);
  
  return -1;
 }
 
 AQ_TRACE("%s: enter\n", __PRETTY_FUNCTION__);
 
 UInt32 packetSize = desc->mDataByteSize;
 
 /* This shouldn't happen because most of the time we read the packet buffer
  size from the file stream, but if we restored to guessing it we could
  come up too small here */
 if (packetSize > AQ_BUFSIZ) {
  AQ_TRACE("%s: packetSize %lli > AQ_BUFSIZ %li\n", __PRETTY_FUNCTION__, packetSize, AQ_BUFSIZ);
  return -1;
 }
 
 // if the space remaining in the buffer is not enough for this packet, then
 // enqueue the buffer and wait for another to become available.
 if (AQ_BUFSIZ - m_bytesFilled < packetSize) {
  int hasFreeBuffer = enqueueBuffer();
  if (hasFreeBuffer <= 0) {
   return hasFreeBuffer;
  }
 } else {
  AQ_TRACE("%s: skipped enqueueBuffer AQ_BUFSIZ - m_bytesFilled %lu, packetSize %lli\n", __PRETTY_FUNCTION__, (AQ_BUFSIZ - m_bytesFilled), packetSize);
 }
 
 m_processedPacketsSizeTotal += packetSize;
 m_processedPacketsCount++;
 
 // copy data to the audio queue buffer
 AudioQueueBufferRef buf = m_audioQueueBuffer[m_fillBufferIndex];
 memcpy((char*)buf->mAudioData + m_bytesFilled, data, packetSize);
 
 // fill out packet description to pass to enqueue() later on
 m_packetDescs[m_packetsFilled] = *desc;
 // Make sure the offset is relative to the start of the audio buffer
 m_packetDescs[m_packetsFilled].mStartOffset = m_bytesFilled;
 // keep track of bytes filled and packets filled
 m_bytesFilled += packetSize;
 m_packetsFilled++;
 
 /* Maximum number of packets which can be contained in one buffer */
#define kAQMaxPacketDescs 512
 
 /* If filled our buffer with packets, then commit it to the system */
 if (m_packetsFilled >= kAQMaxPacketDescs) {
  return enqueueBuffer();
 }
 return 1;
}
 
/* private */
 
void Audio_Queue::cleanup()
{
 if (!initialized()) {
  AQ_TRACE("%s: warning: attempt to cleanup an uninitialized audio queue. return.\n", __PRETTY_FUNCTION__);
  
  return;
 }
 
 if (AudioQueueDispose(m_outAQ, true) != 0) {
  AQ_TRACE("%s: AudioQueueDispose failed!\n", __PRETTY_FUNCTION__);
 }
 m_outAQ = 0;
 m_fillBufferIndex = m_bytesFilled = m_packetsFilled = m_buffersUsed = m_processedPacketsSizeTotal = m_processedPacketsCount = 0;
 
 for (size_t i=0; i < AQ_BUFFERS; i++) {
  m_bufferInUse[i] = false;
 }
 
 queued_packet_t *cur = m_queuedHead;
 while (cur) {
  queued_packet_t *tmp = cur->next;
  free(cur);
  cur = tmp;
 }
 m_queuedHead = m_queuedHead = 0;
 
 for (size_t i=0; i < m_cbrPacketDescriptions.size(); i++) {
  delete[] m_cbrPacketDescriptions[i];
 }
 m_cbrPacketDescriptions.clear();
 
 m_waitingOnBuffer = false;
 m_lastError = noErr;
}
 
void Audio_Queue::setCookiesForStream(AudioFileStreamID inAudioFileStream)
{
 OSStatus err;
 
 // get the cookie size
 UInt32 cookieSize;
 Boolean writable;
 
 err = AudioFileStreamGetPropertyInfo(inAudioFileStream, kAudioFileStreamProperty_MagicCookieData, &cookieSize, &writable);
 if (err) {
  AQ_TRACE("error in info kAudioFileStreamProperty_MagicCookieData\n");
  return;
 }
 AQ_TRACE("cookieSize %lu\n", cookieSize);
 
 // get the cookie data
 void* cookieData = calloc(1, cookieSize);
 err = AudioFileStreamGetProperty(inAudioFileStream, kAudioFileStreamProperty_MagicCookieData, &cookieSize, cookieData);
 if (err) {
  AQ_TRACE("error in get kAudioFileStreamProperty_MagicCookieData");
  free(cookieData);
  return;
 }
 
