本文实例为大家分享了python绘制直线的具体代码,供大家参考,具体内容如下
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#!/usr/bin/env python import vtk # 绘制通用方法 def myshow(linepolydata): # Now we'll look at it. lineMapper = vtk.vtkPolyDataMapper() if vtk.VTK_MAJOR_VERSION < = 5 : lineMapper.SetInput(linepolydata) else : lineMapper.SetInputData(linepolydata) lineMapper.SetScalarRange( 0 , 2 ) lineActor = vtk.vtkActor() lineActor.SetMapper(lineMapper) # The usual rendering stuff. camera = vtk.vtkCamera() camera.SetPosition( 1 , 1 , 1 ) camera.SetFocalPoint( 0 , 0 , 0 ) renderer = vtk.vtkRenderer() renWin = vtk.vtkRenderWindow() renWin.AddRenderer(renderer) iren = vtk.vtkRenderWindowInteractor() iren.SetRenderWindow(renWin) renderer.AddActor(lineActor) renderer.SetActiveCamera(camera) renderer.ResetCamera() renderer.SetBackground( 0 , 0 , 0 ) renWin.SetSize( 300 , 300 ) # interact with data renWin.Render() iren.Start() del lineMapper del lineActor del camera del renderer del renWin del iren def main(): # 直线在三维坐标系中的2个顶点 x = [( 0.0 , 0.0 , 0.0 ),( 1.0 , 0.0 , 0.0 ), ( 0.0 , 1.0 , 0.0 )] # We'll create the building blocks of polydata including data attributes. linepoly = vtk.vtkPolyData() points = vtk.vtkPoints() lines = vtk.vtkCellArray() scalars = vtk.vtkFloatArray() for i in range ( 3 ): points.InsertNextPoint(x[i]) linepoly.SetPoints(points) line0 = vtk.vtkLine() line0.GetPointIds().SetId( 0 , 0 ); # 第二个0表示pts中的origin点 line0.GetPointIds().SetId( 1 , 1 ); # 第二个1表示pts中的p0点 line1 = vtk.vtkLine() line1.GetPointIds().SetId( 0 , 0 ); line1.GetPointIds().SetId( 1 , 2 ); lines.InsertNextCell(line0) lines.InsertNextCell(line1) linepoly.SetLines(lines); colors = vtk.vtkUnsignedCharArray() colors.SetNumberOfComponents( 3 ); red = [ 255 , 0 , 0 ] colors.InsertNextTypedTuple(red); green = [ 0 , 255 , 0 ] colors.InsertNextTypedTuple(green); linepoly.GetCellData().SetScalars(colors); del points del lines del scalars del colors myshow(linepoly) # Clean up del linepoly main() |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/genispan/article/details/79584494