本文实例讲述了Python实现的视频播放器功能。分享给大家供大家参考,具体如下:
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# -*- coding:utf-8 -*- #! python3 # ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Audio and video player with simple GUI controls. ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' import sys from pyglet.gl import * import pyglet from pyglet.window import key def draw_rect(x, y, width, height): glBegin(GL_LINE_LOOP) glVertex2f(x, y) glVertex2f(x + width, y) glVertex2f(x + width, y + height) glVertex2f(x, y + height) glEnd() class Control(pyglet.event.EventDispatcher): x = y = 0 width = height = 10 def __init__( self , parent): super (Control, self ).__init__() self .parent = parent def hit_test( self , x, y): #点中控件 return ( self .x < x < self .x + self .width and self .y < y < self .y + self .height) def capture_events( self ): self .parent.push_handlers( self ) def release_events( self ): self .parent.remove_handlers( self ) class Button(Control): charged = False def draw( self ): if self .charged: glColor3f( 0 , 1 , 0 ) draw_rect( self .x, self .y, self .width, self .height) glColor3f( 1 , 1 , 1 ) self .draw_label() def on_mouse_press( self , x, y, button, modifiers): self .capture_events() self .charged = True def on_mouse_drag( self , x, y, dx, dy, buttons, modifiers): self .charged = self .hit_test(x, y) def on_mouse_release( self , x, y, button, modifiers): self .release_events() if self .hit_test(x, y): self .dispatch_event( 'on_press' ) self .charged = False Button.register_event_type( 'on_press' ) #注册事件 class TextButton(Button): def __init__( self , * args, * * kwargs): super (TextButton, self ).__init__( * args, * * kwargs) self ._text = pyglet.text.Label(' ', anchor_x=' center ', anchor_y=' center') def draw_label( self ): self ._text.x = self .x + self .width / 2 self ._text.y = self .y + self .height / 2 self ._text.draw() def set_text( self , text): self ._text.text = text text = property ( lambda self : self ._text.text, set_text) class Slider(Control): THUMB_WIDTH = 6 THUMB_HEIGHT = 10 GROOVE_HEIGHT = 2 def draw( self ): center_y = self .y + self .height / 2 draw_rect( self .x, center_y - self .GROOVE_HEIGHT / 2 , self .width, self .GROOVE_HEIGHT) pos = self .x + self .value * self .width / ( self . max - self . min ) draw_rect(pos - self .THUMB_WIDTH / 2 , center_y - self .THUMB_HEIGHT / 2 , self .THUMB_WIDTH, self .THUMB_HEIGHT) def coordinate_to_value( self , x): #改变进度 return float (x - self .x) / self .width * ( self . max - self . min ) + self . min def on_mouse_press( self , x, y, button, modifiers): value = self .coordinate_to_value(x) self .capture_events() self .dispatch_event( 'on_begin_scroll' ) self .dispatch_event( 'on_change' , value) def on_mouse_drag( self , x, y, dx, dy, buttons, modifiers): value = min ( max ( self .coordinate_to_value(x), self . min ), self . max ) self .dispatch_event( 'on_change' , value) def on_mouse_release( self , x, y, button, modifiers): self .release_events() self .dispatch_event( 'on_end_scroll' ) Slider.register_event_type( 'on_begin_scroll' ) Slider.register_event_type( 'on_end_scroll' ) Slider.register_event_type( 'on_change' ) class PlayerWindow(pyglet.window.Window): GUI_WIDTH = 400 GUI_HEIGHT = 40 GUI_PADDING = 4 #按钮间隔 GUI_BUTTON_HEIGHT = 16 def __init__( self , player): super (PlayerWindow, self ).__init__(caption = 'Media Player' , visible = False , resizable = True ) self .player = player self .player.push_handlers( self ) self .player.eos_action = self .player.EOS_PAUSE self .slider = Slider( self ) self .slider.x = self .GUI_PADDING #类变量 self .slider.y = self .GUI_PADDING * 2 + self .GUI_BUTTON_HEIGHT self .slider.on_begin_scroll = lambda : player.pause() self .slider.on_end_scroll = lambda : player.play() self .slider.on_change = lambda value: player.seek(value) self .play_pause_button = TextButton( self ) self .play_pause_button.x = self .GUI_PADDING self .play_pause_button.y = self .GUI_PADDING self .play_pause_button.height = self .GUI_BUTTON_HEIGHT self .play_pause_button.width = 45 self .play_pause_button.on_press = self .on_play_pause win = self #自有妙用 self .window_button = TextButton( self ) self .window_button.x = self .play_pause_button.x + \ self .play_pause_button.width + self .GUI_PADDING self .window_button.y = self .GUI_PADDING self .window_button.height = self .GUI_BUTTON_HEIGHT self .window_button.width = 90 self .window_button.text = 'Windowed' self .window_button.on_press = lambda : win.set_fullscreen( False ) #注意不能写self self .controls = [ self .slider, self .play_pause_button, self .window_button, ] x = self .window_button.x + self .window_button.width + self .GUI_PADDING i = 0 for screen in self .display.get_screens(): screen_button = TextButton( self ) screen_button.x = x screen_button.y = self .GUI_PADDING screen_button.height = self .GUI_BUTTON_HEIGHT screen_button.width = 80 screen_button.text = 'Screen %d' % (i + 1 ) screen_button.on_press = \ ( lambda s: lambda : win.set_fullscreen( True , screen = s))(screen) self .controls.append(screen_button) i + = 1 x + = screen_button.width + self .GUI_PADDING def on_eos( self ): self .gui_update_state() def gui_update_source( self ): if self .player.source: source = self .player.source self .slider. min = 0. self .slider. max = source.duration self .gui_update_state() def gui_update_state( self ): if self .player.playing: self .play_pause_button.text = 'Pause' else : self .play_pause_button.text = 'Play' def get_video_size( self ): if not self .player.source or not self .player.source.video_format: return 0 , 0 video_format = self .player.source.video_format width = video_format.width height = video_format.height if video_format.sample_aspect > 1 : width * = video_format.sample_aspect elif video_format.sample_aspect < 1 : height / = video_format.sample_aspect return width, height def set_default_video_size( self ): '''Make the window size just big enough to show the current video and the GUI.''' width = self .GUI_WIDTH height = self .GUI_HEIGHT video_width, video_height = self .get_video_size() width = max (width, video_width) height + = video_height self .set_size( int (width), int (height)) def on_resize( self , width, height): '''Position and size video image.''' super (PlayerWindow, self ).on_resize(width, height) self .slider.width = width - self .GUI_PADDING * 2 height - = self .GUI_HEIGHT if height < = 0 : return video_width, video_height = self .get_video_size() if video_width = = 0 or video_height = = 0 : return display_aspect = width / float (height) video_aspect = video_width / float (video_height) if video_aspect > display_aspect: self .video_width = width self .video_height = width / video_aspect else : self .video_height = height self .video_width = height * video_aspect self .video_x = (width - self .video_width) / 2 self .video_y = (height - self .video_height) / 2 + self .GUI_HEIGHT def on_mouse_press( self , x, y, button, modifiers): for control in self .controls: if control.hit_test(x, y): control.on_mouse_press(x, y, button, modifiers) def on_key_press( self , symbol, modifiers): if symbol = = key.SPACE: self .on_play_pause() elif symbol = = key.ESCAPE: self .dispatch_event( 'on_close' ) def on_close( self ): self .player.pause() self .close() def on_play_pause( self ): if self .player.playing: self .player.pause() else : if self .player.time > = self .player.source.duration: #如果放完了 self .player.seek( 0 ) self .player.play() self .gui_update_state() def on_draw( self ): self .clear() # Video if self .player.source and self .player.source.video_format: self .player.get_texture().blit( self .video_x, self .video_y, width = self .video_width, height = self .video_height) # GUI self .slider.value = self .player.time for control in self .controls: control.draw() if __name__ = = '__main__' : if len (sys.argv) < 2 : print ( 'Usage: media_player.py <filename> [<filename> ...]' ) sys.exit( 1 ) for filename in sys.argv[ 1 :]: player = pyglet.media.Player() window = PlayerWindow(player) source = pyglet.media.load(filename) player.queue(source) window.gui_update_source() window.set_default_video_size() window.set_size( 400 , 400 ) window.set_visible( True ) window.gui_update_state() player.play() pyglet.app.run() |
注:这里用到的pyglet库,可点击此处下载https://www.lfd.uci.edu/~gohlke/pythonlibs/#pyglet
希望本文所述对大家Python程序设计有所帮助。