 // set the cookie on the queue.
 err = AudioQueueSetProperty(m_outAQ, kAudioQueueProperty_MagicCookie, cookieData, cookieSize);
 free(cookieData);
 if (err) {
  AQ_TRACE("error in set kAudioQueueProperty_MagicCookie");
 }
}
 
void Audio_Queue::setState(State state)
{
 if (m_state == state) {
  /* We are already in this state! */
  return;
 }
 
 m_state = state;
 
 if (m_delegate) {
  m_delegate->audioQueueStateChanged(m_state);
 }
}
 
int Audio_Queue::enqueueBuffer()
{
 assert(!m_bufferInUse[m_fillBufferIndex]);
 
 AQ_TRACE("%s: enter\n", __PRETTY_FUNCTION__);
 
 m_bufferInUse[m_fillBufferIndex] = true;
 m_buffersUsed++;
 
 // enqueue buffer
 AudioQueueBufferRef fillBuf = m_audioQueueBuffer[m_fillBufferIndex];
 fillBuf->mAudioDataByteSize = m_bytesFilled;
 
 assert(m_packetsFilled > 0);
 OSStatus err = AudioQueueEnqueueBuffer(m_outAQ, fillBuf, m_packetsFilled, m_packetDescs);
 if (!err) {
  m_lastError = noErr;
  start();
 } else {
  /* If we get an error here, it very likely means that the audio queue is no longer
   running */
  AQ_TRACE("%s: error in AudioQueueEnqueueBuffer\n", __PRETTY_FUNCTION__);
  m_lastError = err;
  return 1;
 }
 
 // go to next buffer
 if (++m_fillBufferIndex >= AQ_BUFFERS) {
  m_fillBufferIndex = 0;
 }
 // reset bytes filled
 m_bytesFilled = 0;
 // reset packets filled
 m_packetsFilled = 0;
 
 // wait until next buffer is not in use
 if (m_bufferInUse[m_fillBufferIndex]) {
  AQ_TRACE("waiting for buffer %lu\n", m_fillBufferIndex);
  
  if (m_delegate) {
   m_delegate->audioQueueOverflow();
  }
  m_waitingOnBuffer = true;
  return 0;
 }
 
 return 1;
}
 
int Audio_Queue::findQueueBuffer(AudioQueueBufferRef inBuffer)
{
 for (unsigned int i = 0; i < AQ_BUFFERS; ++i) {
  if (inBuffer == m_audioQueueBuffer[i]) {
   AQ_TRACE("findQueueBuffer %i\n", i);
   return i;
  }
 }
 return -1;
}
 
void Audio_Queue::enqueueCachedData()
{
 assert(!m_waitingOnBuffer);
 assert(!m_bufferInUse[m_fillBufferIndex]);
 
 /* Queue up as many packets as possible into the buffers */
 queued_packet_t *cur = m_queuedHead;
 while (cur) {
  int ret = handlePacket(cur->data, &cur->desc);
  if (ret == 0) {
   break;
  }
  queued_packet_t *next = cur->next;
  free(cur);
  cur = next;
 }
 m_queuedHead = cur;
 
 /* If we finished queueing all our saved packets, we can re-schedule the
  * stream to run */
 if (cur == NULL) {
  m_queuedTail = NULL;
  if (m_delegate) {
   m_delegate->audioQueueUnderflow();
  }
 }
}
 
// this is called by the audio queue when it has finished decoding our data.
// The buffer is now free to be reused.
void Audio_Queue::audioQueueOutputCallback(void *inClientData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer)
{
 Audio_Queue *audioQueue = static_cast<Audio_Queue*>(inClientData);
 unsigned int bufIndex = audioQueue->findQueueBuffer(inBuffer);
 
 assert(audioQueue->m_bufferInUse[bufIndex]);
 
 audioQueue->m_bufferInUse[bufIndex] = false;
 audioQueue->m_buffersUsed--;
 
 if (audioQueue->m_buffersUsed == 0 && !audioQueue->m_queuedHead && audioQueue->m_delegate) {
  audioQueue->m_delegate->audioQueueBuffersEmpty();
 } else if (audioQueue->m_waitingOnBuffer) {
  audioQueue->m_waitingOnBuffer = false;
  audioQueue->enqueueCachedData();
 }
}
 
void Audio_Queue::audioQueueIsRunningCallback(void *inClientData, AudioQueueRef inAQ, AudioQueuePropertyID inID)
{
 Audio_Queue *audioQueue = static_cast<Audio_Queue*>(inClientData);
 
 AQ_TRACE("%s: enter\n", __PRETTY_FUNCTION__);
 
 UInt32 running;
 UInt32 output = sizeof(running);
 OSStatus err = AudioQueueGetProperty(inAQ, kAudioQueueProperty_IsRunning, &running, &output);
 if (err) {
  AQ_TRACE("%s: error in kAudioQueueProperty_IsRunning\n", __PRETTY_FUNCTION__);
  return;
 }
 if (running) {
  AQ_TRACE("audio queue running!\n");
  audioQueue->setState(RUNNING);
 } else {
  audioQueue->setState(IDLE);
 }
}
 
} // namespace astreamer

audio_stream.h

 

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/*
 * This file is part of the FreeStreamer project,
 * (C)Copyright 2011-2013 Matias Muhonen.
 * See the file ''LICENSE'' for using the code.
 */
 
#ifndef ASTREAMER_AUDIO_STREAM_H
#define ASTREAMER_AUDIO_STREAM_H
 
#import "http_stream.h"
#include "audio_queue.h"
 
#include <AudioToolbox/AudioToolbox.h>
#include <string>
 
namespace astreamer {
 
enum Audio_Stream_Error {
 AS_ERR_OPEN = 1,   // Cannot open the audio stream
 AS_ERR_STREAM_PARSE = 2, // Parse error
 AS_ERR_NETWORK = 3  // Network error
};
 
class Audio_Stream_Delegate;
 
class Audio_Stream : public HTTP_Stream_Delegate, public Audio_Queue_Delegate {
public:
 Audio_Stream_Delegate *m_delegate;
 
 enum State {
  STOPPED,
  BUFFERING,
  PLAYING,
  SEEKING,
  FAILED,
  END_OF_FILE
 };
 
 Audio_Stream();
 virtual ~Audio_Stream();
 
 void open();
 void close();
 void pause();
 
 unsigned timePlayedInSeconds();
 unsigned durationInSeconds();
 void seekToTime(unsigned newSeekTime);
 
 void setUrl(CFURLRef url);
 void setStrictContentTypeChecking(bool strictChecking);
 void setDefaultContentType(std::string& defaultContentType);
 
 State state();
 
 /* Audio_Queue_Delegate */
 void audioQueueStateChanged(Audio_Queue::State state);
 void audioQueueBuffersEmpty();
 void audioQueueOverflow();
 void audioQueueUnderflow();
 void audioQueueInitializationFailed();
 
 /* HTTP_Stream_Delegate */
 void streamIsReadyRead();
 void streamHasBytesAvailable(UInt8 *data, UInt32 numBytes);
 void streamEndEncountered();
 void streamErrorOccurred();
 void streamMetaDataAvailable(std::map<CFStringRef,CFStringRef> metaData);
 
private:
 
 Audio_Stream(const Audio_Stream&);
 Audio_Stream& operator=(const Audio_Stream&);
 
 bool m_httpStreamRunning;
 bool m_audioStreamParserRunning;
 
 size_t m_contentLength;
 
 State m_state;
 HTTP_Stream *m_httpStream;
 Audio_Queue *m_audioQueue;
 
 AudioFileStreamID m_audioFileStream; // the audio file stream parser
 
 SInt64 m_dataOffset;
 unsigned m_seekTime;
 
 bool m_strictContentTypeChecking;
 std::string m_defaultContentType;
 
 size_t contentLength();
 void closeAndSignalError(int error);
 void setState(State state);
 
 static void propertyValueCallback(void *inClientData, AudioFileStreamID inAudioFileStream, AudioFileStreamPropertyID inPropertyID, UInt32 *ioFlags);
 static void streamDataCallback(void *inClientData, UInt32 inNumberBytes, UInt32 inNumberPackets, const void *inInputData, AudioStreamPacketDescription *inPacketDescriptions);
 
 AudioFileTypeID audioStreamTypeFromContentType(std::string contentType);
};
 
class Audio_Stream_Delegate {
public:
 virtual void audioStreamStateChanged(Audio_Stream::State state) = 0;
 virtual void audioStreamErrorOccurred(int errorCode) = 0;
 virtual void audioStreamMetaDataAvailable(std::map<CFStringRef,CFStringRef> metaData) = 0;
};
 
} // namespace astreamer
 
#endif // ASTREAMER_AUDIO_STREAM_H

更多源码请点击下载:iOS音乐播放器实现代码

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。

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